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Author Topic: Toaster Vs Piecewise: Knock out is an Understatement  (Read 37791 times)

Sean Mirrsen

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #315 on: February 16, 2014, 04:53:47 am »

If there's too many things to prioritize, you must optimize! How about merging Poison into this? I mean really, what will combatants spend all the money they gain on? Weapons and gear only cost so much, health recovery won't be terribly expensive for winners, and I doubt luxuries will be much of a factor. Why not have a background Poison competition? More and more expensive ingredients, more advanced mixing hardware, expenses on testing and other various things. So that competitors can have permanent upgrades, or one-shot vials as personal boosts or weapons. Stuff like that.
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smurfingtonthethird

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #316 on: February 16, 2014, 04:56:12 am »

Why not potions as well? Give competitors an edge on the enemy, unless then the game just becomes a drug arms race.
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piecewise

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #317 on: February 16, 2014, 10:06:43 am »

So the hunger games mixed with mortal combat.

You have too many games on the backburner here piecewise  is poison still somewhere In your Hardrive?
I've never seen the hunger games so I guess? I heard it was basically just "Battle Royale" but without any grit or violence.

Poison is still there, yep. I never delete anything.

If there's too many things to prioritize, you must optimize! How about merging Poison into this? I mean really, what will combatants spend all the money they gain on? Weapons and gear only cost so much, health recovery won't be terribly expensive for winners, and I doubt luxuries will be much of a factor. Why not have a background Poison competition? More and more expensive ingredients, more advanced mixing hardware, expenses on testing and other various things. So that competitors can have permanent upgrades, or one-shot vials as personal boosts or weapons. Stuff like that.
Because poison is largely incomplete and has extremely different systems. The poison system has lots of stats that revolve around the use of the drugs and a completely different power level.

Why not potions as well? Give competitors an edge on the enemy, unless then the game just becomes a drug arms race.

That was already considered. It's not just gonna be weapons and armor. You have to buy training to upgrade your stats. Plus there are items for use in battle, including aforementioned potions and such.

Execute/Dumbo.exe

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #318 on: February 16, 2014, 07:36:58 pm »

What about a drizzling of perplexicon on this salad of face punching? Every character gets a basic setup of magic words, while all of them will have the basics (foward, sphere, blast, stuff like that.) any specific gods they have been chosen by dictates the specifics, like the materials and adjectives they also have, ki is used in the formation of the spells and body modifications exist but you can't use them on other combatants and they'll drain ki the longer you have them on while it will automatically deactivate if you use ki in any form again.

Just a thought, so you can have mages in the battle field as well.
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #319 on: February 16, 2014, 11:39:15 pm »

Noooooooooouch.


I enjoyed it- I think I did pretty well against your advantage of knowing the system.  A quick example table of ki/non-ki difficulties would be nice, so there'd be some standard of comparison.  Something simple like sheer lifting or jumping ability.

As far as combat goes, it was pretty simple- attacks naturally flowed out.  Perhaps a more concrete bonus for good positioning?  I felt my high jump ability got underused a bit.


The spectator system is interesting- I don't know if you followed Monk12's Mario Kart RTD, but he had something of the same general concept (sponsorships for racers.)
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #320 on: February 17, 2014, 12:50:19 am »

MY CUP NOODLES D:
And yeah, sounds fun.
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Kadzar

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #321 on: February 17, 2014, 03:59:26 pm »

Well, personally, I need something to be fighting for. Whether it's earning money for a relative's operation, saving the rec center, bringing democracy to Soviet Russia, or winning the love of a beautiful woman, I need some sort of motivation. That, or a posse of either players or NPCs to go on adventures with when we're not fighting.
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #322 on: February 17, 2014, 04:04:32 pm »

We could propably have sidequests inbeetwen matches.
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #323 on: February 17, 2014, 04:46:10 pm »

How's your take on 'environmental damage' for this game?

Say you kick someone lightly, not enough to damage, but enough to move them in front of a speeding train. How much damage, and which rolls? Mostly cause this would allow for smart fighters to use their environments to their advantage. And to avoid the situation where you have characters which are speedy but with low damage dealing capacity going up against tanky characters, and these tanks having such insane endurance bonuses the speedsters literally can't damage them.

I think this kind of damage should be a bit less severe than it would 'realistically' be, but still enough that you can't just shrug of a car hitting you square in the face (unless certain stats are ridiculously high).
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #324 on: February 17, 2014, 10:57:26 pm »

Will all of piecewise's systems ever be congealed into one tentacled, pulsating mass and sold wholesale to the rtD market?

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #325 on: February 18, 2014, 12:49:09 am »

We have stared into the void, and it groped us, winked, and left a slip of paper on the table as it walked out, signalling for us to call it.

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piecewise

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #326 on: February 18, 2014, 11:12:43 am »

Well, personally, I need something to be fighting for. Whether it's earning money for a relative's operation, saving the rec center, bringing democracy to Soviet Russia, or winning the love of a beautiful woman, I need some sort of motivation. That, or a posse of either players or NPCs to go on adventures with when we're not fighting.
Power, glory and not being murdered isn't incentive enough?

How's your take on 'environmental damage' for this game?

Say you kick someone lightly, not enough to damage, but enough to move them in front of a speeding train. How much damage, and which rolls? Mostly cause this would allow for smart fighters to use their environments to their advantage. And to avoid the situation where you have characters which are speedy but with low damage dealing capacity going up against tanky characters, and these tanks having such insane endurance bonuses the speedsters literally can't damage them.

I think this kind of damage should be a bit less severe than it would 'realistically' be, but still enough that you can't just shrug of a car hitting you square in the face (unless certain stats are ridiculously high).
Environmental damage is definitely a thing. Kicking someone in front of a speeding train would be handled the same way as being hit by a player attack, except that the number of successes of that "attack" would vary depending on the situation. A speeding train is probably around 7 dice; so starting and even mid level characters really don't wanna get hit by one because it could easily kill them.

Will all of piecewise's systems ever be congealed into one tentacled, pulsating mass and sold wholesale to the rtD market?

We have stared into the void, and it groped us, winked, and left a slip of paper on the table as it walked out, signalling for us to call it.

Well, throwing perplexicon into basically anything is easy. I could do it here by just using ki as pool and add a potency stat. 

The rest...less so, depending on the game.


Kadzar

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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #327 on: February 18, 2014, 03:29:19 pm »

Well, personally, I need something to be fighting for. Whether it's earning money for a relative's operation, saving the rec center, bringing democracy to Soviet Russia, or winning the love of a beautiful woman, I need some sort of motivation. That, or a posse of either players or NPCs to go on adventures with when we're not fighting.
Power, glory and not being murdered isn't incentive enough?
I'm just trying to think of a way I can conceptualize the game as some sort of martial arts action movie, where there's usually some sort of story outside of the fighting. I like imagining all these fighters having their own noble causes they're fighting for, and they all get obliterated one-by-one by some guy who's just in it for the money.

Also, I think this thread has made me realize I'm in the mood for some sort of low-to-mid power shonen anime action/adventure series game.
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #328 on: February 19, 2014, 01:41:24 pm »

Just my 2 cents, but I don't see the merits of adding in all the extra proposed stuff, at least at the beginning. PW has made a game that looks like it'd be a lot of fun even in this more bare-bones iteration.
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Re: Toaster Vs Piecewise: Knock out is an Understatement
« Reply #329 on: February 19, 2014, 01:53:32 pm »

Just my 2 cents, but I don't see the merits of adding in all the extra proposed stuff, at least at the beginning. PW has made a game that looks like it'd be a lot of fun even in this more bare-bones iteration.
Basically, less is more.
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