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Author Topic: We Are Our Avatars: Bay12 Edition  (Read 258721 times)

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #285 on: February 18, 2014, 02:47:10 am »

Escape from potato dimension to dark city. Acquire supertea.
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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #286 on: February 18, 2014, 07:05:52 am »

NUCLEAR LAUNCH DETECTED.

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #287 on: February 18, 2014, 07:17:19 am »

Oh, carp. In addition to attempting to discover magic powers, shoot the nuke down with machine gun.
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smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #288 on: February 18, 2014, 07:21:33 am »

NUCLEAR LAUNCH DETECTED.

You get a +1 bonus for Starcraft reference. Whether this ends well for you is up to the RNG.

Oh, carp. In addition to attempting to discover magic powers, shoot the nuke down with machine gun.

Oh geez.
« Last Edit: February 18, 2014, 07:28:45 am by smurfingtonthethird »
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Playergamer

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Re: We Are Our Avatars: Bay12 Edition
« Reply #289 on: February 18, 2014, 10:19:14 am »

Found my own country, named Corneria.
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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #290 on: February 18, 2014, 10:27:29 am »

Oh, carp. In addition to attempting to discover magic powers, shoot the nuke down with machine gun.
YOU THINK PALTRY MACHINE GUNS CAN STOP ME?

Cast a Defensive Matrix over my nuke before I fire it!

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #291 on: February 18, 2014, 10:47:27 am »

I just realized I don't even know where or why the nuke is being launched...

Using the (hopefully) gained powers, cast an EMP on the matrix, then continue firing. IF I don't get powers, find a conveniently placed EMP device and use it. Very conveniently.
« Last Edit: February 18, 2014, 10:50:15 am by IcyTea31 »
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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #292 on: February 18, 2014, 10:53:32 am »

I just realized I don't even know where or why the nuke is being launched...

Using the (hopefully) gained powers, cast an EMP on the matrix, then continue firing. IF I don't get powers, find a conveniently placed EMP device and use it. Very conveniently.
But ghosts don't have machine guns...

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #293 on: February 18, 2014, 11:25:43 am »

But ghosts don't have machine guns...
But bread loaves in mechsuits do.
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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #294 on: February 18, 2014, 11:29:10 am »

But ghosts don't have machine guns...
But bread loaves in mechsuits do.
Bread loaves are not able to cast EMP. The game makes clear that humans are exceptional in psionic potential.

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #295 on: February 18, 2014, 11:33:06 am »

Regular bread loaves, yes. I am trying to gain magic powers or find a convenient EMP device this round.
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Remuthra

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Re: We Are Our Avatars: Bay12 Edition
« Reply #296 on: February 18, 2014, 11:35:11 am »

You'd need to turn yourself into a Bread Dragoon first.

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #297 on: February 18, 2014, 11:36:44 am »

That's one way to do it, but I assume the GM finds spontaneous gaining of powers more stupidly fun. Or funnily stupid.
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darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #298 on: February 18, 2014, 12:02:06 pm »

Take my book and teleport myself back to the regular world. Appear before the Order of The Blessed Agonies and have them write another book prophecising the fall of Elephant Prade.
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IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #299 on: February 18, 2014, 12:07:22 pm »

If everything I've tried this round fails, pray for Elephant Parade to save me.
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