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Notes: Its finally here. A full month of work was put into the next race, the Warlocks. Heavily influenced by Dungeon Keeper, Overlord and more, you can play as evil sorcerers that animate the dead, abduct and torture people, summon demons and do all kinds of evil overmind things.
Next to no changes have been done to Dwarves, Orcs or Kobolds, besides the fixes listed in the Studded With Patches release by McTeellox. Splinterz was kind enough to alter the GUI slightly to allow toggling the new races.
In the meantime, IndigoFenix has written his own playable race: The tech-loving, nature-bound Gnomes. I did include his V.03 testversion into this release. It includes many unique features, like a merit system that measures how well you treat animals, and a fully remotecontrolled mining drill. Its very experimemtal and most things are not quite finished yet, but if you want to have a fun time by testing all this, please go ahead.
The thread can be found here:
http://www.bay12forums.com/smf/index.php?topic=134619.0The Warlocks also have their own thread, which lists a daily dev log and a lot of pretty pictures:
http://www.bay12forums.com/smf/index.php?topic=134395.0 I admit to slacking off on the dev log for the last couple of days, because it was mostly testing, testing and testing. Minor balancing changes here and there, and no new features. A special thanks at this point to IndigoFenix, Roses and Putnam, all of which have contributed towards this project with either raws, scripts or both.
It would be quite impossible to list all the features that the Warlock civ adds in this post, so please have a look at the manual. It includes a getting started section and lots of background information about the new features. In essence you want to kill creatures to get bones, scalps and souls, which are used to make new skeletons and to write books. At the same time you stripmine the area and throw all ores, gems and plants into shredders, to use the reagents for alchemy and spells.
Its a bit odd not to add a changelog, but its 128 buildings and 1546 reactions in the Warlock entity.