enough talk... back to updates...
2nd Hematite
Looks like something got into the Seesaw... Meh..
6th Hematite
After a lot of argueing it was decided, that we will try to run the Bloodshower with only 2 carts per lane. This will greatly reduce efficiency compared to the original plans, but maybe it works, at least?
12th Hematite
Bloodshower test #2.3 (two carts per lane):
Result: success
Details:
for now all lanes are working as expected
Conclusion:
We had to try, if even with some of the changes happening, the system works as intended. We will now progress towards the magmatests.
14th Hematite
The next phase has been started.
16th Hematite
To sum it up: FRUSTRATING
We had started the magmaspawning with the Magmalings behind closed floorgates, bars and fortifications...
After one day of spawning magma the floodgates were opened... And promptly the Magmaling swam through the bars and the fortifications and dropped down... Still... the magmapool is filling somehow... It may work, even though it is just annoying as hell.
22nd Hematite
Everyone has been ordered inside.
24th Hematite
The moment of truth....
26th Hematite
Bloodshower test #4.1 (two carts per lane, with magma):
Result: total failure
Details:
the carts are unable to get out of the magmapit
Conclusion:
Original studies had told us, the carts would be able to bounce each other out of the magma pit. Those reports have been proven wrong. We have hardly any idea how to salvage the situation.
3rd Malachite
Our attempt to maybe bounce the carts out of the magma with another set of carts has failed. Well... it would have been too nice, if it worked.
9th Malachite
A limestone table artifact. Yeah... whatever...
15th Galena
Time passed by so fast, while our masons continued working on our bastion ring. And we just noticed, that the quick side entrance to the fortress is still open. Puh... lucky that there were no early invaders...
20th Galena
Our masons spotted an Orcambush from the rooftops... And a closer look at our trapcorridor showed, that there were quite a number of corpses... Looks like there are some Orcs around, and even though half a dozen had already died right in front of our door, we hadn't noticed them until now... Awesome...
1st Limestone
The Seesaw took down a few ore Orcs, but overall nothing happened. A few masons refused to work, due to the Orc sightings, but in general the disturbances were barely noticable. We continue the works on the Fortifications, and once this is done... Well... It will be time for the final plan... Time for revenge.
2nd Timber
Time went by with nothing but routine work. Or should we call it preparations?
But today...
This was not intended. Actually it happened during stripmining out lowest rock floor (all other rockfloors are already completely(every single tile) mined out)
14th Timber
Yet again the dwarven caravan arrived. Will they make it this time?
16th Timber
They are in!!! They all arrived at the depot. We have to lower the bridge to the depot, while raising the outer bridge!!!
17th Timber
Oups... We smashed two caravan guards, when we lowered the inner bridge. Shit happens...
21st Timber
While everyone is busy hauling goods to the depot, some Goblins appeared outside. As if we would care...
1st Moonstone
The Goblins were annihilated by the Seesaw without us doing anything...
Meanwhile most preparations were done, the bastions only needed roofs. Some new stairs were also constructed in the mined out area, and the haulers had almost finished bringing all the goods to the depot... It looked like we were ready...
OOC: I abandoned the idea of the Bloodshower... Sadly I see no way to realize it.
But it still is a nice piece of architecture