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Author Topic: We Are Our Avatars: Bay12 Edition  (Read 259397 times)

GrizzlyAdamz

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2025 on: March 30, 2014, 11:17:34 pm »

The potato dimension alone has rifts all over the place- we've got 135 pages of dimension-trotting to account for.

You're gonna need a lot of giant rubber duckies.
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2026 on: March 30, 2014, 11:36:08 pm »

I'm pretty sure people have hopped plenty of times without leaving a path behind them. And even if there are paths out through potato space, it's not as if you can just go in and out of the pocket universe willy-nilly to the main one just because they exist. You'd have to find them first, (and they might not exist), and most of them would lead back to Earth anyway, which is inside the sealed-off bubble universe.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2027 on: March 30, 2014, 11:39:43 pm »

Didn't we already go through that giant rubber ducks won't close portals? Wasn't it giant toy boats that do?
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There is a world yet only seen by physicists and magicians.

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2028 on: March 31, 2014, 01:34:35 am »

Reincarnate as a timetraveller,go back in time and get myself,then go back in time to a earlier date to get another of myself,repeat until I have 10-20 of myself,use my built in paradox stabilizer.

[3]

Paradox machine doesn't work as well as you thought. Reality rip!

Check my healthbar.

[3]

-10 because the nanobots ate you.

Fight them back and close the gates. But let them devastate the Ork planets for a bit first.

[1]

The technology wipe fucks shit up. Whereas the Orks are fine, it'll take forever to rebuild your production facilities. The orks are coming, and the pocket universe is back where it belongs.

Lolfail: Swear in various languages whilst flying away from the Omegalisk.

Cyrydiad: "I wasss usssing that!" Insert into mind of Omegalisk and assume control.

[5]

You gain control just before a swarm of nanobots eats the building and all the technology in the arena. The Tyranids make short work of the survivors.

Excellent.
Infect zerg & tyranid & humans & orkz & daemons & raptors. In particular, I'm aiming for a hive mind or other psionic controlling unit to boost direct control capabilities.
If I haven't already, release cheesebro to do is thing.

Hello?

[1]

Hello, potato acolyte! Stealing your ability, kthxbai

Discover my latent powers of transmutation, as I somehow made cheese fondue out of nothing but potatoes.

[4]

A wizard did it.

EXTERMINATE 2: ELECTRIC DEATH

[3]

None for you, your technology is all gone.



Everyone's technology is gone.
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2029 on: March 31, 2014, 01:39:36 am »

You see what you've done, Helgoland? We were safe, but you couldn't just leave the Orks alone. You had to fight them after they were dealt with, and risked rolling a 1 and releasing them. And it happened. If the Raptor empire survives this, you're getting a politically immobile sinecure.

DRUNK MAGIC
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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GrizzlyAdamz

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2030 on: March 31, 2014, 01:48:42 am »

'Wait what?'
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Lolfail0009

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2031 on: March 31, 2014, 02:35:21 am »

Lolfail and Cyrydiad: Get the everloving fuck out of there.

((Magic, not tech! Hoorah!))
« Last Edit: March 31, 2014, 02:53:19 am by Lolfail0009 »
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IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2032 on: March 31, 2014, 02:40:29 am »

What, a regular success fails the main action? Practise juggling with the potatoes.

EDIT: Woah, just realized that all technology is gone. Luckily I don't rely on it.
« Last Edit: March 31, 2014, 07:57:19 am by IcyTea31 »
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kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2033 on: March 31, 2014, 06:06:05 am »

"You also get a hat. It'll make you... kill more things at once."
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Helgoland

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2034 on: March 31, 2014, 06:13:08 am »

Fight like a raptor, sting like a raptor wielding a comically oversized hypodermic needle.
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smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2035 on: March 31, 2014, 07:06:16 am »

"You also get a hat. It'll make you... kill more things at once."

[3]

Your hat is devoured by nanobots.
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CaptainMcClellan

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2036 on: March 31, 2014, 07:18:31 am »

Realize hobos make terrible soldiers and go in myself, my self-shaped banner flapping in the wind. Check the rule card to find out what special attacks are available at my level.

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2037 on: March 31, 2014, 07:43:54 am »

Realize hobos make terrible soldiers and go in myself, my self-shaped banner flapping in the wind. Check the rule card to find out what special attacks are available at my level.

Check the rule card to

rules
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kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2038 on: March 31, 2014, 07:58:14 am »

Continue trying to make contracts in between killing.
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Lolfail0009

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Re: We Are Our Avatars: Bay12 Edition
« Reply #2039 on: March 31, 2014, 07:59:29 am »

Continue trying to make contracts in between killing.

((Says Miku O.o))
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