Omnilimb actually isn't quite that bad. The first one I made only gave +50 spd, compared to a normal leg's +25. That's only an extra 25% chance to dodge vs. a similarly leveled character, which while significant, isn't gamebreaking. Perhaps if some limbs give very high stat bonuses, it could get worse?
In any case, it's heavily nerfed by not being able to dodge and attack with the same limb, which is a logical restriction. That forces me to choose between several more multiattacks, or slightly more dodging, and if I choose the former it becomes very easy to sever the whole limb.
One restriction could be to say that functional parts with strength bonuses can have extra armor put on them, accounting for the increased strength, but such parts won't let you armor other parts more heavily. Such a rule wouldn't significantly affect strength-builds, but would hinder speed builds (which are already OP in comparison, due to multiattacks
Unless speed weapons have a fraction the power of str weapons?) slightly by making them easily-dismembered glass cannons. The omni-limb strategy literally falls apart with one strong, well-aimed hit.
I like the suggestion of making bonuses give less the longer a limb is. Diminishing returns would be cool.
Hmm. I have some a question about Heart. The chest and gut grant +10 heart each; is this
only used for heart saves, which means you don't regen an extra 30 humanity per turn thanks to the extra 20 heart? I've been assuming that the heart bonus affects your base heart stat rather than the way str and spd bonuses apply only to rolls, but that just leads to way too many exploits.
EDIT:
((No nice formatting because I'm on a phone))
32 str
99 dex
29 int
70 hrt
Int can be significantly lowered because humanity can be spent to improve it. 29 (base) + 20 (head) + 50 (humanity) = 99.
The seriously lowered int, and raised point pool, means I can significantly increase dex and the other stats.
Body plan:
O
OOOOOOOE
|
OOOOOOX
First, swap the positions of the arms and legs. The right "leg" should be two upper legs and one lower leg capped with a hand. The left upper leg is a lower leg and two feet. The left lower limb, the normal arm, is two upper arms and a hand, while the last limb is just two vestigial lower arms.
Final stats:
+129 spd for attacks guarantees triple attacks. Loose humanity to burn can guarantee one (10 loose), two (40 loose), or three (90 loose) more attacks on top of that.
+119 spd for dodges, requiring a foe to have at least +19 to their attack to hit.
+50 int, increasable to +100 through humanity
70 heart, meaning regen of 105 loose humanity per turn and a humanity cap of 130 (due to the four part limb). A full attack can spend ninety humanity, guaranteeing six attacks per turn, with up to 15 humanity being available to spend on another roll, like a dodge. Alternatively, while being fully defensive, this can make two dodge rolls at +169 per turn, while returning three attacks at +129.