This game was inspired by
ultra-minimalistic yet interesting topic. I thought it would be fun as a musing for all of us. Expect absurdity.
Gameplay:The goal of this game is to incapacitate all of the other players to the point where they can not incapacitate you back. The simplest way to achieve this goal would be to kill the other players, or put them in a comatose/long-term K.O.'d state, but there are other viable methods including complete subduction or damage to one's mind to the point where they can't even cognitively function well enough to be a proper contender anymore. The last player remaining will be the Champion.
The Game runs on a 10-Sided Die system for completing actions, so a Rolled 10 will result in the complete satisfaction of the intended action, whereas a 1 will result in the direct opposite. Everyday simple actions require no rolls. Things like climbing a ladder, breaking down a door or hacking through an electronic lock, will.
Each player receives 5 Attributes, based on 5 Random Wikipedia Articles loaded for them. Abilities have some sort of effect on the player, oftentimes a modifier to certain types of rolls, or access to a non-standard ability. For example, a Random Article on a Baseball Player will give the player a +2 to actions involving the use of Baseball Bats or similarly-shaped Club-type items. Most nouns will simply give the player a certain amount of an item. Getting Graphite may have them simply starting out with a sack full of Graphite.
But won't this result in huge disparities, with one player starting with an assault rifle, another with Telekinesis, and another with a pogostick? Of course, that's what makes this fun! Be creative, that's why the goal is to Incapacitate, not just Kill. A player can be blessed with getting the Article for Immortality, but that makes them far from unbeatable.
In general, most Articles will work like this:
-Organisms, People, Fictional Characters, and Mythological/Religious Entities will give the Player an Attribute based on their own abilities and habits.
-Locations will give Attributes based on what they're known for, ex., Detroit would give its player a +2 to actions involving automobiles.
-Items will mostly result in the player starting with one or more of them on-hand, depending on their function, size, etc.
-Concepts, Theories and Abstractions will give Attributes based on their general subject. A player with Pragmatism will get an ability to disprove untestable impossibilities, ex., nullifying the magical powers of another player.
-Miscellaneous Articles will result in...something. Eh, I'll figure it out. This game is Bollocks enough already.
Attributes aren't inherently bad, but may carry risky side-effects, or could simply be almost useless.
The location of the game will be the first Random Article I get to that could physically hold all of the players simultaneously. So the location will vary from a cruise ship, to the entire country of Moldavia, to a gas station in Central America, to Al Capone's Jail Cell, etc.
So that's it. If you want, simply say so.
Example Player Load-out:
TCMRich LeFevre: +2 Competitive Eating.
Jersey City Public Schools: +2 Public Education.
Texas Southern Tigers Football: +2 American Football.
Van Oord: +3 Land Reclamation.
Alan McCullough (Loyalist): +2 Counter-Terrorism, become a North Irish Loyalist.
Players:1. My Name is Immaterial
2. mastahcheese
3. Elephant Parade
4. Playergamer
5. darkpaladin109
6. Urist Mc Dwarf
7. Ozarck
8. Ddynamo
9. TamerVirus
10. NAV
11. LordSlowpoke
Waitlist:Champions: