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Author Topic: Spaceship engineers [8/6]  (Read 11521 times)

RulerOfNothing

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Re: Spaceship engineers [0/6]
« Reply #15 on: February 02, 2014, 06:16:35 pm »

Corporation name:Vulcan Spaceyards
Forum Name: RulerOfNothing
Your Starting Funds: Ж100,000
Your Home Planet:Hyperion in region Havitak Free League
Infrastructure:
      - Design Complex    (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
      - Production Facility (Up to 50 Production units/ annum)
      - Research facility    (Can research ! thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
      - Computer Simulation Complex (reduces the cost of design actions)
Spoiler: First turn orders: (click to show/hide)
« Last Edit: February 02, 2014, 08:42:55 pm by RulerOfNothing »
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zacen299

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  • And again everything goes wrong.
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Re: Spaceship engineers [0/6]
« Reply #16 on: February 02, 2014, 06:45:06 pm »

Ptw for now
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Ukrainian Ranger

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Re: Spaceship engineers [0/6]
« Reply #17 on: February 02, 2014, 07:02:53 pm »


Corporation name: Loer Drone Department
Forum Name: Ukrainian Ranger
Your Starting Funds: Ж100,000
Your Home Planet: Loer IV  in an Independent system
Infrastructure:
      - Design Complex    (Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
      - Production Facility (Up to 50 Production units/ annum)
      - Research facility    (Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
      - AI coding facility

Spoiler: first turn (click to show/hide)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Remuthra

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  • I live once more...
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Re: Spaceship engineers [0/6]
« Reply #18 on: February 02, 2014, 07:08:16 pm »

Ptw for now

You can't hide it from me.

What's the power on solid fuel drives, compared to liquid?
« Last Edit: February 02, 2014, 07:17:10 pm by Remuthra »
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WhitiusOpus

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Re: Spaceship engineers [0/6]
« Reply #19 on: February 02, 2014, 08:33:49 pm »

PTW, if still accepting.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

tryrar

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Re: Spaceship engineers [0/6]
« Reply #20 on: February 02, 2014, 08:38:55 pm »

Corporation name:Frex Shipyards Ltd.
Forum Name:Tryrar
Your Starting Funds: Ж100,000
Your Home Planet:Kalik III in Havitak Free League
Infrastructure:
 - Design Complex(Allows you to make a single new design at Ж25,000, or make (unlimited) modifications for Ж10,000 )
      - Production Facility (Up to 50 Production units/ annum)
      - Research facility(Can research 1 thing per turn at Ж10,000 or can do unlimited case studies at Ж5,000(Requires additional investment to finish research))
-Propulsion Lab
Spoiler: First turn orders (click to show/hide)
« Last Edit: February 02, 2014, 08:41:18 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nunzillor

  • Guest
Re: Spaceship engineers [0/6]
« Reply #21 on: February 02, 2014, 09:56:16 pm »

Am I too late?  Damn it, I'm always too late to these things.

If not, I'm nabbing a slot. and my info will be up shortly.

Corporation name: Pax Shipping & Receiving, Inc.
Forum name: Nunzillor
Starting funds: 100,000 units.
Home planet: Pax of the Nemean Empire, but ostensibly Independent.  ((Gee, I wonder where all that Hologian Confederation piracy is coming from?))

Infrastructure:
1.  Design Complex
2.  Production Facility
3.  Research Facility
4.  Hacked Communications Array (Allows for the interception and optional modification of secure information, decrypted and encrypted on-the-fly.  Can also attempt to overwhelm a ship or corporation's communications infrastructure by transmitting a large number of long, nonsensical auditory or visual signals within a short time period.)

First turn orders:
Design work (50,000 units):
X1 Diplomatic Craft (steel ship with liquid fuel.  One cockpit.  No passengers, limited amount of cargo space.  Both a cannon and a laser.  Concentrate on firepower.)

Y1 Surveyor (plastic ship with liquid fuel.  One cockpit.  No passengers.  No cargo.  As many lasers as possible without seriously hampering speed and maneuverability.  Focus on speed and maneuverability.)


Research (15,000 units):
Active camouflage capable hulls
Hacking capability (of both planet-side and ship-side systems)
Advanced Pilotless Navigation



« Last Edit: February 02, 2014, 11:07:13 pm by Nunzillor »
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #22 on: February 03, 2014, 07:14:14 am »

What's the power on solid fuel drives, compared to liquid?
Significantly stronger, but they have far less fuel endurance, depending on design. Also, they can't be refueled, they need to be replaced with new solid fuel boosters.
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WhitiusOpus

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Re: Spaceship engineers [0/6]
« Reply #23 on: February 03, 2014, 10:45:55 am »

Corporation name: Helios Defence Corp.
Forum Name: WhitiusOpus
Your Starting Funds: Ж100,000
Your Home Planet: Darmanica in Hologian Confederation
Infrastructure:
      - Design Complex
      - Production Facility
      - Research facility
      - Scrap Salvager (used to, well, salvage the scrap and remains of other starships. Along with any weaponry/tech they had)
Spoiler: First turn orders (click to show/hide)
« Last Edit: February 03, 2014, 03:39:09 pm by WhitiusOpus »
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #24 on: February 03, 2014, 12:51:17 pm »

Anyway, I apparently forgot to mention the difference between full researches and the 5000 cost preliminary research. The first is used for researching things that already exist, because they have been discovered by other players. The latter is used for new technologies.
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WhitiusOpus

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Re: Spaceship engineers [0/6]
« Reply #25 on: February 03, 2014, 12:55:14 pm »

Ok, I'll edit somewhat.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

LordSlowpoke

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Re: Spaceship engineers [0/6]
« Reply #26 on: February 03, 2014, 12:56:57 pm »

So you can't ignore the possibility of failing horribly at whatever you're willing to research in favor of being able to pump out two techs a year?
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10ebbor10

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Re: Spaceship engineers [0/6]
« Reply #27 on: February 03, 2014, 01:16:51 pm »

There's no limit on how many preliminary studies you can do. No speed benefit in using full research.

The advantage of the more expensive research is that it has far better success rates. Still no guarantee, but it's far faster. As such, it's reserved for things which are known to work.
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WhitiusOpus

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Re: Spaceship engineers [0/6]
« Reply #28 on: February 03, 2014, 01:54:50 pm »

So, how are you planning on accepting players, the turn, etc? Are you waiting on people to fix their mistakes, or just posting later? Also, noticed the 6 player limit. Who will be participating? Sorry if I seem direct or impatient, I don't mean to come off that way.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

10ebbor10

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  • DON'T PANIC
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Re: Spaceship engineers [0/6]
« Reply #29 on: February 03, 2014, 01:58:45 pm »

Currently giving people some time to touch their turns, if they want too.

Also contemplating how I intend to choose players. Intended to go with a first come, first serve, because it's rather simple. Might not do that and instead bring out the RNG.
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