Turn 1Katavis Star worksName: Unknown. Two pilot anti fighter Corvette
Cost: Ж 14,000
Production Cost : 10
Size: Large
Weight: Heavy
Speed: 5 (medium)
Armor: 7 (More than decent)
Weapons: 4*Laser
Tools: FTL drive, Long range sensors,
Mutations: None
You decide on a steel structure, and use liquid powered engines for the needed thrust. You include a large 2 man cockpit, and life-support for additional crew. The heavy armor, and FTL drive weight down the ship a bit, making it somewhat sluggish. It can catch up to most older fighters, though it will have trouble to take on newer models. It's unfortunately, pretty hard to produce, taking significant time and resources.
- Research: (Ж 25,000)
--Mass Driver: No progress was made here.
--Compact FTL drive : You manage to make some progress on a smaller Alcubierre drive. Your engineers believe they can make it work with another Ж 20.000
--Advanced materials : Your engineers manage to finalize Carbon Nanowaver armor. It's strong, lightweight but very hard to produce. Ж 10.000 needed to finalize production.
--Computer assisted Cockpit: Your engineers work on this matter, but can make no significant improvements over the current systems.
--Intranet: Your engineers fail to make any progress at all. The latest prototype simply flew into the station and blew itself up. Luckily that is insured.
Monolith IndustriesCarbon wafer armor: It's light, strong but rather expensive and hard to produce. You think you might be able to get this done for Ж12.000
Laser Reflective coating: A simple coating reducing damage from laser weaponry pretty effectively. Not so much after it gets damaged or worn. Ж 6.000
Leviathan CorporationName: Unknown. Single Person Interceptor
Cost: Ж 5.000
Production Cost : 5
Size: Small
Weight: Medium
Speed: 6 (medium)
Armor: 4 (Not that much, but serviceable)
Weapons: 1*Laser
Tools: Long range sensors,
Mutations: None
You make a simple interceptor capable of fending for itself against most pirate ships. It's armed with a single, strong laser cannon, has a small liquid engine for power, and has a single person cockpit for control. It's surprisingly small and easy/cheap to produce.
Missile weaponry: You're pretty sure you can finalize these for a mere 5000.
Vulcan SpaceYardsName: Unknown. Two pilot Exploration vessel.
Cost: Ж 11,000
Production Cost : 8
Size: Large
Weight: Medium
Speed: 5 (medium)
Armor: 4 (Caution)
Weapons: 1*cannon
Tools: FTL drive, Long range sensors
Mutations: Long Endurance
You decide on a 2 pilot system for additional range, and a steel structure for some additional production. You also add some Ion engines for cheap and reliable in system transport. The system has significant mass dedicated to fuel, allowing it to operate for long times without supply and/or maintenance.
Research: all case studies (Ж 20,000)
FTL size reduction : You think you can get this done for Ж 15.000.
Investigate reducing the power consumption of FTL drives: Your engineers make a massive breakthrough on this matter. The low consumption variant of the Alcubierre drive is considerably slower, but still rather reliable. Finalization will cost Ж10.000
Investigate plasma engines : No progress is made on this matter
Investigate ceramic materials for spacecraft construction: Your engineers think they can deploy ceramic materials with another Ж 10.000. These materials are very good for reentry and heat resistance, but require significant effort to produce.
Loer Drone DepartementName: Automated Defense sattelite
Cost: Ж 800
Production Cost : 1
Size: Extremely Small
Weight: Extremely light
Speed: 0 (Station)
Armor: 2 (Caution)
Weapons: 1*Laser
Tools: None
Mutations: Short endurance Endurance
-The Rose defensive satellite is cheap. That's about anything that can be said about it. It can't move, has little to no armor, has but a single laser, and requires significant maintenance in order to power up everything.
- Research: (Ж 10,000)
--Develop advanced targeting protocols. No progress is made on this matter.
--Develop "Swarm AI": You think you can finalize this with Ж7.500
Frex Shipyards Ltd. Name: Valkyrie. 2 man Interceptor
Cost: Ж 7.500
Production Cost : 7.5
Size: Medium
Weight: Medium
Speed: 7 (Fast)
Armor: 4 (Not that much, but serviceable)
Weapons: 2*Laser
Tools: Standard sensors
Mutations: None
You design a fast, well armored medium Interceptor. It has decent firepower and size for it's class.
Research (Ж 10,000):
Create faster, lighter engines using ICF pulse technology : You make no progress on this.
Research high-output plasma maneuvering thrusters : Nor on this.
Pax Shipping & Receiving , IncName: Surveyor. Singly pilot Heavily armed fighter
Cost: Ж 5,500
Production Cost : 4
Size: Small
Weight: Light
Speed: 9 (Fast)
Armor: 2 (Caution)
Weapons: 2*Laser
Tools: None
Mutations: None
The Surveyor is very fast, and heavily armed for it's size. It's only lightly armored however, and the liquid engines have driven up the cost a little. Otherwise everything about the ship appears normal.
Research (15,000 units):
Active camouflage capable hulls: You make rapid progress here. While the camouflage is far from perfect, you think you can finish it with Ж5.000
Hacking capability (of both planet-side and ship-side systems) : You think you can make this work with another Ж20.000
Advanced Pilotless Navigation : No progress is made here.
Helios Defence Corp- Design Work (25,000)
Name: X-1 Interceptor Singly pilot Rocket interceptor
Cost: Ж 3000
Production Cost : 4
Size: Small
Weight: Medium
Speed: 10 (Solid Fuel power => Short flight time)
Armor: 4 (Decent)
Weapons: Cannon
Tools: Short Range sensors
Mutations: None
The X-1 Interceptor is fast, and decently armored. However, it's endurance is very limited. If it can finish of it's target soon after engaging, it will become a sitting duck.
- Research (15,000)(?)
:Stronger materials for cheaper cost and lighter weight : You develop ceramic armor. It's strong, cheap and relatively light. However, it takes long to produce. Ж15.000
:More powerful laser weaponry/plasma weaponry : You develop High power Laser Weaponry. Final development will cost just Ж 5.000
:A sort of "shielding" unit to help maintain hull integrity and provide extra protection over the armor of the craft (think force shield) : Your engineers make no progress on this
:do follow up research from the person researching fuel less alternatives into weaponry into "Gauss" weaponry, using strong magnetic coils Nah, you can't work of the results of research that hasn't happened yet.
PlayersCorporation name: Kavtavis Star Works
Forum Name: Taricus
Your Starting Funds: Ж 50,000
Your Home Planet: Salcaris in region the Nemean empire
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility (Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- One Weapons facility (Bonus to weapon related research. Ship production cost lowered by 0.5 per weapon installed)
Corporation name: Monolith Industries
Forum Name: Lord William Rakmanovic III
Your Starting Funds: Ж90,000
Your Home Planet:Auron II-A in region Nemean
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- Orbital Launch Facility (+ 20% Production points, -10% production cost on large ships and above)
Corporation name: The Leviathan Corporation
Forum Name:scapheap
Your Starting Funds: Ж100,000
Your Home Planet:Nidhogg in region Hologian Confederation
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- IT facility (Bonus to computer related research and information gathering activities)
Corporation name:Vulcan Spaceyards
Forum Name: RulerOfNothing
Your Starting Funds: Ж57,500
Your Home Planet:Hyperion in region Havitak Free League
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- Computer Simulation Complex (reduces the cost of design actions by 10%)
Corporation name: Loer Drone Department
Forum Name: Ukrainian Ranger
Your Starting Funds: Ж65,000
Your Home Planet: Loer IV in an Independent system
Infrastructure:
- Design Complex (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility (Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- AI coding facility (Benefits AI research and corporate intelligence)
Corporation name:Frex Shipyards Ltd.
Forum Name:Tryrar
Your Starting Funds: Ж65,000
Your Home Planet:Kalik III in Havitak Free League
Infrastructure:
- Design Complex(Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
- Production Facility (Up to 50 Production units/ annum)
- Research facility(Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
- Propulsion Lab (Significant bonus for propulsion research)
Corporation name: Pax Shipping & Receiving, Inc.
Forum name: Nunzillor
Starting funds: 100,000 units.
Home planet: Pax of the Nemean Empire, but ostensibly Independent. ((Gee, I wonder where all that Hologian Confederation piracy is coming from?))
Infrastructure:
1. Design Complex
2. Production Facility
3. Research Facility
4. Hacked Communications Array (Allows for the interception and optional modification of secure information, decrypted and encrypted on-the-fly. Can also attempt to overwhelm a ship or corporation's communications infrastructure by transmitting a large number of long, nonsensical auditory or visual signals within a short time period.)
Corporation name: Helios Defence Corp.
Forum Name: WhitiusOpus
Your Starting Funds: Ж100,000
Your Home Planet: Darmanica in Hologian Confederation
Infrastructure:
- Design Complex
- Production Facility
- Research facility
- Scrap Salvager (used to, well, salvage the scrap and remains of other starships.)
Facility upgrade cost:
- Design Installation : 25.000 (Allows 2 designs to be made per year. Gets a bonus to actions )
- Production Complex : 10.000 (Increases production by 10)
- Research Facility : 25.000 (Allows 2 research actions to be made per turn. Gets a bonus to actions)
- Other facility upgrades: 25.000