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Author Topic: We Are Our Avatars: Bay12 Edition  (Read 259246 times)

GrizzlyAdamz

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Re: We Are Our Avatars: Bay12 Edition
« Reply #555 on: March 01, 2014, 06:09:32 pm »

WRITHE IN PAIN!
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poketwo

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Re: We Are Our Avatars: Bay12 Edition
« Reply #556 on: March 01, 2014, 06:17:12 pm »

"THIS IS IT!!! I HAVE HAD TRUELY ENOUGHT OF THIS!!! TIME TO TAKE REVENGE!!!
TAKE CONTROL OVER WHATEVER THE GM IS USING TO ROLL THE RESULTS OF THESE ACTIONS
« Last Edit: March 01, 2014, 08:05:29 pm by poketwo »
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darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #557 on: March 01, 2014, 06:36:46 pm »

Thank the monkey by making him a powerful wraith, protecting the portal beetwen the pain dimension and the regular world.
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #558 on: March 01, 2014, 09:03:39 pm »

"Please, I'm a skull. You can't really make me deader than I already am. And you'd hardly find my Friend Computer here useful. Those robots are probably long broken."
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #559 on: March 01, 2014, 09:13:29 pm »

"Well, unless you enjoy being digested or having your body irradiated, you'll need them. Plus, those bunkers can contain valuable medical supplies, shit we'd usually need to order from Caledonia. Plus, ending the world hasn't helped that bastard computer."

"You can wander round here a bit, or you can help us crack open one of the bunkers to the south with your computer, your choice."


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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #560 on: March 01, 2014, 09:18:00 pm »

The hostility of this Citizen is highly disturbing. There is a strong possibility of treason evidenced. I recommend the subject not be trusted.

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #561 on: March 01, 2014, 09:19:39 pm »

"If you weren't so useful, I'd throw you in the ocean. Shut up."
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SOLDIER First

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Re: We Are Our Avatars: Bay12 Edition
« Reply #562 on: March 01, 2014, 09:32:39 pm »

Eat the vomit vomit vomit.
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Black lives matter.

hops

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Re: We Are Our Avatars: Bay12 Edition
« Reply #563 on: March 01, 2014, 09:46:15 pm »

Start selling pain kitchens. Just like kitchens. Except more painful.
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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #564 on: March 01, 2014, 09:47:23 pm »

Start selling pain kitchens. Just like kitchens. Except more painful.
Are the ovens spring loaded to crush your fingers?

GrizzlyAdamz

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Re: We Are Our Avatars: Bay12 Edition
« Reply #565 on: March 01, 2014, 09:48:28 pm »

Ovens? You mean knife-rimmed radiation-heater-mouths, right?
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #566 on: March 01, 2014, 09:57:20 pm »

"Well, I suppose I really have nothing better to do if you won't tell me where you found me. Just no more talk of collecting this bounty."
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #567 on: March 01, 2014, 10:08:46 pm »

WRITHE IN PAIN!

Thank the monkey by making him a powerful wraith, protecting the portal beetwen the pain dimension and the regular world.

[4]

Monkey has acquired wraithdom!

"THIS IS IT!!! I HAVE HAD TRUELY ENOUGHT OF THIS!!! TIME TO TAKE REVENGE!!!
TAKE CONTROL OVER WHATEVER THE GM IS USING TO ROLL THE RESULTS OF THESE ACTIONS

[1] (random.org hates you)

"THATS IT, ITS PARTY TIME FOX BOY"

You wake up in a cell.

Eat the vomit vomit vomit.

[4]

Success! It stays down this time. Rule of three prevails again!

Start selling pain kitchens. Just like kitchens. Except more painful.

[1]

Chzo does not want anything else from you, and the tortured people don't have any money. Tough break.

"Well, I suppose I really have nothing better to do if you won't tell me where you found me. Just no more talk of collecting this bounty."

You're lead to a jeep with two people you don't know in it.

"Alright, deal. Hop in. Lets get down there, crack the bunker, take the valuables and high-tail it before terror birds or something worse comes flying out the woodwork."

The gate opens, and you are treated to a view of the forest as you zoom through it. It's not long before you end up in front of the ruins of the asylum. All that remains is a shell of a building with a staircase descending down to a metal blast door, with input cables dangling about. The girl hands you a walkie-talkie.

"Alright, make it open. We'll keep watch. Keep your eyes peeled for weird shit, report to us before you go all trigger happy."

(I really like this idea now. Might even make a proper RTD out of it.)
« Last Edit: March 01, 2014, 10:13:58 pm by smurfingtonthethird »
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #568 on: March 01, 2014, 10:15:46 pm »

"All right, computer, can you actually open this?"
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #569 on: March 01, 2014, 10:25:35 pm »

Scanning...

This appears to be a remnant of a defunct supply bunker, used to keep high-clearance items safe from unauthorized Citizens. The Blue-clearance markings are still evident. The door control system appears nonfunctional at this time, but it could easily be reactivated by simply locating a terminal and allowing this unit to interface with the Complex's electronic systems. This may require a substantial level of power, however.


Use my (limited) subsurface scanning equipment, I attempt to determine the contents of the bunker.
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