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Author Topic: Spaceship engineers [8/6]  (Read 11511 times)

Ukrainian Ranger

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Re: Spaceship engineers [8/6]
« Reply #165 on: February 21, 2014, 12:41:05 pm »

More designs, actually. The entire concurrention system doesn't work.
I bet you meant competition system? :)
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10ebbor10

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Re: Spaceship engineers [8/6]
« Reply #166 on: February 21, 2014, 12:55:00 pm »

Once again I run afoul of the fact that you can't just take a dutch word, replace the last 2/3 letters, and have an English word.

But yeah, UR is right.
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #167 on: February 21, 2014, 12:58:37 pm »

Ah, okay. What's the main problem with the current system for that exactly?
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10ebbor10

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Re: Spaceship engineers [8/6]
« Reply #168 on: February 21, 2014, 01:03:00 pm »

1) There's no formalized system. There're a few guidelines, but a significant amount still falls on me.
2) Effort required increases exponentially as more design are added.
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #169 on: February 21, 2014, 01:07:15 pm »

Well, put in some sort of checklist/comparison for any ships competing in a system? If it falls out of those it doesn't gain much market traction, and does so too far from current demands, is considered a flop?
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Nunzillor

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Re: Spaceship engineers [8/6]
« Reply #170 on: February 21, 2014, 07:45:56 pm »

Right, create a formalized system if one does not exist.  You might even be able to find a similar game somewhere and "borrow" its mechanics.

Do you by chance know of a similar game, Taricus?
« Last Edit: February 22, 2014, 10:51:47 pm by Nunzillor »
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #171 on: February 26, 2014, 04:00:52 pm »

Me? I don't think so...

Anyway, how's it going on getting that competition thing done and sorted Ebbor?
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10ebbor10

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Re: Spaceship engineers [8/6]
« Reply #172 on: February 26, 2014, 04:38:39 pm »

Not good. As in, I actually gave up on it bad.

Truly, at this point I see only 1 option, which is scrapping the entire system and starting anew.
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #173 on: February 26, 2014, 04:50:53 pm »

That means starting a new game entirely, doesn't it?
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WhitiusOpus

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Re: Spaceship engineers [8/6]
« Reply #174 on: February 26, 2014, 10:31:15 pm »

Hrmm. Well, you could start a new game, and then put in class distinctions, and any vessels within that class need to be within a specific size range.

Corvette, fighter, cruiser, destroyer, etc.

You should be able to find those pretty easily.
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Nunzillor

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Re: Spaceship engineers [8/6]
« Reply #175 on: February 27, 2014, 09:29:21 pm »

Do you have a direction for the new system, ebbor?
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Taricus

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Re: Spaceship engineers [8/6]
« Reply #176 on: March 02, 2014, 11:42:16 am »

Alright, I've thought up a couple of solutions to that little dilemma Ebbor, and I'll list them here:

Trials: Put the ships competing for a contact into a direct comparison with one another, and have a check-list of what stats a ship meeds in order to pass the requirement. The ship with the highest score wins the contract for the designing company, if it passes the requirements. Also add in a few "Preferred" checks as well, such as FTL being a plus or such.

Outside help: AKA round up a few people, ask them to be the "Judges" for the designs and let them pick the one that suits their needs. I'd also say you'd need to show them the adverts for the ships as well, since that could likely sway minds as well.

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Nunzillor

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Re: Spaceship engineers [8/6]
« Reply #177 on: March 05, 2014, 03:38:06 pm »

Can you please confirm, ebbor, whether or not you are going to continue this game in some fashion?  For me, a continuation of the current unknowing would be harder than simple confirmation of the ending of this game.
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10ebbor10

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Re: Spaceship engineers [8/6]
« Reply #178 on: March 05, 2014, 03:58:04 pm »

It fully intend to continue it , some day. My time is limited though.
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