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Author Topic: The Professional Mercenaries of Professionalism.  (Read 8461 times)

EmeraldWind

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Re: The Professional Mercenaries of Professionalism.
« Reply #45 on: February 06, 2014, 09:15:57 am »

Bobert will command Light Infantry D!

Bobert: "Alright men of this town, it's time to find your courage and protect Bobert. Fan out and take cover, Bobert will need to know where the enemy is coming from. We need to stand strong and provide cover fire to Bobert's allies."

>Light Infantry D: Take Defensive Stance
>Light Infantry D: Use Defensive Weaponry

>Light Infantry D: Take cover over a fanned out area
>Light Infantry D: Study surrounding area for possible enemy locations
>Light Infantry D: Provide needed cover fire for allies
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Donuts

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Re: The Professional Mercenaries of Professionalism.
« Reply #46 on: February 06, 2014, 09:22:43 am »

Bobby will hammer something up for the Light Infantry! In case he needs materials, find some first!
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The Froggy Ninja

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Re: The Professional Mercenaries of Professionalism.
« Reply #47 on: February 06, 2014, 09:40:00 am »

Robert chooses one of the heavy infantries. He also burns his sheep corpse as a sacrifice to Apollo God of War.

WhitiusOpus

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Re: The Professional Mercenaries of Professionalism.
« Reply #48 on: February 06, 2014, 09:56:47 am »

Harold will command heavy infantry A and B! Unless someone else wants to command one! Or I'm only allowed one! Then command A!

All Heavy Infantry under my command:
> Defensive Stance!
> Offensive Weaponry!
> Default Action: Attack nearest enemy!

All Infantry under my command, fall back within the walls of the town. Defend the gate if it is breached. If the enemy is attempting to scale the walls, send B up onto the walls to defend it. Otherwise, stay down by the gate. On the inside.
« Last Edit: February 06, 2014, 10:49:21 am by WhitiusOpus »
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USEC_OFFICER

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Re: The Professional Mercenaries of Professionalism.
« Reply #49 on: February 06, 2014, 10:10:02 am »

Camille attaches herself to Light Ranged B. She renames the group to Camille's Rangers.

Offensive Weapons.
Offensive Stance.

Camille's Rangers will stay on the walls for as long as possible, shooting at any enemy ranged units within range. Otherwise, they'll support the other groups as best as they can.
« Last Edit: February 06, 2014, 02:22:46 pm by USEC_OFFICER »
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Ashsaber

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Re: The Professional Mercenaries of Professionalism.
« Reply #50 on: February 06, 2014, 10:40:17 am »

You're not actually going to be commanding anything yet (Fluff-wise. No difference in gameplay terms.)

...Oh wow that's actually everyone. Uh...
Gimme a few.

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Ozarck

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Re: The Professional Mercenaries of Professionalism.
« Reply #51 on: February 06, 2014, 01:58:29 pm »

Camille attaches herself to Light Ranged A. She renames the group to Camille's Rangers.

Offensive Weapons.
Offensive Stance.

Camille's Rangers will stay on the walls for as long as possible, shooting at any enemy ranged units within range. Otherwise, they'll support the other groups as best as they can.


I already got light ranged A. You can have light ranged B. They can still be Camille's Rangers, though.
Call my ranged group ... uh ... Guys Up On A Wall That Shoot at Stuff (Formerly Light Infantry (Ranged) A).
Yeeeeeeeeaaaaaaaahhhhhhhhhh........
Nice.

USEC_OFFICER

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Re: The Professional Mercenaries of Professionalism.
« Reply #52 on: February 06, 2014, 02:23:11 pm »

I already got light ranged A. You can have light ranged B. They can still be Camille's Rangers, though.

Oh, I thought you took just plain old light infantry. Fixed.
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Ozarck

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Re: The Professional Mercenaries of Professionalism.
« Reply #53 on: February 06, 2014, 02:44:11 pm »

The Guys Up On A Wall That Shoot at Stuff (Formerly Light Infantry (Ranged) A) salute Camille's Rangers.

USEC_OFFICER

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Re: The Professional Mercenaries of Professionalism.
« Reply #54 on: February 06, 2014, 02:46:48 pm »

The Guys Up On A Wall That Shoot at Stuff (Formerly Light Infantry (Ranged) A) salute Camille's Rangers.

Camille's Rangers would salute back, but they're hardly professional infantry, so...
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Ashsaber

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Re: The Professional Mercenaries of Professionalism.
« Reply #55 on: February 06, 2014, 09:08:23 pm »

-Turn 2-

Resolutions
Martigan is attached to Range Unit A.
Bobert is attached to Light Melee D.
Robert is attached to Heavy Melee B.
Harold is attached Heavy Melee A.
Camille is attached to Range Unit B.

Actions
Spoiler (click to show/hide)

Combat Resolution
Battle Turn 1- Dawn to Morning.

Battlefield changes: Ram has breached the gate (somewhat). Ladders have hit the walls.

Numbers Summary
Spoiler (click to show/hide)

Not Numbers Summary
Spoiler (click to show/hide)

The military count is as follows:
Friendly
Spoiler (click to show/hide)
Enemy
Spoiler (click to show/hide)

RULES
Action time!
Acceptable Orders include but aren't limited to: Charge the walls, charge the gate, run away screaming, pray. The more detailed your orders are the less likely things will go off rails! They still might go badly though.

-MOAR FLUFF-
Friendly unit placements:
On the Walls: Light Ranged groups A,B.
Near the gate: Light Melee C,D,E. Heavy Melee A,B,C.
Reinforcements: Coming from the barracks.

Enemy Placements:
2 Heavy Melee in the gate area.
4 Light Melee on the walls.
6 Light Range outside the walls.

Friendly Morale: Dropping. (Facing professionals)
Enemy Morale: Increasing. (Facing Ragtag bunch)

Other:
A friendly army is marching to the town. It will arrive in 2 turns.

YOU
========
Spoiler (click to show/hide)

Your Group
========
Spoiler (click to show/hide)

===============
 Current News
===============
 The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed.
 A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Exact situation unknown.
 Mathematics! Curse or Blessing?

===============
~~~~~~~~~~~~
===============
Arbitrary headcount is maxed.
What should you do?


1. If this seems like a nightmarishly complicated thing, I agree. But I've already made it this turn so meh. :3
2. I'll simplify the shit outta this. This took way too long.
3. If you feel confused by the units (the rangers -cough-) it's because I started writing this when you had the conflict of squads and auto-sorted Camille to unit A.

The next turn resolution will be Sunday Night or when we have all orders submitted and I have the time to do it (naturally).
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The Froggy Ninja

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Re: The Professional Mercenaries of Professionalism.
« Reply #56 on: February 06, 2014, 09:50:12 pm »

"Men! Spearhead formation! I'll take point."
I lead a forward charge shanking all non-MostlyNotEnglish people I see.

Ashsaber

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Re: The Professional Mercenaries of Professionalism.
« Reply #57 on: February 06, 2014, 10:14:17 pm »

Explain Spearhead formation plz.
(Remember these guys are militia conscripted at a moment's notice, and fighting in formation on cue isn't in their job description)
((The order is still valid, so don't worry about that))
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WhitiusOpus

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Re: The Professional Mercenaries of Professionalism.
« Reply #58 on: February 06, 2014, 10:56:16 pm »

Harold rallies the Heavy melee militiamen, and leads them in a frenzied, last ditch sally against the Gate!

Stance: Attack!
Weapon: Offense!
Orders: "They may take our lives, men! But they shall never take, OUR FREEDOM!"
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Donuts

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Re: The Professional Mercenaries of Professionalism.
« Reply #59 on: February 07, 2014, 12:43:21 am »

"*mumblemumblemumble*"
Enter a mood, for weapons!
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