1) Can I try to push new techs into the design this turn or I need to wait? If I can what risks and price are?
2) How non-contract selling work? I need to produce ships and try to sell, or they will be auto-produced if demand for them exists.
3)How pricing works? Am I free to set the selling price or it decided by game mechanics?
4) Will I benefit from producing some drones to defend my own facilities or this game doesn't simulate that?
1) You can make last minute modifications, if you so desire. Risks are limited. If you try to do to much, most
2) Production capacity will automatically be used to meet demand, if possible.
3) You need to set a selling price. The other price is material cost. Don't woryym everything is preordered.
4) You can get attacked. So yes...
Can I research new techs now myself?
I don't quite understand the question.
Focus on the Y1 Surveyor this turn please. Also, very excited to be chosen! Just curious, what method did you use?
RNG
Turn: invest 10,000 units to intercepting any communication regarding another firm's research. If not possible, focus on triangulating the position of nearby corporations or space stations by sending nonsense messages to all open ports, and also bouncing a similarly nonsensical message through a public comms array.
You know other corporations locations. Besides, if you want to acquire other firm's research, you should probably PM me with what research you want.
Lastly, a question. Will only finishing the research on ship-side hacking (neglecting planet-side) reduce the cost of completing the research?
Probably half it. However, that will prevent you from researching the planet-side systems unless you do preliminary research on the same matter again.