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Author Topic: We Are Our Avatars: Bay12 Edition  (Read 256700 times)

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1530 on: March 21, 2014, 09:19:57 am »

Find a small lizard and make it gigantic. Also give it firebreath.
Have said lizard be my raptor-mount.

Also, I have a carping ~200 000 000 000* strong Zerg brood following me? But I can't control them properly? I might need to do something about it, but not now.

*Or ~200 000 000 000 000 if we use the metric billion instead of the Imperial one, do we?
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There is a world yet only seen by physicists and magicians.

Helgoland

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1531 on: March 21, 2014, 10:18:52 am »

Put the Raptor economy into total war mode. Crush the aliens, descending onto their homeworlds like the fiery wrath of their immpotent gods.
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The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1532 on: March 21, 2014, 10:37:06 am »

Okay, this war has lost its meaning to me, I have no idea what's going on and who is playing what side, or even what the sides are.
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There is a world yet only seen by physicists and magicians.

WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1533 on: March 21, 2014, 01:06:30 pm »

Put the Raptor economy into total war mode. Crush the aliens, descending onto their homeworlds like the fiery wrath of their immpotent gods.
Okay, this war has lost its meaning to me, I have no idea what's going on and who is playing what side, or even what the sides are.
I think we may already have won. However, a GM recap/clarification is probably in order. Don't roll on that, I just bolded it for emphasis.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1534 on: March 21, 2014, 01:08:55 pm »

By the way, didn't we keep a kill count on each player a few weeks ago? I think my multiple hundred Zerg get me to first place.
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There is a world yet only seen by physicists and magicians.

Helgoland

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1535 on: March 21, 2014, 03:32:30 pm »

Then where are the spoils of war?
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The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

poketwo

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1536 on: March 21, 2014, 03:52:52 pm »

Get better pokemon
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NAV

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1537 on: March 21, 2014, 04:00:34 pm »

Try again
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1538 on: March 21, 2014, 05:44:09 pm »

"You're... Cyrydiad? But you're also me... maybe...?"

(This is my Spearbreakers canon all over again...)

[4]

"Yeah. I'm cornered in your brain, I think, so we can talk and stuff."

Wait, my old body turns un-potato?
Hone ability to infect new targets while keeping control of the old.

[3]

You need a substantial amount of energy to do this, plus there is a risk of exploding the old host.

Oh hey there's a nondescript celebrity over there!

[3]

Point! They look away for a second, but you trip before you can run and now you're on the ground. Yellow is blushing and smacking, Blue is now lying on top of you, and you can hear Pink laughing.

You poor sucker. Here's the Mark 2 hardlight programs. They should let you make proper short-term armour out of the shields.

Find a small lizard and make it gigantic. Also give it firebreath.

[1]

You explode the lizard. Yay.

Find a small lizard and make it gigantic. Also give it firebreath.
Have said lizard be my raptor-mount.

Also, I have a carping ~200 000 000 000* strong Zerg brood following me? But I can't control them properly? I might need to do something about it, but not now.

*Or ~200 000 000 000 000 if we use the metric billion instead of the Imperial one, do we?

[2]

You ride lizard gibs. It doesn't work too well.

You need some serious Zerg control units before the brood goes partially feral.

Put the Raptor economy into total war mode. Crush the aliens, descending onto their homeworlds like the fiery wrath of their immpotent gods.

[6]

Smash and burn! You're churning out warships now. Protoss artillery destroy orbital defenses, leaving your troops to hit groundfall. This activates the harvesters' emergency response fleets. Another portal opens, and a spaceship about twenty kilometres long enters the fray. Along with millions of smaller ones.

Put the Raptor economy into total war mode. Crush the aliens, descending onto their homeworlds like the fiery wrath of their immpotent gods.
Okay, this war has lost its meaning to me, I have no idea what's going on and who is playing what side, or even what the sides are.
I think we may already have won. However, a GM recap/clarification is probably in order. Don't roll on that, I just bolded it for emphasis.

[5] (I'll roll on it if I damn well want to)

You've made contact with the Harvesters, a multiversal empire that resource strips other universes for its own personal gain. You managed to push their harvesters back through their portal, took control of the space station on the other side, and laid down the fire on a nearby Harvester planet. However, this has summoned their main battle fleet, which far outstrips the Protoss and Raptor ones.

By the way, didn't we keep a kill count on each player a few weeks ago? I think my multiple hundred Zerg get me to first place.

No, the winner is Playergamer, with most of the population of Australia and New Zealand under his belt, along with countless Murrican soldiers.

Get better pokemon

[3]

You find a Mudkip. Eh, could be worse.

Try again

[5]

You smash through a wall, only to find a post-apocalypse Australia filled with tea-drinking superhumans.
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darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1539 on: March 21, 2014, 05:46:54 pm »

Turn the Raptor into a Tyranosaurus and revive it. Make Icytea Dinosaur Lord as apology.
« Last Edit: March 21, 2014, 05:48:49 pm by darkpaladin109 »
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kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1540 on: March 21, 2014, 05:51:17 pm »

Pray for divine intervention. I would even welcome Nurgle right now.
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WillowLuman

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1541 on: March 21, 2014, 05:54:40 pm »

I knew this day would come... DETONATE THE DRUNK SCIENCE BOMB!
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

poketwo

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1542 on: March 21, 2014, 06:03:58 pm »

get even more pokemon
« Last Edit: March 21, 2014, 06:52:45 pm by poketwo »
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Helgoland

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1543 on: March 21, 2014, 06:15:39 pm »

Guerilla tactics. Also negotiation. And nuclear weaponry.
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The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

NAV

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1544 on: March 21, 2014, 06:25:35 pm »

Shoot missiles at any robots I see and look for red flowers.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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