More drugs? Hey, I can get behind that. Gonna load up on those and more bear traps if/when I get the chance.
Question: Do you like the armory as it is now with general kinds of weapons and you're allowed to have whatever you want as long as it fits in that general catagory, or would you like a smaller, stricter armory where there are only a few kinds of weapons but they are all fairly distinct with different effects? Even if it might mean the majority of you end up using the same rifle?
I like the abstract weapon classes. They make your life easier, and they give us the opportunity to add flavor to our characters.
If you guys have any ideas for items you want to see added, please say so.
Any of these ideas appeal to you?
Riot shield- dex roll to gain +1 armor against an incoming melee or ranged attack.
Turtle- A small, easily programmable robot that accepts basic movement commands. Could be useful for baiting particularly stupid enemies or finding traps.
Turtle controller- A small device that can be used to interface with machines and write programs for your drones.
Clairvoyance injector- Used to intuit information about things and situations. Probably 50-75 sp.
Injector rifle- Fires hollow darts.
Hollow Darts (ammo)- Only works in injector weapons. Can be filled with any liquid; poison, dissolved pills, booze, etc.
Goonade- Like a weaker version of the ones in current-ER. On detonation, splatters people around with an obnoxiously sticky polymer. Sufferers take dex damage.
Goo mine- same as above, but in mine form. The usual dex roll to avoid.
Crossbow(d2)- Uses bolts as ammo. Alternatively, can be used to fire grappling hooks.
Bolts- Standard crossbow ammo.
Metal Bolts- Ups crossbow to d3. More expensive.