Katavis Star worksWhile upgrading your production facilities, you discover a glitch in the main control computer. If you had not discovered that, it's likely that a large part of the production installation would have been disabled.
Monolith IndustriesNo actions. Target Eliminated.
Leviathan Corporation Large automated cargo carrier
Cost: Ж 6.000
Production Cost : 5
Size: Large
Weight: Medium
Cargo: 80
Speed: 4 (medium)
Armor: 2 (Caution-
Weapons: None
Tools:
Mutations: Rapid unloading
You decide upon a plastic ship with an automated system for cargo control. It's cheap, and has a significant cargo storage. An innovative idea by your engineers means that the cargo is actually attached in separate hull segments, allowing rapid loading and unloading.
Vulcan SpaceYards Large automated cargo carrier
Cost: Ж 9.000
Production Cost : 7
Size: Large
Weight: Medium
Cargo: 70
Speed: 6 (medium)
Armor: 5 (Decent)
Weapons: None
Tools:
Mutations: Reentry capable
You design a cargoship capable of landing and taking-off from various planets. This does however ramp up the cost a little bit. However, it's strong engines give it a decent speed during transfer.
Research: all case studies (Ж 20,000)
FTL size reduction : You think you can get this done for Ж 15.000.
Investigate reducing the power consumption of FTL drives: Your engineers make a massive breakthrough on this matter. The low consumption variant of the Alcubierre drive is considerably slower, but still rather reliable. Finalization will cost Ж10.000
Plasma propulsion : You believe you can finalize this technology for Ж10.000 . It's not all that reliable however.
Loer Drone Departement Massive armed freighter
Cost: Ж 16.000
Production Cost : 15
Size: Very Large
Weight: Heavy
Cargo: 140
Speed: 8 (fast)
Armor: 3 (low)
Weapons: Cannon*2 (Cannons are abstracted in smaller, manageable units. Also, they are relevant with ship size)
Tools: FTL drive
Mutations:
The Netto carrier is rather large, and quite expensive. However, it's FTL drive and engines make it really fast, and it has a significant cargo capacity.
You think you can finish missile research with 7500.
No progress is made here
Frex Shipyards Ltd. Massive armed freighter
Cost: Ж 15.000
Production Cost : 14
Size: Very Large
Weight: Heavy
Cargo: 160
Speed: 6 (fast)
Armor: 4 (decent)
Weapons: Unarmed
Tools: FTL drive, Long range sensor
Mutations:
Fusion propulsion : You believe you can finalize this technology for Ж15.000 . It's very complex and rather expensive though.
Pax Shipping & Receiving , IncZ1 Diplomatic craft
Two pilot anti fighter Corvette
Cost: Ж 12,000
Production Cost : 8
Size: Large
Weight: Heavy
Speed: 3 (medium)
Armor: 7 (More than decent)
Weapons: 6*Laser
Tools: Long range sensors, Hacking system
Mutations: None
Helios Defence CorpName: X-2 Hellfire Singly pilot interceptor
Cost: Ж 6000
Production Cost : 8
Size: Small
Weight: Light
Speed: 6
Armor: 5 (Decent)
Weapons: High power laser *2
Tools: Short Range sensors
Mutations: Re-entry capable
You succeed in the modification of the Hellfire fighter. It's a pretty decent craft, though rather hard to produce.
New/Old Contracts:The Havitak league has offered a tender for an interstellar cargo Hauler. They intend to acquire ten craft. production capacity does not need to be provided.
Various free planets need human transport ships, and are offering various contracts as ships are available. They must be cheap, safe and have a large passenger capacity. They are also seeking cargo ships with similar requirements. Speed is a bonus.
The Hologian Confederation seeks to standardize it's interceptor fleets. They offer a tender of 20 crafts; The Hologian Confederation will utilize it's own production facilities, so production capacity does not need to be provided.
The Nemean empire intends to buy dedicated anti fighter craft , in order to defend against Hologian fighters. They want to acquire 10 crafts. Production capacity does not need to be provided.
Various civilians want to acquire craft with space to atmosphere capabilities, for cargo and personnel deliveries. FTL is not required.
Craft performanceThe Nemesis provides itself deadly against any fighter craft. However, it does have some trouble with the faster and more modern fighter craft.
The Adder craft is capable of taking on any fighter in a one on one, though testing indicates that it isn't as capable against larger crafts.
The Seeker craft manages to discover a series of new planets, with massive mineral deposits. This is likely to increase demand for mining vessels.
Loer's automated drone defense is a good deterrent for a lonely pirate, but has a tendency to be overwhelmed. When deployed in numbers, they do work well, though there 's a fear that the system can be hacked. Maintenance costs are also significant.
The Valkyrie is a capable pirate interceptor, responsible for taking down several pirate rings.
An important military transport in the Hologian Confederation has been intercepted. Rumours indicate that a new Nemean craft is responsible but have not been confirmed.
The X-1 rocket interceptor is not much of a success. When pirates come in range, it utterly decimates them thanks to it's superior speed, but it's hard to fly and has limited endurance.
PlayersNote: I might have screwded up budgets. Pretty sure I did.
Corporation name: Kavtavis Star Works
Forum Name: Taricus
Your Starting Funds: Ж 3,600
Your Home Planet: Salcaris in region the Nemean empire
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 90 Production units/ annum)
- Research facility (Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- One Weapons facility (Bonus to weapon related research. Ship production cost lowered by 0.5 per weapon installed)
Corporation name: The Leviathan Corporation
Forum Name:scapheap
Your Starting Funds: Ж60,000
Your Home Planet:Nidhogg in region Hologian Confederation
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- IT facility (Bonus to computer related research and information gathering activities)
Corporation name:Vulcan Spaceyards
Forum Name: RulerOfNothing
Your Starting Funds: Ж45,000
Your Home Planet:Hyperion in region Havitak Free League
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 60 Production units/ annum)
- Research facility (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- Computer Simulation Complex (reduces the cost of design actions by 10%)
Corporation name: Loer Drone Department
Forum Name: Ukrainian Ranger
Your Starting Funds: Ж 32,500
Your Home Planet: Loer IV in an Independent system
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 60 Production units/ annum)
- Research facility (Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- AI coding facility (Benefits AI research and corporate intelligence)
- Rose drone Defense network (5 drones)
Corporation name:Frex Shipyards Ltd.
Forum Name:Tryrar
Your Starting Funds: Ж38,000
Your Home Planet:Kalik III in Havitak Free League
Infrastructure:
- Design Complex II(Allows you to make a 2 new design at Ж25,000 (each), or make (unlimited) modifications for Ж10,000 (each) )
- Production Facility (Up to 50 Production units/ annum)
- Research facility(Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- Propulsion Lab (Significant bonus for propulsion research)
Corporation name: Pax Shipping & Receiving, Inc.
Forum name: Nunzillor
Starting funds: 60,000 units.
Home planet: Pax of the Nemean Empire, but ostensibly Independent. ((Gee, I wonder where all that Hologian Confederation piracy is coming from?))
Infrastructure:
1. Design Complex
2. Production Facility
3. Research Facility
4. Hacked Communications Array (Allows for the interception and optional modification of secure information, decrypted and encrypted on-the-fly. Can also attempt to overwhelm a ship or corporation's communications infrastructure by transmitting a large number of long, nonsensical auditory or visual signals within a short time period.)
Corporation name: Helios Defence Corp.
Forum Name: WhitiusOpus
Your Starting Funds: Ж49,000
Your Home Planet: Darmanica in Hologian Confederation
Infrastructure:
- Design Complex
- Production Facility
- Research facility
- Scrap Salvager (used to, well, salvage the scrap and remains of other starships.)
Facility upgrade cost:
- Design Installation : 25.000 (Allows 2 designs to be made per year. Gets a bonus to actions )
- Production Complex : 10.000 (Increases production by 10)
- Research Facility : 25.000 (Allows 2 research actions to be made per turn. Gets a bonus to actions)
- Other facility upgrades: 25.000
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