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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2484470 times)

Twinwolf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31665 on: July 12, 2016, 03:00:54 pm »

...My god I missed a lot.
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NJW2000

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DoctorMcTaalik

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31667 on: July 12, 2016, 03:58:22 pm »

I've been planning to put up a sheet on that, just haven't got to it yet.
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31668 on: July 12, 2016, 07:58:58 pm »

We start the night game here in about a half hour.

piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31669 on: July 12, 2016, 08:18:25 pm »

My acceptance letter came today! HEAD FIRST INTO HELL I GO!

Empiricist

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31670 on: July 12, 2016, 09:53:26 pm »

Congratulations Piecewise! Another step closer to murdering stuff with radiation! :P
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Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31671 on: July 12, 2016, 11:01:59 pm »

Gratz. Now you'll be able to invent complex systems for radiation damage!
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31672 on: July 12, 2016, 11:52:06 pm »

Hey peicewise maybe you should join a marching band
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DoctorMcTaalik

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31673 on: July 13, 2016, 01:50:53 pm »

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renegadelobster

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31674 on: July 13, 2016, 02:44:04 pm »

Good job PW! Now get to slowly murdering parts of people with radiation!
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31675 on: July 13, 2016, 02:53:15 pm »


So far I've liked every bit of fan art that came out of these tests. All two of them.

But this system seems to lead to a bit of "Hard" insanity. Ie insanity that arises out of the rules instead of because of an absence of rules. Like the apparently now accepted method of just taking like 5-8 combat stims and roid raging to the point of near insanity.

Remind me to modify that rule because they're op right now.

Twinwolf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31676 on: July 13, 2016, 03:09:57 pm »

...What tests? I missed things.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Harry Baldman

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31677 on: July 13, 2016, 03:26:45 pm »

...What tests? I missed things.

ER redux, testing and refining the optimal method of killing idiots in space. PW's not been feeling the actual game, so he's been letting us run around in test sessions on Roll20 with an all-new system (most notably including hard-and-fast rules for hitting, damage and being damaged) and different setting (working off a debt to a corporation rather than being a spacefaring convict).

There may or may not be an epilogue for current ER in the not very distant future, as a side note.
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Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31678 on: July 13, 2016, 03:28:08 pm »

Also of note is that at the moment there's no way to factor the difficulty of a task when rolling, so pulling duct tape off of your helmet is exactly as hard as lifting a manhole cover is exactly as hard as hitting a Xenos.
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #31679 on: July 13, 2016, 03:52:43 pm »

Also of note is that at the moment there's no way to factor the difficulty of a task when rolling, so pulling duct tape off of your helmet is exactly as hard as lifting a manhole cover is exactly as hard as hitting a Xenos.

Thats actually something I'm gonna address in the next version, specifically with with "Situational bonuses"  Ie pluses or maluses to your effective stat score depending on what you're doing. So something easy or something being done at the right moment (Such as Oz's shoving past a robot he just shot in the stomach) gets you bonuses while doing something unusually hard or at a bad moment (like Doc's trying to get around a robot while he was horribly injured) would get you negatives.

Also looking into adding both the traits and flaws as well as chosen abilities to let mind and dex play a greater role in combat.
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