Edit: Skip this, It turns out Random by alignment is broken in this version. Next post is startover with 6 random (not by alignment) civs.
Side note - I'm only going to mention turns where something relevant happened. Things like 'quarry finished' will only get their own turn if theres nothing else interesting, or if they were just roaded to)
From the journal of Lord Najesh of the Aristrakh's scholar:Time 2 - A report returns from the south: The villagers, whether they were afraid of our scout or just very helpful, have given us the secrets of Warrior Caste! Upon telling the lord, he was rather surprised, and mentioned that was what he was planning to teach the vampires and soulholding undead about first in this odd land. Lord Najesh has decided to switch to teaching the few remaining Necrosages about education, so that we can acquire more of them and be a bit quicker learning things. I highly doubt the last group of barrow archers still intact or the scouts will notice though, one is not quite a pile of bones yet and the others are rather idiotic.
Times 3 and 4 - Another set of reports from the south: A ship wreck is there, apparently. Why is this important to them? We aren't planning to swim anytime soon. I've sent a message back to make sure they don't think of trying to swim, we have better things to do than haul them out of the water. There is also apparently 'Angry spears', which is either a field of those terrible thorns of anguish, or mercenaries. Considering the northern report said the same thing (but also mentioned 'harder rocks' and 'shiny grayness', likely stone and iron resources), I'd go with the latter, even though the former would be less troublesome.
*Time 5 - The southern scout has appeared back in town, so I'd assume they've wasted their only re-un-revival on getting killed by mercs. They were told to sit and heal before going and dying for the third time. Perhaps to the east this time.
Time 6 - There was a large purple swirling effect outside as I opened the curtains, the city has consumed enough of the soul vault to expand! Good to know that still works here, otherwise things could've gone...poorly.
The Palace for the Aristrakh, in addition to the various other bonuses it has like every other civ's palace in MoM, gives every city of theirs the Undead City building automatically and for free. This gives you +20 health, no unhealth from population, and triggers the 'uses souls to grow instead of food' mechanic. If the city becomes unhappy, it does not grow to another pop, but it will use souls up until 1 more soul would put it over the edge. Without any buildings modifying the soulls used/turn, it uses 1 per turn. The Palace increases soul consumption by 3, so the unimproved capital will gain 4 food per turn every turn towards the next pop until either it hits a happyness cap or you run out of souls. Don't let the latter happen
Time 9 - Off to the east the refreshed scouts go, as a report comes from the north. It goes on about 'shiny brownness', 'shiny roundness', 'white dryness', and 'Angry ice circle' before becomeing unintelligible, which is interesting. The first three, probably copper, pearls, and salt. We already have salt, the workers are beginning to quarry it now that we have a road to both said salt and the first defiler, since it seems a defiler won't work with salt alone. 'Angry ice circle' though...what is that?
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After much scrying in the scouts direction by the couple remaining mages, according to Lord Najesh, it would be Letem Frigis, a place important to the Illians and the Frozen, but also a source of Ice mana, if we can remove the Woci and claim the region. Asking one of the scryers about the Woci results in them fainting, so its likely we'll need a horde led by Nofuos the Imperishable to remove it. On to the long-term todo list it goes, then.
Turn 10 Wat.
Why did the other civs not spawn? Argh, damnit Random by Alignment. I suppose that explains why 2.11 is seperate from 2.0, but I didn't want to win by doing nothing at all. That's both boring and cuts off the scholar rather abruptly. I'll be back in a bit, once I know the game isn't going to leave the
entire map for me and only me.