KnifeBaseDamage: 7
StatUsed: Str OR Dex
HitPoints: 20
ToDisarm: 5
[Versatile],
[Throwable],
[Swift]The simple knife is a cheap and light weapon, and several can be carried by a single person. Normally does little damage, but with sufficient strength, it can puncture tough hides or armor. Useful as a backup weapon for warriors and mages alike.
DaggerBaseDamage: 7
StatUsed: Str
HitPoints: 30
ToDisarm: 5
[Punch],
[Throwable]The Dagger is a more specialized kind of knife, usually used to find gaps in armor and to finish off downed foes. A more complicated forging process makes it more expensive than most knives, but also makes it more robust.
QuarterstaffBaseDamage: 15
StatUsed: Str OR Dex
HitPoints: 18
ToDisarm: 12
[Versatile],
[Unpredictable],
[Two Handed]A classic of kung fu movies, this simple weapon can be difficult to fight against, and is suitable for many kinds of fighters. Unfortunately, its wooden construction makes it easy to destroy in the user's hands, though that same construction makes it an exceedingly cheap weapon, suitable for the impoverished and stingy.
LongswordBaseDamage: 35
StatUsed: Str
HitPoints: 40
ToDisarm: 10
[Two Handed]An exceedingly standard weapon. It's boringness owes to it's popularity, which in turn suggests its true deadliness. A fine weapon, and not to be underestimated. Its construction is cheap for a metal weapon, due largely to a great supply of spares.
RapierBaseDamage: 30
StatUsed: Dex
HitPoints: 35
ToDisarm: 10
[Punch]A slender thrusting sword, the edge either too weak for serious combat, or lacking altogether. Often used by warriors with more precision than sheer strength, but a thrust from a strong warrior could easily pierce armor.
SpearBaseDamage: 30
StatUsed: Str
HitPoints: 18
ToDisarm: 12
[Punch],
[Defensive],
[Two Handed]A simple and useful weapon, the spear is generally the weapon used by footsoldiers. Especially useful for defending specific positions.
ShieldBaseDamage: 15
StatUsed: Str
HitPoints: 100
ToDisarm: N/A
[Protective]Standard wooden shield, banded with steel. Shield are generally strapped to the arm, making it impossible to disarm by anything less than severing the arm that holds it. Can be used to strike, but this is not the main use.
SlingBaseDamage: 6 using bullets, 4 using stones
StatUsed: Str AND Dex
HitPoints: 3
ToDisarm: 5
[Ranged],
[Sling]The simplest of ranged weapons, the sling is simply a cloth or leather pouch attached to two strings. Can be used to fire small lead bullets, or any handy stones. Very cheap, though bullets can be expensive.
ShortbowBaseDamage: 25
StatUsed: Dex
HitPoints: 10
ToDisarm: 8
[Ranged],
[Two Handed Required]Standard low-tech ranged weapon. Not as useful as a firearm, but it gets the job done.
RevolverBaseDamage: 30
StatUsed: Dex
HitPoints: 60
ToDisarm: 5
[Ranged],
[Chamber (6)]Fairly common firearm used in Oro. Quite powerful, and can be used to fire several shots in rapid succession. However, cartridges are still complicated and expensive to craft, so some of the poorer warriors prefer more primitive weapons.
Oversized Demonic RevolverBaseDamage: 40 for 20 humanity
StatUsed: Dex
HitPoints: 100
ToDisarm: 5
[Humanity (ranged)],
[Demonic],
[Chamber (humanity)]An obviously occult weapon pried from who knows where. Unlike mundane firearms, this Revolver doesn't use cartridges, instead drawing raw humanity from the user to power its shots. Users are advised not to overuse it if they like their sanity.
Biometal DrillBaseDamage: 25 OR 50 for 16 humanity
StatUsed: Str
HitPoints: 100
ToDisarm: 22
[Humanity],
[Demonic],
[Two Handed Required]A massive, heavy metal drill. Even without activating it, you could do some serious damage just whacking someone with this. As with all demonic weapons, caution is advised, lest you turn into a demon yourself.
Trueaim BladeBaseDamage: 7 for 6 humanity
StatUsed: Int
HitPoints: N/A
ToDisarm: 5
FleshInhabitance: 2
IntelligenceConsumption: 8
[Humanity],
[Trueaim],
[Spellbonded],
[Throwable],
[Swift]This is a simple knife enchanted by a trueaim spell. As long as the blade remains in the user's hand, it will always go to the intended spot, regardless of the user's actual skill. Creating a weapon compatible with the Trueaim spell is a tricky process, and so these weapons are highly prized. Larger weapons could be created for use with Trueaim, but the price would accordingly be very high.