-Turn 6-
Unit CompositionsMartigan - Rangers (fresh)
Bobert - Light Melee (good condition)
Robert - Heavy Melee (everyone but lead is dead)
Harold - Heavy Melee (good condition)
Camille - Rangers (fresh)
Bobby - Alone (Civilian)
ActionsMartigan - Go through the houses and cover Robert. Develop Clairvoyance.
Camille - Covering fire for Robert.
Bobert - Wall in the alley, get ready to not die.
Robert - France-ing(?).
Bobby - Build another siege weapon.
Harold - Rally some more.
What happenSpot Checks
Bobert vs Enemy Light Infantry: (Check+10: Houses obstructing vision)
38, 32. 2 fails.
Harold vs Enemy Cavalry Unit: 70 (Check+10: Infantry obstruction vision)
Pass.
Gate house
Robert retreats from his position in the gateway!
Roll: 59. Check 50, Pass.
Effect: 74. Moderate Success.
Robert manages to disengage and avoid the massive melee between him and safety by going through some back alleys!
Camille's unit opens fire on the enemy infantry!
Hit Roll: 68.
Damage Roll: 45.
The rangers do rather poorly due to concern for hitting their friends!
City Street
Robert's unit attempts to flank the enemy!
Roll: 54. Pass.
Effect: 20.
Hit Roll: 83.
Damage Roll: 98(!) Bonus damage from flanking
The enemy back line suddenly come under fire and many soldiers are shot and killed!
Morale Rolls:
Heavy Infantry (25): 41. Pass
Light Infantry (50): 5, 28. Fail x2.
Some enemy Light Infantry are wavering! If they had an open route they would escape!
Bobert walls in the alleyway!
Effect Roll: 69. (lululul)
The group he's attached to sees sense in his actions and brace, despite being a little suspicious of his knowledge of them suddenly being attacked.
Harold attempts to rally everyone a third time!
Right now he's literally shouting to get himself heard over the sounds of people killing each other.
Roll: 81. Pass.
Effect: 64. Moderate Success.
Robert actually makes some sense this time!
All friendly units currently engaged in melee morale increased.
Enemy infantry continues to fight with friendly infantry!
Enemy Hit Rolls (+5): 53, 55, 29, 98 Enemy Damage Rolls (+10): 9, 109, 31, 80
Ally Hit Rolls (+0): 66, 43, 69, 89 Ally Damage Rolls (-5) : 25, 80, 72, 38
Enemy Evasion (+5): 30, 54, 53, 101 Enemy Defense (+10) : 28, 11, 65, 77
Ally Evasion (+0): 76, 61, 33, 72 Ally Defense (+0) : 83, 95, 78, 8
On one hand I'm happy I don't have to crunch numbers, on the other hand I'm a little sad I don't have solid numbers anymore, hm...
The enemy works their way into the friendly line via superior equipment but the friendly units hold!
Flanking fire from the back surprises the enemy!
Morale Checks
Enemy: 95, 85, 9, 27.
Ally : 65, 2, 97, 59.
An enemy unit is on the verge of collapse (if it could retreat)!
Suddenly from the front line, a voice cries "We're all gonna die!
A friendly unit has shattered and is running away!
Outside
The friendly Cavalry units are engaged with enemy light cavalry units!
Charge Roll (+25): 45, 8.
Damage Roll (+10): 107, 47.
While the charges were rather flaccid successes, the cavalry managed to deal serious damage once they entered melee combat!
The friendly Cavalry unit is running down enemy archers!
STEAMROLL-STEAMROLL-STEAMROLL
Enemy archers are fleeing the battle!
Left lane
The enemy infantry has come into view but aren't attacking!
Right lane
The enemy light cavalry is barreling down the street!
The friendly heavy infantry are momentarily stunned!
Other Actions
Bobby builds a new machine!
Roll: 91. Pass
Effect: 32. Moderate Success
In the short time he has Bobby manages to strap a series of spears onto a pole!
Bobby has obtained a Makeshift Giant Comb!
Skill gains
Robert - Evasion, Tanking, Blood Knight, Endurance, Pathing - Urban
Camille - Combat, Bow, Covering Fire, Mercy, Focus
Martigan - Covering Fire, Ambush, Strat - Flanking, Intimidate, Improv
Bobert - Communication, Strat - Defense, Tactics, Sight, Focus
Bobby - Construction, Craft - Weapon, Craft - Tool, Salvager, Create - Tool
Harold - Leadership, Rally, Sight, Prediction, Focus
Final Tallies
Enemy units are shaken by the sounds of hooves and dying outside the town!
Remaining UnitsFriendly
Heavy Melee: 5 Squads. 1 Robert, 2 Stunned.
Light Melee: 6 Squads, 1 breaking. 3 Engaged.
Light Range: 2 Squads.
Losses: Somewhere around 250 men now.
Enemy
Heavy Melee: 3 Squads.
Light Melee: 10 Squads. 4 Engaged, 2 Breaking (but no retreat route)
Light Range: More or less dead.
Light Horse: 4 Squads. 2 Engaged.
Losses: Around 300 men.
Environment
-MOAR FLUFF-
Map Key:
Rectangles are Light Melee.
Circles are Light Range.
Pentagons are Heavy Melee.
Triangles are Cavalry.
Friendly Morale: Even. (Facing professionals, Taking losses, organized defense, friends routing, enemy dying, ally reinforcements)
Enemy Morale: Falling Precipitously. (Facing Ragtag bunch, Routed friends, Facing down an Avatar of the War God, Stabbed Avatar of the War God, Stabbed by Avatar of the War God armed with the thing they stabbed him with, Failed to Kill avatar of the War God, taken Catapult fire, taken Catapults that are on fire, Enemy Reinforcements, taking critical damage)
GM Notes:
Bobert didn't need a roll (autopass) due to wall formation being rather easy to understand.
Friendly Cavalry didn't need rolls due to enemies being utterly unprepared to tank them.
Robert is in slight danger of bleeding out (War God's Blessing has a cauterizing effect)
YOU
========
Size: Six Followers
RECRUIT REDSHIRTS TO INCREASE SiZE
Status: Good.
Money: 1
Equipment: Clothes
Your Group
========
Bob McRobertson
: Clothes
: Book of Lv1 Freeform Spellcasting.
Mad Martigan
: Clothes
: 50 Money
Harold Derpsin
: Clothes
: Sickle tied around a stick
Bobby Peterson
: Clothes
: Hammer (Tool)
: Shrapnel, Woodchips.
: Makeshift Catapult.
Robert McBobertson
: Clothes
: Box of Sandpaper (Tool)
: Wooden Shiv (Slightly Disappointed)
: Thin Wooden Stick
: Spiked Wooden Staff
: Bloody Lance
Camille Sten (Girl)
: Clothes
: Pitchfork (Extra-sharp)
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Current News
===============
The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed. A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Reports say the local militia, though underequipped and overwhelmed, are holding their town against the enemy.
Candles for warding away those night frights! Only 2 gold per stick!
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Arbitrary headcount is maxed.
What should you do?Next turn resolution Wednesday, more or less.
The battle's going to end on the next turn, essentially.