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Author Topic: We Are Our Avatars: Bay12 Edition  (Read 258929 times)

WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #30 on: February 04, 2014, 09:29:00 pm »

So, am I a skull? A corpse? Or a walking corpse?
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flame99

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Re: We Are Our Avatars: Bay12 Edition
« Reply #31 on: February 04, 2014, 09:41:09 pm »


So, am I a skull? A corpse? Or a walking corpse?
Er...
I'll say that you're a skull the bounces to move around, to keep something of an equilibrium of insanity and playability.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #32 on: February 04, 2014, 09:51:51 pm »

Alrighty then.

Hop out of wherever I'm stored/interred.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #33 on: February 04, 2014, 09:57:24 pm »

The asylum intercom buzzes to life.

Greetings, Citizens! This is your Friend Computer speaking. Please be informed that due to suspected Communist insurgency random incinerations may occur. Please do not be alarmed, and take care to die promptly if incinerated. Have a nice day!

Set things on fire!

WhitiusOpus

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Re: We Are Our Avatars: Bay12 Edition
« Reply #34 on: February 05, 2014, 01:49:59 pm »

Waitlist for me. Guess who I am?
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #35 on: February 05, 2014, 02:06:57 pm »

Aww, I missed the sign-ups. Waitlist me too, I guess. I'l explain my avatar when I get into the game.
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Teneb

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Re: We Are Our Avatars: Bay12 Edition
« Reply #36 on: February 05, 2014, 02:49:22 pm »

Search around for anything that could make a passable shiv.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Lightningfalcon

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Re: We Are Our Avatars: Bay12 Edition
« Reply #37 on: February 05, 2014, 05:21:00 pm »

PTW.  I would ask to be waitlisted, but... yeah.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

flame99

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Re: We Are Our Avatars: Bay12 Edition
« Reply #38 on: February 05, 2014, 08:35:06 pm »

Spoiler: Mess Hall (click to show/hide)
Spoiler: Cell Block C (click to show/hide)
Spoiler: Riot Scene (click to show/hide)
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #39 on: February 05, 2014, 08:41:59 pm »

Lady Killer take the fore and attempts to seduce a nearby female. Preferably a guard.
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #40 on: February 05, 2014, 08:45:19 pm »

Look for the morgue, find the rest of my skeleton. A riot is no place for an easily kicked skull.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Xantalos

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Re: We Are Our Avatars: Bay12 Edition
« Reply #41 on: February 05, 2014, 08:47:19 pm »

((He and I are old buddies.))

Ooze into the minds of various people in the crowd and whisper terrible secrets of that which should not be known into their souls. Give them an irresistible compulsion to follow what the rituals tell them to do as I snake out of their minds and watch the chaos unfold.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Dermonster

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Re: We Are Our Avatars: Bay12 Edition
« Reply #42 on: February 05, 2014, 08:48:48 pm »

Tell the GM that he has too many players, a terrible turn layout, and a rather alarming lack of initial setting or plot.
« Last Edit: February 05, 2014, 08:51:33 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
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flame99

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Re: We Are Our Avatars: Bay12 Edition
« Reply #43 on: February 05, 2014, 08:53:18 pm »

Tell the GM that he has too many players and a terrible turn layout
Yeah, I'm aware of that. As far as turn layout goes, I'm open to suggestion.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Dermonster

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Re: We Are Our Avatars: Bay12 Edition
« Reply #44 on: February 05, 2014, 08:55:46 pm »

No spoilers for actions, spoilers for status only. Put location in status. Crude MSpaint map if you really need to.

Also an actual starting setting and plot other than 'lol randum asylum do shit I guess lol'

Also cut your active players by half at least.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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