Martigan is attached to Range Unit A.
Bobert is attached to Light Melee D.
Robert is attached to Heavy Melee B.
Harold is attached Heavy Melee A.
Camille is attached to Range Unit B.
Battle Turn 1- Dawn to Morning.
Battlefield changes: Ram has breached the gate (somewhat). Ladders have hit the walls.
Attacks: Enemy Range vs Friendly Range, Enemy Light (4 Ladders) vs Friendly Light (2 units), Enemy
Ram vs Friendly Gate.
Attack Targetting
Enemy :Range A B C D E F, Light A B C D, Heavy A, Heavy B
Target:Range C D D B A C, Light A A B B, Heavy A, Light C
Friend:Range A B C D, Light A B, Heavy A B C, Light C D E
Target:Range B B B D, Light A C, Heavy A A A, Heavy B B B
Rolls
-Friendly Light Range:
A targeting Enemy B
Attack: 55, 55, 70, 56, 16, 26
vs 33, 55, 56, 57, 22
Results: 3 damaging volleys, 2 wounding volleys. 13 kills. 1 Bonus Volley
B targeting Enemy B
Attack: 81, 6, 44, 37, 97, 3
vs 95, 83, 20, 57, 95
Results: 2 damaging volleys, 2 wounding volleys. 8 kills. 1 Bonus Volley
C targeting Enemy B
Attack: 5, 6, 22, 67, 91, 99 -> 9
vs 75, 47, 41, 67, 96
Modifiers: Suppressed (Attack roll values down 2)
Results: 2 wounding volleys. 11 kills. 2 Bonus volleys
D targeting Enemy D
Attack: 72, 44, 27, 14, 89, 77
vs 69, 60, 86, 47, 57
Modifiers: Suppressed (Attack roll values down 2)
Results: 2 damaging volleys, 1 wounding volley. 13 kills.
Damage output: 19 enemy B kills, 6 enemy D kills, 7 enemy D kills via counter
-Enemy Light Range:
A targeting C
Attack: 66, 92, 98, 54, 44
vs 29, 1, 63, 43, 28 (Yikes)
Results: 4 damaging volleys, 1 CRITICAL volley. 23 Kills.
B targeting D
Attack: 26, 76, 56, 67, 97
vs 6, 11, 88, 78, 90
Modifiers: Suppressed (Attack roll values down 3)
Results: 2 damaging volleys, 3 wounding volleys. 12 Kills.
C targeting D
Attack: 88, 94, 41, 47, 85
vs 51, 89, 66, 45, 52
Results: 4 damaging volleys, 1 wounding volley. 13 Kills.
D targeting B
Attack: 96, 48, 85, 77, 55
vs 58, 100, 100, 66, 11 (WTF)
Counterfire: 17, 72
Results: 3 damaging volleys, 2 counterfire volleys. 10 Kills. 7 Lost. Took Morale Damage (2
points)
E targeting A
Attack: 64, 97, 90, 41, 81
vs 65, 66, 45, 89, 57
Results: 3 damaging volleys, 2 wounding volleys. 15 Kills.
F targeting C
Attack: 87, 48, 50, 22, 44
vs 93, 73, 97, 40, 15
Results: 1 damaging volley, 4 wounding volleys. 7 Kills.
Damage Dealt: 15 A, 10 B, 30 C, 25 D
-Friendly Light Melee
A targeting A
Attack: 53, 66, 60, 5, 99 -> 37
vs 40, 86, 86, 17, 29
Modifiers: Outnumbered (-2 to Morale)
Results: Somewhat Superior, 19 Kills.
B targeting C
Attack: 47, 94, 5, 16, 50
vs 41, 89, 79, 34, 21
Modifiers: Outnumbered (-2 to Morale)
Results: Somewhat Inferior, 9 Kills.
Damage Dealt: 19 A, 9 C
-Enemy Light Melee
A targeting A
Attack: 11, 28, 83, 44, 44
vs 40, 70, 17, 74, 12
Modifiers: Numerical Superiority (+2 to Morale)
Results: Somewhat Inferior, 14 Kills
B targeting A
Attack: 78, 36, 86, 7, 47
vs 98, 17, 77, 40, 68
Modifiers: Numerical Superiority (+2 to Morale)
Results: Even. 6 Kills.
C targeting B
Attack: 2, 11, 96, 27, 30
vs 76, 14, 23, 77, 38
Modifiers: Numerical Superiority (+2 to Morale)
Results: Somewhat Inferior, 11 Kills.
D targeting B
Attack: 67, 3, 39, 70, 81
vs 3, 78, 93, 41, 34
Modifiers: Numerical Superiority (+2 to Morale)
Results: Even. 9 Kills.
Damage Dealt: 20 A, 20 B
Gate Level
The Ram shattered a piece of the gate! Enemy troops are trickling through.
Only one round of combat since the ram took a lot of time to do its trick.
-Friendly Heavy Melee
A targeting A
Attack: 74
vs 57
Modifiers: Zergling Rush (+6 to Morale)
Results: Overwhelming. 2 Kills.
B targeting A
Attack: 45
vs 46
Modifiers: Zergling Rush (+6 to Morale)
Results: Overwhelming. 1 Kill.
C targeting A
Attack: 56
vs 100
Counter 86 vs 94
Modifiers: Zergling Rush (+6 to Morale)
Results: Engaged in Melee. 1 Kill, 1 Lost
-Friendly Light Melee
C targeting B
Attack: 2
vs 39
Modifiers: Zergling Rush (+6 to Morale)
Results: 1 Kill
D targetting B
Attack: 22
vs 83
Modifiers: Zergling Rush (+6 to Morale)
Results: 1 Kill
E targetting B
Attack: 10
vs 49
Modifiers: Zergling Rush (+6 to Morale)
Results: 1 Kill
Damage dealt: 4 A, 3 B. Lost: 1 C
-Enemy Heavy Melee
A targeting A
Attack: 79
vs 26
Modifiers: Overwhelmed (-3 to Morale)
Results: 6 Kills
-Enemy Mixed
Heavy-B targeting Light-C
Attack: 77
vs 39
Modifiers: Overwhelmed (-3 to Morale)
Results: 4 Kills
Damage dealt: 6 A, 4 C
===Hero Actions
Range A - Camille./
Action: Fire on enemies.
Camille Targeting Enemy B
Attack Bonus: +4.
Attacks: 37, 67, 51, 37, 101, 95, 88, 35, 50, 64
vs 6, 53, 99->48-> 9, 44, 27, 41-> 6, 49
Results: 7 Kills.
Enemy: 10, 84->32->26, 44, 20, 63
vs 80, 52, 6, 45, 43, 22, 73
Camille has been shot!
Death Rolls: 23 vs 1 (Pass lol)
Results: Camille was shot and slightly injured!
Heroic results: Because Camille was shot and hit 3 times, 3 units in group A had their death
revoked. (But she had 2 saves she was only hit once)
Range B - Martigan
Action: Fire on enemies.
Martigan taregeting Enemy B
Attack Bonus: +1
Attacks: 60, 17, 6, 56, 95
vs 100, 81, 6, 56, 87 The rng doesn't like Martigan very much.
Counter 99 vs 63. Not much at all.
Results: 2 Kills.
Enemy: 43, 45, 14, 31, 27
vs 45, 7, 65, 69, 16
Martigan has been shot! 3 times!
Death Rolls: 99 vs 38, 79 vs 9, 51 vs 26 (2 Passes)
Results: Martigan has been shot and slightly injured!
Heroic Results: Because Martigan was shot and hit 3 times, 3 units in group B had their death
revoked.
Light Melee D -Bobert
Action: Dogpile on Enemy Heavy B
Attack Bonus: None
Attacks: 14, 23, 87, 23
vs 21-> 7, 0, 0
Results: 3 Kills.
Enemy: No response.
Heavy Melee A -Harold
Action: Dogpile on Enemy Heavy A
Attack Bonus: +2
Attacks: 67, 82, 63, 38, 54
vs 40, 0, 0, 0, 0
Results: 5 Kills
Enemy: 65
vs 70
Results: Harold is fighting the enemy!
Heroic Results: Everyone that was dead is still dead.
Heavy Melee B -Robert
Action: Dogpile on Enemy Heavy A
Attack Bonus: +50
Attacks: 35, 131, 12, 133, 60
vs 74-> 39
Results: 4 Kills
Enemy: No Response.
Remaining Units
Friendly
Heavy Melee: A-14, B-20, C-19
Light Melee: A-0, B-0, C-16, D-20, E-20
Light Range: A-18, B-23, C-0, D-5
Enemy
Heavy Melee: A-27, B-37, C-40, D-40, E-40, F-40
Light Melee: A-21, B-40, C-31, D-40, E-40, F-40, G-40, I-40, J-40, K-40
Light Range: A-40, B-12, C-40, D-27, E-40, F-40
Light Horse: A-10, B-10, C-10, D-10
Morale Checks
Friendly
Heavy Melee: Pass, Pass, Pass
Light Melee: Fail, Fail, Fail, Fail, Fail
Light Range: Fail, Fail, Fail, Pass
Enemy
Heavy Melee: All Pass
Light Melee: All Pass
Light Range: All Pass
Light Horse: All Pass
Acceptable Orders include but aren't limited to: Charge the walls, charge the gate, run away screaming, pray. The more detailed your orders are the less likely things will go off rails! They still might go badly though.
On the Walls: Light Ranged groups A,B.
Near the gate: Light Melee C,D,E. Heavy Melee A,B,C.
Reinforcements: Coming from the barracks.
2 Heavy Melee in the gate area.
4 Light Melee on the walls.
6 Light Range outside the walls.
Friendly Morale: Dropping. (Facing professionals)
Enemy Morale: Increasing. (Facing Ragtag bunch)
A friendly army is marching to the town. It will arrive in 2 turns.
A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Exact situation unknown.
Arbitrary headcount is maxed.
1. If this seems like a nightmarishly complicated thing, I agree. But I've already made it this turn so meh. :3
2. I'll simplify the shit outta this. This took way too long.
3. If you feel confused by the units (the rangers -cough-) it's because I started writing this when you had the conflict of squads and auto-sorted Camille to unit A.
The next turn resolution will be Sunday Night or when we have all orders submitted and I have the time to do it (naturally).