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Author Topic: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)  (Read 27409 times)

Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #60 on: February 22, 2014, 01:09:17 pm »

I don't remember what I've upgraded him with at this point, honestly, just that he has a lot of equipment. It might be that I picked the wrong class, or maybe Its in one of the military techs I haven't reached yet. Myrmidon doesn't count as a Discipline, thus he has no eligible better equipment. I snuck into worldbuilder for a moment to give him Offense Discipline instead of Myrmidon. Vamp sword still not there, but equipment in general is. I'm not seeing any requirements for the weapon either in civopedia?
I could deleting all of their remaining ogres with worldbuilder, but that would be cheating, so I didn't.

Also, I have very few EXP-gaining units. Anything except for Nofuos with Eternal Servitude gains no xp, which leaves me with summon units (I think), Nofuos, Nikepheros (once I get to him), the mage classes, and the vampire units, who are relatively deep in the military tree and require souls. (I doubt I'll run out of souls soon though)
« Last Edit: February 22, 2014, 01:43:18 pm by Aklyon »
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #61 on: February 22, 2014, 01:56:44 pm »

T368 - Hyborem comes charging at me with a stack of flesh golems.

T370 - Despite Nofuos' new equipment and resurrection-ness, as it turns out you need to survive the AI's turn to actually trigger the revive.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #62 on: February 22, 2014, 03:30:02 pm »

Can't say I didn't see this coming. Turns out, having tons of evil warmongers and few neutrals is bad for everyone.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frumple

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #63 on: February 22, 2014, 03:31:55 pm »

Ye' gods, that map.

Not sure what's up with the vamp sword. Might be a difference in versions? I'unno. Think I'm using the most recent (or, at least, the most recent at the time you started the LP, ha), and vamp swords... basically don't need any research. Just 400 metal, and I guess the ability to use weapons. Which is probably some sort of bug considering they're +40% attack strength and vampiric, but *shrug*
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Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #64 on: February 22, 2014, 03:40:21 pm »

Can't say I didn't see this coming. Turns out, having tons of evil warmongers and few neutrals is bad for everyone.
Evil or not, the Illians did next to nothing as far as war goes as far as I'd seen in the event log. The got pulled into one via the Undercouncil, but other than that they just sat over on that end of the map, chilled in the snow, and watched everyone near the Infernals kill each other while trading me things occasionally, like gold.

Anyway, would you guys be interested in another game, or should we just stop here for now? Probably a different Civ.
« Last Edit: February 22, 2014, 03:46:59 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

USEC_OFFICER

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #65 on: February 22, 2014, 03:51:36 pm »

Anyway, would you guys be interested in another game, or should we just stop here for now? Probably a different Civ.

Continue, please. I wouldn't mind watching you play another civilization.
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Frumple

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #66 on: February 22, 2014, 04:10:32 pm »

Echo that. Maybe the lizards or desert-critters, if you're sticking to the terraforming theme?
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Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #67 on: February 22, 2014, 07:16:39 pm »

I like the terraforming theme.

Also, since I'd rather not go backwards to 2.0, or attempt to test the arcane (and probably buggier) depths of MoM 3.0 SVN, I'm going to just balance out the alignments myself this time. MoM_Fantasy_Realm maptype.

Originally I was just going to set the game up, save, and start it later. (We are the lizardmen. I haven't played as them before, but they make jungle/deep jungle/swamp terrain and start with 1 Life Mana. Probably do more things too.) But this start man. Holy cow.

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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #68 on: February 22, 2014, 09:27:23 pm »

... that is indeed pretty sexy. The lizards rather like incense, too, iirc.

And yeah, swamp terraformers, life mana, fairly sizable amount of unique buildings and units, got the whole lizardman race thing going. Plus a wyvern for their hero unit, haha! Also uses for faith even though I think they're agnostic? Have their own little pseudo-religion thing going on, sorta' like the illians, in any case. Their religious buildings are pretty sexy (I think. I'm not exactly good at the game :V), when you get up to 'em. Plus a unique civic! They're pretty neat, all told, imo.

Plus jungles/swamps/etc. are pretty miserable for anyone hostile to come through, hoho.
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Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #69 on: February 22, 2014, 09:40:40 pm »

Yep, Agnostic. Also, only Empyrean and (I think) Kilmorph temples are allowed, the other religious temples are banned, and double movement through their wet and green territory.
« Last Edit: February 22, 2014, 09:44:49 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #70 on: February 22, 2014, 11:29:26 pm »

Wow, that start is a pretty darn good one. 8 resources, 1 mana, on a river? You'd better make the best city the world has ever seen, or I will forever doubt your ability to lead, sssir Aklyon.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #71 on: February 22, 2014, 11:30:41 pm »

Theres also a Nature mana just barely out of culture borders southwards.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #72 on: February 26, 2014, 10:08:00 pm »

Victory possibilities this time include Conquest and completing the Tower of Masteries. (also Time because I forgot to turn that off.)


Engraved upon a collection of rocks near Hianthrough's house:
The cold hasss ended. I am Hianthrough, leader of uss who are now the Mazatl. The sscoutss have not returned, sso ssome how ssome otherss have ssurvived elssewhere despite the cold. We have quite a bit of useful ressourcess in the nearby jungless, one group of sshaperss have already started making trailss. I doubt the outssiderss would be able to make usse of our jungle trailss, if they ssurvived outsside of cavess they are not lizardmen. ((They can build trails. These are roads, but only for swampdwelling units. Basically only us, afaik.))
AI1 - I am leaving thiss time marked ass the firsst period of time After Ice.

AI7 - A Monument hass been consstructed in Nochtli. Celebration enssued for the first consstruction in AI time, and ssome wanted to go ssearch for the sscoutss, ssee if they ssurvived and jusst were losst. I am not agreeing, if they were alive they would have ssent a messssage from their group'ss sshaper, and we would've received it many timess ago. I let them prepare to trek out anyway, theress no proper way to deny them after being sstuck in the cavess for sso long. We could do with a better map anyway.
AI10 - They leave to the wesst. I manage to return to my own property before ssighing at them leaving to die.
AI12 - A report arrived from the adventurouss sshaper who'd left with the new sscoutss: "Curiouss. Who are these, who call themselves Aoss SSi? They were not immediately hosstile, but they were not talkative either.
Spoiler (click to show/hide)
AI13:
Spoiler (click to show/hide)

AI15 - SSlowly, the old wayss return as the wissest ssurviving ssages dig through old workss of knowledge. The first of thesse to return is how to teach otherss more than what is necessssary to ssurvive the long winter.
AI18 - A new report hass come from the sscouting group to the wesst: "Evil flowss forth from Bradeline'ss Well, nearby. This land is ssad and lackss greenss a-" It endss with a dissturbing, evil voice that sspeakss wordss I do not undersstand. I do not tell anyone elsse about the voice. A third group comess up to me after hearing the announcement, wantss to go and help the land. I tell them to ssee if the otherss are ssafe if they too want to leave, and they go to get different kindss of toolss instead. Pointier onessss.
AI20 - SSome celebrate the completion of the Gulagarn plantation. SSome are not particularly interessted in them. Regardlessss, we have more food than we need now, until people get happier, and the sshaperss have moved on to expanding the trail network again.
Spoiler (click to show/hide)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #73 on: February 26, 2014, 10:42:11 pm »

Mm... yeah, iirc, jungle is separate from forest. Might even be able to have both in the same tile. Lizarddood improvements don't destroy jungle, just forest, so you'll be able to have plantations, mines, etc., so forth, planted right down in your jungles without problem. They've also got this swamp... thing... which is different from swamp terrain, somehow, that they can make with mana. It does, uh, something. Mild yield improvement for lizards, I think. Good for dropping on tiles you don't want to clear out (lost temples, stuff like seven pines, nodes, that sort of junk.). You know it by the tile saying Swamp (not irrigated/irrigated) in the tile description whatsit instead of just swamp. You can't build anything (so far as I'm aware) in a tile the stuff's in, though. Might be able to put it in a tile that already has an improvement, but I don't recall if I tried that or not...

And yeah, about the best thing you'll be able to do with a prophet, early or not, is turn it into a specialist or feed it into l-whatever altars. Which isn't exactly a bad idea even if you're not going for the victory condition -- you've got access to some pretty decent discipline units, and that altar gives 'em exp when they're built, eventually, on top of other junk. It's actually really nice once you've fed a few prophets into it, iirc. Only other thing you'd really get use out of 'em for (beyond the golden age, anyway) would be if you manage to capture a holy city...

And... is that blasting powder, just to the south east-ish? Delicious hammers ;_;
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Aklyon

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Re: Lets Change Erebus! (Civ 4/FFH2/Master of Mana 2.11 mod LP)
« Reply #74 on: February 26, 2014, 10:48:21 pm »

I tried it in the plantation tile, not sure if anything happened though.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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