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Author Topic: Spaceship engineers [8/6]  (Read 11522 times)

10ebbor10

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Spaceship engineers [8/6]
« on: February 02, 2014, 05:26:46 pm »

In a far flung future, far away from planet Earth, humans are rapidly expanding across the stars. This provides an excellent opportunity for people who design, manufacture and sell spaceships. The game is, for reasons involving my sanity, split in 2 parts. In the first half of the year, you build and design spaceships, in the second half you try to sell them to whoever wants to take them.

The Setting

Alcubiere warp drives powered humanities first exploration towards the stars. The general area of space you will find yourselves operating in, Arcadia, is still rather unexplored, but appears to be extremely rich in resources and habitable planets. Many large corporations have set up shop here, exploiting planets and providing significant finances for the region. These cooperations have formed a loose political alliance, the Havitak Free league, in order to protect themselves.

Most of the region is characterized however by the conflict between Hologian Confederation, and the Nemean empire. Both have several conflicting claims, and there's some tension, though a war seems very unlikely as long as both can expand into unknown terrain.

There's also varying independent nations, which try to maintain their neutrality with varying success.

Known Technology

Everything is open source unless otherwise noted.

Spoiler: The list (click to show/hide)


Sign-up
Spoiler (click to show/hide)


Contracts
The most predictable way to get money. You can off course attempt to sell everything to the market, but selling the market what it needs is generally the best choice.

The Havitak Free League intends to expand. They're looking for scout ships capable of finding and exploring new planets for them. Must have FTL capability. All other is an extra.

Various free planets need human transport ships, and are offering various contracts as ships are available. They must be cheap, safe and have a large passenger capacity. They are also seeking cargo ships with similar requirements. Speed is a bonus.

The Hologian Confederation is having problems with space piracy. They seek reliable interceptors to combat this threat.

The Nemean empire has no specific requests, but will probably order a counter to whatever the Hologians acquire

Various civilians want to acquire craft with space to atmosphere capabilities, for cargo and personnel deliveries. FTL is not required. 

First Turn
The first half of every year is when prelimary ship design takes place. You can also research another ship part, like what's in the technology list.

Beginning to design a new ship costs Ж25,000. During this phase, you will attempt to create a feasible design, the fruit of which you will have by the beginning of the second turn. This is just, "I want a ship with liquid engines and cargo that's cheap" or the like- pick and choose relevant details from the technology list, I'll add stuff you forget or change stuff that's impossible. You can also make a modification of an existing design (Design X, but with Ion Engines instead of liquid ones) for Ж10,000.

You can also do prelimary research for Ж5,000. Simply suggest what you want to add to the technology list, like "Faster engines" or "bigger, better lasers" and I'll tell you what it will cost to finalize the design or if it's impossible. Only you will have access to this technology at first. You can also attempt to study a technology that exists in the field or study a captured technology for Ж10,000.

Second turn
During the second half of every year, your options are quite different. You will know what your designs are and their stats. You can make a last-ditch attempt to change them, either fixing a flaw you found (more likely to happen on ambitious designs) or saying "it needs to be cheaper to build!" or the like. You can also say which contracts you wish to fulfill, and give a brief paragraph about why you should receive the contract. If you're successful, then at the end of the turn/beginning of the next turn you will fulfill the contracts automatically, receiving your profit.

You can also do some other things- like broker designs or technologies that aren't yet public to the other players (you'll have to agree on a price). You can also attempt CORPORATE ESPIONAGE during the second turn- PM me.
« Last Edit: February 16, 2014, 01:12:34 pm by 10ebbor10 »
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GreatWyrmGold

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Re: Spaceship engineers [0/6]
« Reply #1 on: February 02, 2014, 05:28:10 pm »

Why are there so many spaceship design games? Sure, it's been a while since there have been any, but it seems like the gimmicky kind of game that happens once, maybe with a couple copycats if it's popular.
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #2 on: February 02, 2014, 05:32:35 pm »

Design Storage space:

Katavis

Nemesis
Two pilot anti fighter Corvette
Cost: Ж 14,000
Production Cost : 10
Size: Large
Weight: Heavy
Speed: 5 (medium)
Armor: 7 (More than decent)
Weapons: 4*Laser
Tools: FTL drive, Long range sensors,
Mutations: None



Leviathan

Adder
Single Person Interceptor
Cost: Ж 5.000
Production Cost : 5
Size: Small
Weight: Medium
Speed: 6 (medium)
Armor: 4 (Not that much, but serviceable)
Weapons: 1*Laser
Tools: Long range sensors,
Mutations: None



Vulcan

Seeker
Two pilot Exploration vessel.
Cost: Ж 10,000
Production Cost : 8
Size: Large
Weight: Medium
Speed: 5 (medium)
Armor: 4 (Caution)
Weapons: 1*cannon
Tools: FTL drive, Long range sensors
Mutations: Long Endurance



Loer Drone Departement

Name: Automated Defense sattelite
Cost: Ж 800
Production Cost : 1
Size: Extremely Small
Weight: Extremely light
Speed: 0 (Station)
Armor: 2 (Caution)
Weapons: 1*Laser
Tools: Swarm AI
Mutations: Short endurance



Frex Shipyards

Name: Valkyrie. 2 man Interceptor
Cost: Ж 7.500
Production Cost : 7.5
Size: Medium
Weight: Medium
Speed: 7 (Fast)
Armor: 4 (Not that much, but serviceable)
Weapons: 2*Laser
Tools: Standard sensors
Mutations: None



Pax Shipping

Name: Surveyor. Singly pilot Heavily armed fighter
Cost: Ж 7000
Production Cost : 5
Size: Small
Weight: Medium
Speed: 9 (Fast)
Armor: 2 (Caution)
Weapons: 2*Laser
Tools: Camouflage, Hacking system
Mutations: None



Helios Defence Corp

Name: X-1 Interceptor Singly pilot Rocket interceptor
Cost: Ж 3000
Production Cost : 4
Size: Small
Weight: Medium
Speed: 10 (Solid Fuel power => Short flight time)
Armor: 4 (Decent)
Weapons: Cannon
Tools: Short Range sensors
Mutations: None
« Last Edit: February 16, 2014, 08:26:27 am by 10ebbor10 »
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Mesa

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Re: Spaceship engineers [0/6]
« Reply #3 on: February 02, 2014, 05:33:24 pm »

That's still a lot if you think about it for one particular kind of game. Where are all those not-space ship design games, damnit?!
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #4 on: February 02, 2014, 05:34:47 pm »

There were at least 3 of those as well, of which I ran one.

Anyway, not the thread for this.
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Taricus

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Re: Spaceship engineers [0/6]
« Reply #5 on: February 02, 2014, 05:50:40 pm »

Corporation name: Kavtavis Star Works
Forum Name: Taricus
Your Starting Funds: Ж100,000
Your Home Planet: Salcaris in region the Nemean empire
Infrastructure:
      - Design Complex    (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
      - Production Facility (Up to 50 Production units/ annum)
      - Research facility    (Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
      - One Weapons facility

Spoiler: First turn orders (click to show/hide)

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Funk

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Re: Spaceship engineers [0/6]
« Reply #6 on: February 02, 2014, 05:54:41 pm »

Spoiler: Entry from (click to show/hide)
Orders
Spoiler: Starkiller 25K (click to show/hide)
Research:
Cheaper cannons
Faster iron drives
Less power hungry Alcubierre drives
Infrared absorbent paint

Cash left
30K
« Last Edit: February 02, 2014, 06:54:19 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Remuthra

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Re: Spaceship engineers [0/6]
« Reply #7 on: February 02, 2014, 05:54:45 pm »

Corporation name: Monolith Industries
Forum Name: Lord William Rakmanovic III
Your Starting Funds: Ж100,000
Your Home Planet:Auron II-A in region Nemean
 - Design Complex    (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
      - Production Facility (Up to 50 Production units/ annum)
      - Research facility    (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
      - Orbital Launch Facility (Cheapens and allows for larger ship designs)
First turn orders:
Spoiler (click to show/hide)
« Last Edit: February 02, 2014, 08:42:41 pm by Remuthra »
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #8 on: February 02, 2014, 05:57:34 pm »

Just as a note, you get the 3 complexes and an additional complex of choice.
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Remuthra

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Re: Spaceship engineers [0/6]
« Reply #9 on: February 02, 2014, 05:58:25 pm »

Ooooohhhhh...

Any list for that?

GreatWyrmGold

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Re: Spaceship engineers [0/6]
« Reply #10 on: February 02, 2014, 05:59:55 pm »

They're not that many really. I know of only six, of which I have run three. In comparison, there's a much larger amount of medieval strategy games around, or freeform RP's or evolution games.
t seems like the gimmicky kind of game that happens once, maybe with a couple copycats if it's popular.
After all, the schtick gets boring for most folks after a while if you don't get to actually do anything with the ships (e.g, take over the galaxy).
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #11 on: February 02, 2014, 06:01:45 pm »

No. Use your imagination.

They're not that many really. I know of only six, of which I have run three. In comparison, there's a much larger amount of medieval strategy games around, or freeform RP's or evolution games.
t seems like the gimmicky kind of game that happens once, maybe with a couple copycats if it's popular.
After all, the schtick gets boring for most folks after a while if you don't get to actually do anything with the ships (e.g, take over the galaxy).
I kind of understood that you don't like the idea the first time around. Now please stop littering the thread.
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GreatWyrmGold

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Re: Spaceship engineers [0/6]
« Reply #12 on: February 02, 2014, 06:04:00 pm »

It's not that I don't like the idea, it's that I'm surprised it's so popular.

I'm not getting this point across clearly, am I?
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LordSlowpoke

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Re: Spaceship engineers [0/6]
« Reply #13 on: February 02, 2014, 06:07:17 pm »

Corporation name: ARATOS Spaceworks
Forum Name: it's right there in the upper left corner, esq.
Your Starting Funds: Ж100,000
Home planet: Sicarus, Independent
Infrastructure:
      - Design Complex
      - Production Facility
      - Research Facility
      - Mining Outpost (What does a mining outpost do? It mines stuff. Processes them a bit. Hey, there's no list to choose from~)
Spoiler: First turn (click to show/hide)
« Last Edit: February 03, 2014, 02:01:33 pm by LordSlowpoke »
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scapheap

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Re: Spaceship engineers [0/6]
« Reply #14 on: February 02, 2014, 06:10:48 pm »

Corporation name: The Leviathan Corporation
Forum Name:scapheap
Your Starting Funds: Ж100,000
Your Home Planet:Nidhogg in region Hologian Confederation
Infrastructure:
      - Design Complex    (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
      - Production Facility (Up to 50 Production units/ annum)
      - Research facility    (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
      - IT facility
First turn orders:
Spoiler (click to show/hide)
« Last Edit: February 03, 2014, 02:00:55 pm by scapheap »
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