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Author Topic: The Professional Mercenaries of Professionalism.  (Read 8446 times)

WhitiusOpus

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Re: The Professional Mercenaries of Professionalism.
« Reply #105 on: February 17, 2014, 09:15:03 pm »

Hmm, ok then.


Harold request a banner. Preferably an inspiring one.
Oh, and a sword and shield. Preferably useable.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Donuts

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Re: The Professional Mercenaries of Professionalism.
« Reply #106 on: February 18, 2014, 12:09:41 am »

"TAKE COVER, GUYS!!"
Shove everything I can find in the nearby area into the damn catapult, and FIRE AGAIN!!
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"Oh shit, they've got a slogan! It means they're serious!"

EmeraldWind

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Re: The Professional Mercenaries of Professionalism.
« Reply #107 on: February 18, 2014, 12:30:31 am »

One, two, five (three, sir) - three - ... Eleven. Eleven Bobarts in that post. Well done. Well done indeed.

Yeah, he really likes to say his own name.
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We do not suffer from insanity. We enjoy every single bit of it.

Ozarck

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Re: The Professional Mercenaries of Professionalism.
« Reply #108 on: February 18, 2014, 04:28:39 am »

small farming community ...
alright, provisions for a month, a wagon to haul it in, and 100 money.

And also the whole recruiting bit.

Ashsaber

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Re: The Professional Mercenaries of Professionalism.
« Reply #109 on: February 21, 2014, 06:31:53 pm »

-Turn 5-

Unit Compositions
Martigan - Rangers (fresh)
Bobert - Light Melee (good condition)
Robert - Heavy Melee (everyone but lead is dead)
Harold - Heavy Melee (good condition)
Camille - Rangers (fresh)
Bobby - Alone (Civilian)

Actions
Spoiler (click to show/hide)

Remaining Units
Spoiler (click to show/hide)

Environment
Spoiler (click to show/hide)

-MOAR FLUFF-
Spoiler (click to show/hide)

Map Key:
Rectangles are Light Melee.
Circles are Light Range.
Pentagons are Heavy Melee.
Triangles are Cavalry.

Friendly Morale: Even. (Facing professionals, Taking losses, organized defense, confused by rally.)
Enemy Morale: Falling Precipitously. (Facing Ragtag bunch, Routed friends, Facing down an Avatar of the War God, Stabbed Avatar of the War God, Being stabbed by Avatar of the War God armed with the thing they stabbed him with, Taking Catapult fire, Taking Catapults that are on fire, Enemy Reinforcements)

GM Notes:
Spoiler (click to show/hide)

YOU
========
Spoiler (click to show/hide)

Your Group
========
Spoiler (click to show/hide)

===============
 Current News
===============
 The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed.
 A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Reports say the local militia, though underequipped and overwhelmed, are holding their town against the enemy.
 Candles for warding away those night frights! Only 2 gold per stick!

===============
~~~~~~~~~~~~
===============
Arbitrary headcount is maxed.
What should you do?

Next turn resolution in...oh, Sunday, If I get to it.
Logged

WhitiusOpus

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Re: The Professional Mercenaries of Professionalism.
« Reply #110 on: February 21, 2014, 07:06:03 pm »

Harold continues to hold the line! Give another rallying speech! Preferably with less fail!
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

EmeraldWind

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Re: The Professional Mercenaries of Professionalism.
« Reply #111 on: February 21, 2014, 07:19:37 pm »

Alright soldiers, Bobert thinks we'll be seeing some action soon. Hold your ground let none of Bobert's enemies pass in one piece. Bobert recommends a spread out formation the width of the alley way. Prepare your sword and shields!

>Bobert's forces will create a wall formation in the alley way.
>Bobert's forces will take a defensive stances with arms at the ready.
>Bobert, himself, will be in formation along side his men.
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The Froggy Ninja

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Re: The Professional Mercenaries of Professionalism.
« Reply #112 on: February 21, 2014, 07:31:47 pm »

I stab the lead horse and run to get medical attention while they trip over eachother.

Ozarck

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Re: The Professional Mercenaries of Professionalism.
« Reply #113 on: February 22, 2014, 03:42:41 am »

Continue rallying the troops. Send a few squads to guard the flanks from those enemies that seem to be going around the corners of the town. Send a squad or two through the houses to provide covering fire for Robert's retreat. Continue holding the line.

USEC_OFFICER

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Re: The Professional Mercenaries of Professionalism.
« Reply #114 on: February 22, 2014, 08:08:33 am »

Keep on providing covering fire for Robert. When/if he makes it safely back to our lines, concentrate fire on the enemies in front of us.
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Donuts

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Re: The Professional Mercenaries of Professionalism.
« Reply #115 on: February 22, 2014, 02:16:48 pm »

More like fantastrophic success!

FIND TOOLS, BUILD DEVICE TO FLING MORE STUFF AT PEOPLE!
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Ashsaber

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Re: The Professional Mercenaries of Professionalism.
« Reply #116 on: February 23, 2014, 11:10:52 pm »

-Turn 6-

Unit Compositions
Martigan - Rangers (fresh)
Bobert - Light Melee (good condition)
Robert - Heavy Melee (everyone but lead is dead)
Harold - Heavy Melee (good condition)
Camille - Rangers (fresh)
Bobby - Alone (Civilian)

Actions
Spoiler (click to show/hide)

What happen
Spoiler (click to show/hide)

Remaining Units
Spoiler (click to show/hide)

Environment
Spoiler (click to show/hide)

-MOAR FLUFF-
Spoiler (click to show/hide)

Map Key:
Rectangles are Light Melee.
Circles are Light Range.
Pentagons are Heavy Melee.
Triangles are Cavalry.

Friendly Morale: Even. (Facing professionals, Taking losses, organized defense, friends routing, enemy dying, ally reinforcements)
Enemy Morale: Falling Precipitously. (Facing Ragtag bunch, Routed friends, Facing down an Avatar of the War God, Stabbed Avatar of the War God, Stabbed by Avatar of the War God armed with the thing they stabbed him with, Failed to Kill avatar of the War God, taken Catapult fire, taken Catapults that are on fire, Enemy Reinforcements, taking critical damage)

GM Notes:
Spoiler (click to show/hide)

YOU
========
Spoiler (click to show/hide)

Your Group
========
Spoiler (click to show/hide)

===============
 Current News
===============
 The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed.
 A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Reports say the local militia, though underequipped and overwhelmed, are holding their town against the enemy.
 Candles for warding away those night frights! Only 2 gold per stick!

===============
~~~~~~~~~~~~
===============
Arbitrary headcount is maxed.
What should you do?

Next turn resolution Wednesday, more or less.

The battle's going to end on the next turn, essentially.
Logged

WhitiusOpus

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Re: The Professional Mercenaries of Professionalism.
« Reply #117 on: February 24, 2014, 08:27:56 am »

Lead the counter charge! WAAAAGH!
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

The Froggy Ninja

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Re: The Professional Mercenaries of Professionalism.
« Reply #118 on: February 24, 2014, 12:23:18 pm »

Robbert looks for a healer as he may die soon.
((I just saw that I'm listed as heavy infantry :3))

EmeraldWind

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Re: The Professional Mercenaries of Professionalism.
« Reply #119 on: February 24, 2014, 05:31:47 pm »

Bobert will attempt to intimidate the enemy into surrender. You have already lost and if you want Bobert to spare your lives drop your weapons and back against the wall. It is better to surrender than to die in Bobert's opinion. And if you swear fealty to Bobert then I will even allow you to travel with Bobert.

>Intimidate the enemy to get them to surrender.
>Recruit enemy soldiers if they're willing.
>Failing that Bobert will switch to taunting the enemy into battle.

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