25th Hematite, the Planter's fey mood produced Migrurthob, a cedar armor stand.
Heisenberg here. 2nd of Malachite. The miasma problem seems to be worsening. I fear for the mental well-being of the dwarves of Ardesonol.
Heisenberg here. Quite literally! At last I have arrived in a group of migrants. Finally after four months I can rule in person, even if from the posessed corpse of a migrant dwarf. Hmm. Might as well examine my host.
As a bonus, he appears to have an uncle already in Ardesonol. On the other hand... he has kids. I was never really good with kids when I was alive, and that's only gotten worse since death. Perhaps I will let his personality surface now and again when dealing with his wife and children.
I also suspect that we may have another vampire. He has many relatives, but not a single one came with him. He also seems to be suspiciously skilled. However, there's no need to jump to conclusions just yet. If anyone comes up missing then we shall deal with Edem Brainbolted.
Heisenberg here. 17th of Galena. A thief was spotted today. This breaks up nearly a month of monotony.
18th: A farmer has risen up as a ghost and s now attacking a marksdwarf. The human caravan also arrives.
21st: It appears I forgot to do something very vital: release the Tigerman from its cage. This is bad because apparently he died. Which reminds me, I have to engrave a stone for the ghost-dwarf's grave.
I am thoroughly satisfied. We have traded some gems for cheese, fruit, seed, and two silver bars. Henceforth, however, I think we shall reserve our gems. Perhaps, perhaps not.
Heisenberg here. Autumn has come and still most of the projects I set out to do are incomplete. However, I am not discouraged. Perhaps the tower will not be completed, but it shall at least be begun. Now, time to employ all the masons at the task of hauling stone to build the tower with. I believe the main task that slowed down the progress was dumping the corpses into the pit. Which reminds me, I still have to finalize some things regarding the self-same pit.
Heisenberg here. Joyous news!
Well that makes me a bit cross. The new mayor has taken it upon himself to beat a woodworker for not producing bucklers! Perhaps I should have him removed from office and beaten himself. I suppose the fault truly lies with me for not designating the production of bucklers to coincide with the mayor's mandate.
Hmmpf. Not only was the Woodcrafter sentenced to a beating, evidently he was sentenced to being beaten to death. This won't stand. As punishment, I am having the good mayor assigned to burial duty and relieving all other tasks for him. Then I shall have him begin the construction of the tower, all by himself. He will work for a month. Note, this is not slavery but punishment for excessive punishment. I haven't forgotten the dwarven laws.
13th of Limestone: Nearly all of the corpses have been dumped into the pit. The flood system I'm working on for getting rid of these quickly should they rise is nearly done. Construction hasn't yet begun on the tower. Today a Marksdwarf was found dead. I hope the immigrants arrive soon, so I can speed up production on things like the field of spikes and the tower.
Heisenberg here. It is now nearly the end of Sandstone, and some new migrants have arrived. I am personally very thankful for this and think that they will soon be hauling stone.
Heisenberg here. It is now the first of timber and soon to be the end of Autumn. There is much left to be done.
Heisenberg here. 13th of Timber. Just when everything was going well... A zombie siege. Worse, there are no vampires this time. I am calling a civilian alert and calling up every militia squad we have. Hopefully this siege will not be as long as the last.
Heisenberg here. 21st of Timber. The goblin grinders are working great! They just keep dashing in, triggering the pressure plate, which opens the hatch into the chasm below, causing them to retreat straight into my weapon trap. While I doubt the siege is broken this year, I am satisfied that I have fulfilled my first priority. That said, I now turn inward to beautifying the fortress. I have sent woodcutters down into the caverns to fell tower-cap mushrooms to use as wood since the trees are currently inaccessable. That's a potential future project, an enclose tree grove that is accessable by tunnel. Why not? After all, the giant tower will be accessable from the main fortress. It wouldn't be too hard to delve an auxiliary tunnel to such a thing.
Anyways, the reason I'm writing is this: We have another strange mood dwarf. Otherwise I would be more busy working than writing. Later, possibly at the start of winter, I am going to check on the psychological health of the fortress. I don't want a repeat of the infamous "Burrow 5" incident that happened under the Oversight of "itg".
Heisenberg here. 24th of Timber. The Glassmaker has begun his project.
Heisenberg here. 27th of Timber... Bad news. The dead appear to have breached one of the Goblin grinders. I presume the mechanisms are stuck. Well, this is what we have soldiers for I guess. For honor and glory! Valor et justis!
Actually, it looks like it would be much easier to simply wall off that particular area. We will lose a few animals, but hopefully not any dwarves.
28th: Artifact completed, a legendary granite mechanism.
I move we change the symbol of the Twinkling Bolts and Ardesonol to that of a mechanism rather than that of a mountain. Still working to contain the breach of the undead.
Heisenberg here. 3rd of Moonstone. A wall was quickly put up by the masons blocking the undead from advancing further into the fortress. Unfortunately, at least four dwarves were on the other side of that wall. Among the casualties was the former leader "itg". Most of The Murdered Paddles is presumed dead. (( OOC: Well, it would appear the fun has come back around for itg. I'm sorry guy, I don't know what you did but the fort hates you. ))
Yeah, do you remember how I said that a wall was put up? Turns out that a small piece was missing from the wall and the undead are still getting in. A new wall has been set for construction and everyone on the other side was just drafted. This is bad...
And as if that weren't enough, some punk Dwarf child attacked me. This body can't handle two ghosts at once! I was able to calm the little bugger down when I promised that I'd have a memorial slab engraved.
Heisenberg... hanging on for dear life. (Metaphorically speaking. ) Today, on the 21st of Moonstone we broke the Undead siege. Exact casualties are not yet known but estimated to be between 8 and 11. The fortress is now flooded with miasma from the freshly redead. I realize now that I need to put safe-guards in place in case of future events like this month's. That will probably consist of my last actions as overseer of this fortress. I am a little bit disappointed that I did not get to finish all I set out to do, but mostly I am weary and in need of rest. I think I shall let the poor sap who's body I've been borrowing have it back and go welcome those who fell in battle. Hopefully not many of them decide to come back as poltergeists like the one who beat the crap out of me.
I have discovered that one of the founding memebers of Ardesonol was among the dead. Meng Dangledabbeys, our legendary carpenter, is dead.
Heisenberg here. 4th of Opal. Time's running out on the mayor's mandate for figurines. I have a dwarf making rock crafts, so hopefully he'll make one before I have to arrange an unfortunate accident. In the meantime, I have to get this miasma situation under control. A squadron of keas are making off with our iron bolts. Pesky keas. They're everywhere the little thieves. Forget kobolds, keas are the real thieves.
Heisenberg here. 9th of Opal. The mayor just passed a ban on the export of bucklers. That's fine, I wasn't planning to sell any. They're too valuable. Currently this is the state of the Miasma disaster:
20th:
21st: I've mandated the production of shoes, pants, socks, and shirts.
I have decided to take some alone time to calm down. They had better get my clothes done soon.
Heisenberg here. I am afraid that after too long not having proper clothing, the body I once inhabited has gone berserk. He has already put to death two farmers. I have ordered a squad to put him down. I think I'll take this opportunity to make my exit. Everything was going just fine until the siege hit. Now the fortress stands on the precipice of a tantrum spiral. And that's why I think it will be a good idea to just leave and pawn the responsibility off on someone else. I still accomplished much, but...
9th of Obsidian: The dwarf formerly known as me has been struck down. He took down three dwarves and a peahen before he went though. I am sensing a great animosity toward me and my rule... I'll be gone by the end of the month. I don't think ghosts can die, but I know that we can feel pain and if enough of the dwarves who have died under me because of stupid mistakes come after me they will ensure that I feel the pain. This should be a good opportunity to return with my report at least. I am sure the general will be delighted to hear about my successes. I'll just conveniently omit my failures.
11th: It was four dwarves. A fishery worker was just found dead. Also, for some reason none of the dwarves seem too keen on entombing the dead.
Heisenberg. Yet another siege has arrived. Three in one year. I can only say that Ardesonol is one of the unluckiest fortresses I have ever seen. Best of luck to the next Overseer, I'm getting out while I still can. Farewell corpses!
(( OOC: jrrocks's Thantos has been dorfed. ))