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Poll

Restart the Game, with a different setup at the beginning?

Yes
- 8 (88.9%)
No, keep the current game, we will continue this to the bitter end
- 0 (0%)
Ehhhh...give it up already the game sucks.
- 1 (11.1%)

Total Members Voted: 9


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Author Topic: The Mandate OOC Thread  (Read 5183 times)

10ebbor10

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Re: The Mandate OOC Thread
« Reply #45 on: February 21, 2014, 05:14:38 pm »

We really should restart (small scale) immigration to Earth. I mean, at this point Earth has a forecasted population next turn of 6.5 billion. We can much more easily take a little bit of migrationary unrest there, than on the colonies. Also, much more lucrative. Besides, we're going to get illegal immigrants anyway. Increasing population by just 50 million increases income by 600 credits. Increasing it to the cap would increase income by about 8000 compared to current levels. Sure, we're going to lose maybe half of that because of immigration unrest, but better that than loose a colony.

Also, the research program is going to boost quality on Earth with 20% in the next few turns, which, IIRC, should increase the population cap, perhaps by a billion or so.

Note: Not advocating for open immigration, just for a limited entry of migrants.

Edit: Those gains weren't as large as I first suspected them to be. Still, assuming we allow 100 mill people in from both colonies, it means an immigration coefficient reduction of 100% on Thorin, and 10-20% on Mars. That's a lot of unrest eliminated.
« Last Edit: February 21, 2014, 05:23:27 pm by 10ebbor10 »
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Nirur Torir

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Re: The Mandate OOC Thread
« Reply #46 on: February 21, 2014, 05:25:56 pm »

(Policy change undone, thanks Azthor.)

Is it possible for players to play as alien senators in the future, if we go down the path of a multi-racial empire with equal rights to assimilated aliens?

    Illegal Trade Goods (either not sanctioned to be traded or things which are clearly states as Illegal Tradegoods) net 20.000 Credits per turn. however there is a 50% chance that your fleet gets destroyed by the local military forces.
I think the destruction chance should be based on the ratio of military forces to population, rather than a flat 50% chance.

Is there a trade route limit, or could someone just continually throw money at an ever-growing trade route between Earth and Mars?

Is that 10,000 from mines a per-turn income?
When mines and refineries are destroyed, does the planet quality get improved automatically, is it a paid clean-up, or is it a permanent hit?

The shipyard wording is confusing. Rather than:
Quote
[..] get half of the cost for producing 5 Ships of any size as your own winnings.
I think it should say:
Quote
[..] get half of the cost of built ships. Each shipyard may only collect from 5 newly built ships, of any size, per turn.
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Ghazkull

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Re: The Mandate OOC Thread
« Reply #47 on: February 21, 2014, 05:41:49 pm »

negative the destruction chance stays as it is since i dont care to make things mooore complicated than they already are.

Trade Route limit is decided by number of trade goods.
So Earth can have 12 outgoing Trade Routes even 14 if they want to give away all of their goods. However obviously you can't send All the Terran Spirits to Mars.

yes those 10.000 Creds are on a per-turn basis. Also yes when the mines are destroyed we assume that the planet is fixed. Otherwise we would need unneccessary extra rules.


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10ebbor10

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Re: The Mandate OOC Thread
« Reply #48 on: February 22, 2014, 02:28:55 am »

Anyway any rules against state owned companies?
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Ghazkull

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Re: The Mandate OOC Thread
« Reply #49 on: February 22, 2014, 04:21:54 am »

Yes.

You can have private companies who support the government with money and you can even funnel away money from your colonies. But if i see an concerted effort at using your tax money to build state owned businesses i will make sure that you regret it.

The Business Part is there to allow players to make money on the sides not to turn Mandate into Corporate.
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10ebbor10

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Re: The Mandate OOC Thread
« Reply #50 on: February 22, 2014, 04:31:04 am »

Well, really, mining is a bit strong not to be nationalized*. 5 mines + refinery cost only 16 000, and produce more money than the entire mandate put together. Additionally, you can completely negate their negative effect within two turns after constructing them, by investing 160 000 in civil engineering, and getting the +20% habitability bonus.

*Additionally, with the massive bio damage, I kind off expect every player to forbid mining companies at the first opportunity, or impose massive taxes.
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Ghazkull

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Re: The Mandate OOC Thread
« Reply #51 on: February 22, 2014, 05:48:33 am »

hmm...you are actually right. I am going to tweak Mining a lot. However you should note that the Planet Quality Bonuses are Finite, at one point you won't get more. But aside from that i'd also like to speed up things to get the game running faster.
And i fully expect Mining to be banned on some planets and heavily taxed on others. Thats the point of it.

EDIT: Modified Mining a bit
« Last Edit: February 22, 2014, 05:50:16 am by Ghazkull »
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10ebbor10

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Re: The Mandate OOC Thread
« Reply #52 on: February 22, 2014, 05:55:55 am »

Still looks the same to me.

And really, the fact that the planet quality boni are finite isn't such a huge drawback, even if you can only fit 1-2 mining complexes (mine +refinery) on a planet, that's still a massive amount of money. Development Index upgrades are probably finite as well, so that still leaves the advantage with mining.
« Last Edit: February 22, 2014, 06:00:23 am by 10ebbor10 »
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Ghazkull

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Re: The Mandate OOC Thread
« Reply #53 on: February 22, 2014, 07:15:06 am »

Update is in the OP of the IC Thread. Mining income is reduced to 1.000 being raised to 10.000 by the Refineryso a complete mining complex nets you 50k a turn. But reduces environment by 15%.
But yeah its supposed to produce loads of money.
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Taricus

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Re: The Mandate OOC Thread
« Reply #54 on: February 22, 2014, 07:24:55 am »

Shouldn't the environmental damage only apply to the planets that have an environment that can be affected? So that such facilities on asteroids or volcanic planets don't incur the quality bonus penalty.
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Ghazkull

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Re: The Mandate OOC Thread
« Reply #55 on: February 22, 2014, 08:47:21 am »

There are no Asteroids, plus Mining is not necessarily just mining it could also be getting Oil, extracting gasses and whatever.  And there will be no Extrawurst for Volcanic Planets since i don't care to add more complexity then needed.
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Azthor

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Re: The Mandate OOC Thread
« Reply #56 on: February 22, 2014, 10:19:32 am »

The next level of civic tech would, however, push Earth's base growth rate even higher, not only due to a 1% increase, but also in view of the improved planetary quality. More importantly, the remaining budget is insufficient to get the next level of civic research, so we may as well keep it in the treasury for now. Better to have 30 000+ credits in hand that we can easily spend than 30 000+ credits spent and producing absolutely no effect.

I expect legal immigration to happen, but in a much lower scale than it would otherwise. Also note that we want those planets fully populated and culturally assimilated asap, so I'd rather they maintain as high a population as we can manage.
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10ebbor10

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Re: The Mandate OOC Thread
« Reply #57 on: February 22, 2014, 10:27:27 am »

As long as Earth remains on it's emigration encouraged policy, it's population going to keep dropping if it can do so. You really should change that.
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Azthor

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Re: The Mandate OOC Thread
« Reply #58 on: February 22, 2014, 10:30:48 am »

As long as Earth remains on it's emigration encouraged policy, it's population going to keep dropping if it can do so. You really should change that.

The blockade is targeted at ships leaving both from and to Earth; Earth is effectively set to Do Not Accept; Mars and Thorin I are, barring contrary stipulation by their governors, set to Assimilate, even though migrants are not legally accepted, regardless of origin and destination.
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GiglameshDespair

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Re: The Mandate OOC Thread
« Reply #59 on: February 22, 2014, 10:35:19 am »

Legally, all immigration has stopped.
Illegally, now...
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Old and cringe account. Disregard.
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