Firstly, [
tt]s are your friend. [
code] too. As-is, your diagrams show the head growing out of the upper arm, which attaches to the upper leg and the chest, while the upper leg attaches to the gut. While an...
interesting perception of the human body, I assume this to be in error. Also, you show the gun growing from the upper arm rather than the hand, and I have to wonder why you wouldn't do it that way to begin with.
There's a branching maximum of 4 branches from any single part though, so no building a 20 gun bracelet around your hand.
Why? Does this mean I can't
have six arms attached to my torso?Also, since that pic reminded me, how would this system handle naga tails being used for mobility? Would it replace only one leg? If both, do some parts count as multiple connections? Is there any reason this wouldn't be a straight penalty?
How about mobility? Is it just assumed that regardless of what amalgamation of parts I construct a body from, I'll be able to move? Do I take any mobility penalty if I replace my arms and legs with howitzers, making myself into some sort of limb-lacking gun spider?
Is the head a utility part, granting sight, speech, smell, and other senses? Would that mean I am significantly penalized if I replace my head with a gun? Or do you just assume I can see out the barrel or something? Maybe there should be "sense" parts which modify others?
Is there any tag to distinguish upper/lower arms/legs from inanimate blocks to build upon? They don't seem to actually do anything in this system, beyond act as extra slots. Could I just attach a demon hand to my shoulder wthout penalty (aside from not having the human arm)? On that topic, couldn't I just slave the demon hand to my normal hand?