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Author Topic: Spaceship engineers [8/6]  (Read 11525 times)

10ebbor10

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Re: Spaceship engineers [8/6]
« Reply #90 on: February 09, 2014, 12:44:37 pm »

Yup. But I failed to realize that...
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #91 on: February 09, 2014, 05:07:04 pm »

Year 1 : Part 2

Katavis Star works

Spoiler: Nemesis (click to show/hide)


The Nemean Empire is extremely interested in your anti-fighter ship, and has decided to acquire ten ships. Unfortunately, your production facilities only suffice to construct 8 ships. Unless a better ship comes up next turn, you already got some guaranteed sales. There's limited interest from the civilian market, especially from the Havitak Free League ,though there are some ethical considerations with selling high powered military ships to people with limited credentials.

You also finish the compact drive design, and the carbon Nano wafer armor. ((Short description in the OP))




Monolith Industries

No actions.

Spoiler: Research (click to show/hide)



Leviathan Corporation

Spoiler: Adder (click to show/hide)

The Hologian Empire is interested in your craft, and decides to buy a 10 plane wing for trial purposes. If they find your ships adequate, they will probably buy more.

Spoiler (click to show/hide)

Vulcan SpaceYards

Spoiler: Seeker (click to show/hide)

You manage to significantly reduce costs , by changing fuel tank materials to plastics, and cleverly integrating them in the Alcubierre drives support structure. This measures provides you with a good Ж1000 in cost savings.

You successfully manage to sell 4 ships to the Havitak League, and 1 to civilian buyers, though they're not certain about the high prices. For a similair price, the Nemesis has a significant better armament, though far limited endurance.

Research: all case studies (Ж 20,000)
Spoiler: Research (click to show/hide)



Loer Drone Departement


You install the newly developed Swarm AI on the defense sattelites. Cost does not increase, as the hardware is already mostly in place, and the design is easy to work with.

The Nemean Empire are however unimpressed with the Sattelite drone, judging it too inflexible to be a decent counter for most Confederation vessels. However there's significant interest from the civilian market, to whom you manage to sell 40 sattelites.




Frex Shipyards Ltd.

Spoiler:  Valkyrie (click to show/hide)

The Hologian Empire is very appreciative of your design. However, for fairness they decide to buy an 8 craft squad for trial purposes.




Pax Shipping & Receiving , Inc

Spoiler: Surveyor (click to show/hide)

You outfit the Surveyor with both the Camouflage system and the Hacking systems. Sadly, this ramps up the price and weight of the ship quite a bit, as well as increasing production cost (Most of the change coming from the camouflage system). As such, you decide to increase the sale price to 11000 to make up for the difference.

The Nemean Empire certainly is intrigued by your craft, and buys an entire 10 ship wing. However, selling ships with hacking equipment on the market is something that's rarely done openly.





Helios Defence Corp


- Design Work (25,000)

Spoiler: X-1 Interceptor (click to show/hide)

The Hologians decided to buy a 12 ship squad for trial purposes. This nets you a nice profit.



New/Old Contracts:

The Havitak league has offered a tender for an interstellar cargo Hauler. They intend to acquire ten craft. production capacity does not need to be provided.

Various free planets need human transport ships, and are offering various contracts as ships are available. They must be cheap, safe and have a large passenger capacity. They are also seeking cargo ships with similar requirements. Speed is a bonus.

The Hologian Confederation seeks to standardize it's interceptor fleets. They offer a tender of 20 crafts; The Hologian Confederation will utilize it's own production facilities, so production capacity does not need to be provided.

The Nemean empire intends to buy dedicated anti fighter craft , in order to defend against Hologian fighters. They want to acquire 10 crafts. Production capacity does not need to be provided.
 
Various civilians want to acquire craft with space to atmosphere capabilities, for cargo and personnel deliveries. FTL is not required. 




Players

Note: I might have screwded up budgets. Pretty sure I did.

Spoiler:  Kavtavis Star Works (click to show/hide)

Spoiler: Monolith Industries (click to show/hide)


Spoiler: Vulcan Spaceyards (click to show/hide)

Spoiler: Loer Drone Departement (click to show/hide)

Spoiler: Frex Shipyards Ltd. (click to show/hide)


Spoiler: Helios Defence Corp. (click to show/hide)



Facility upgrade cost:
      - Design Installation : 25.000   (Allows 2 designs to be made per year. Gets a bonus to actions )
      - Production Complex : 10.000 (Increases production by 10)
      - Research Facility : 25.000      (Allows 2 research actions  to be made per turn. Gets a bonus to actions)
      - Other facility upgrades: 25.000
« Last Edit: February 10, 2014, 01:07:13 am by 10ebbor10 »
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scapheap

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Re: Spaceship engineers [8/6]
« Reply #92 on: February 09, 2014, 05:19:54 pm »

(I'm a little unsure about the Hologian Confederation contract, what is a tender?)
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RulerOfNothing

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Re: Spaceship engineers [8/6]
« Reply #93 on: February 09, 2014, 05:26:43 pm »

Actions:
-Develop a new cargo transport, that is capable of both medium range spaceflight and atmospheric entry using ceramic materials (-Ж22,500)
-Attempt to investigate plasma propulsion further (-Ж5,000)
-Start preliminary work on high-powered sensors (-Ж5,000)

Also, I think I should have Ж77,500 because I only got Ж40,000 from Seeker sales and paid Ж20,000 on research and construction last turn.
« Last Edit: February 09, 2014, 06:40:46 pm by RulerOfNothing »
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #94 on: February 09, 2014, 05:35:30 pm »

((A tender is like a sales contract. You get them 20 ships, they'll provide payment for them. Also Ebbor, I only had the facilities for seven ships, not eight, thus I should have Ж29400 instead.))

Increase the production capacity of the production yard by another 20 units. We need to keep up with demand for our new craft. (Ж20,000)
Start some preliminary work into fusion-powered propulsion, if it's successful we have a large advantage over our many competitors. (Ж5,000)
Once again try researching propellant-less kinetic weapons. (Ж5,000)
« Last Edit: February 10, 2014, 01:43:47 am by Taricus »
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Nunzillor

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Re: Spaceship engineers [8/6]
« Reply #95 on: February 09, 2014, 05:39:08 pm »

Design a large, reinforced armor ship with hacking capabilities that has a ridiculous number of lasers.  Speed is not a priority.  firepower, armor, and the ability to assault multiple targets is a priority.  Give it an ion engine.  Give it long-range sensors.  No passengers and minimal cargo.  Market it to the Nemean Empire as a heavily-armored anti-fighter craft that also works great as a powerful mobile cyber-warfare device.  Call it the Z1 Diplomatic Craft.

Also:
An encoded message was recently received by the Hologian Navy:
"Greetings.  Our firm, Pax Shipping & Receiving, Inc., can offer effective fighter ships for use against the Nemean Empire and associated satellite organizations at a deferred price.  We are also pleased to soon be able to offer you cyberwarfare capabilities to be purchased at an equally affordable price.  All ships have functions to prevent accountability (active cloaking) for easy proxy wars.  Glory to the Hologian Confederation.  How shall we begin?  We are prepared to sell our first ship, a highly maneuverable fighter packed with firepower, the Y1 Surveyor, for a low 11,000 credits.  Ask us about our anti-fighter ships and receive a small discount on orders containing both crafts!"

Also also:
Purchase 10 Rose Defensive Satellites and put them in orbit around Pax.



Research: easily-producible, light, relatively powerful nuclear devices for use as a payload on kamikaze ships and for use as a (situational) tactical burst-propulsion method.
« Last Edit: February 10, 2014, 07:02:59 pm by Nunzillor »
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #96 on: February 09, 2014, 05:45:29 pm »

No cargo means it can't carry it's own supplies, and thus a very limited endurance :P
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Quote from: evictedSaint
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Nunzillor

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Re: Spaceship engineers [8/6]
« Reply #97 on: February 09, 2014, 06:00:15 pm »

Uhh I guess.  Ok, edited.  Thanks for making your competitor's ships more effective!  :P

Also, you have to admit my business model appeals to a greater variety of markets!
« Last Edit: February 09, 2014, 06:02:20 pm by Nunzillor »
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Ukrainian Ranger

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Re: Spaceship engineers [8/6]
« Reply #98 on: February 09, 2014, 06:48:30 pm »

Shouldn't I have 60 production points?  Was a bad decision (was overly optimistic with the demand for my drones, or rather to greedy with the price :) ) but still

I am always open for tech bartering\purchasing.

Spoiler: Turn (click to show/hide)
« Last Edit: February 11, 2014, 03:00:16 pm by Ukrainian Ranger »
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WhitiusOpus

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Re: Spaceship engineers [8/6]
« Reply #99 on: February 09, 2014, 07:49:48 pm »

((So, did I not finalize my other research?))
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #100 on: February 09, 2014, 08:41:25 pm »

I can always fix that Nunzillor :P
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10ebbor10

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Re: Spaceship engineers [8/6]
« Reply #101 on: February 10, 2014, 01:08:49 am »

((A tender is like a sales contract. You get them 20 ships, they'll provide payment for them. Also Ebbor, I only had the facilities for seven ships, not eight, thus I should have Ж29400 instead.))
Your weapon production facility reduced production point cost by 2 for these ships, allowing you to fit 8 craft on the budget.
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #102 on: February 10, 2014, 01:34:30 am »

...AW sweet! :D
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tryrar

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Re: Spaceship engineers [8/6]
« Reply #103 on: February 10, 2014, 01:39:36 am »

-Start designing a Cargo Hauler capable of moving a good quantity of freight through space. Make sure its drives are reliable(especially FTL!), and it has good sensors. While unarmed, make sure it has ample space to be retrofitted with light self-defense turrets by the clients.

-Again attempt to research pulse-fusion drive systems(holding off modding the Valkyrie until the results of this are found out)
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Nunzillor

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Re: Spaceship engineers [8/6]
« Reply #104 on: February 10, 2014, 01:59:48 am »

What techs do you have, UR, and how much do you want for them?
« Last Edit: February 10, 2014, 02:30:27 am by Nunzillor »
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