https://xcom.com/xcom-2-stats
Apparently 2/3rds of soldiers die to "Collateral damage"
Seems about right.
That's actually kind of odd. I wonder if they're including poison and enemy explosions?
I also want to know whether mind control is under friendly fire or killed by enemies or what. I am
so close to declaring that any mind controlled agents are to be put down immediately, because
every single time they just fucking one-shot one of their comrades on their turn, and then sometimes get one-shot themselves by the resulting panic spiral. Trying to salvage them doesn't seem to
gain me anything.
But I swear, XCOM is weak to XCOM. No wonder the aliens started using ADVENT.
The fun for me would be making people describe the ridiculous, broken gear without using the shortcut of the cop-out names or analogies.
Hep universe exploration would either be me doing nothing, or me solving all the problems for you guys by going at them hammer-and-tongs. I haven't gone over all of them in detail, but some of the problem universes look very fixable by applying scientific principles to it. Spiders, for one. There's some potentially interesting problems, but I don't see much of a payoff in fixing them for you.
It might be fun to design all my own gear, but I don't know what the point is to that, in a universe ruled by power-creep and indescribable magic artifacts. If I can describe it, it will likely be worse than anything 'magic', because... ? It also wouldn't be fun because it wouldn't be special. Anything I make that is allowed to function would be available to the guys who broke the universe, where it would be immediately misused.
I think the only thing that might be fun (other than playing the opposing side and killing you all), would be a character made by you guys, with zero OOC information. No wiki, no stats, no equipping, I just get stuff and examine it personally, because the names are meaningless. Reading mission briefings just makes me sad, reading armory items makes me sad, whipping up stats makes me sad, etcetera. There might be a little fun with examining something and asking a basic question about it's design here and there.
So you want a game you have to be a literal engineer and/or physicist to play, and which mostly consists of being a literal engineer and/or physicist?
If you like watching sci-fi things that might make you sad, may I suggest Black Mirror?
I would like to say that this show is really something to be experienced. Gives you a perspective on some things going on right now. Well, it did for me.
Everyone who didn't, go watch that.
This kind of recommendation is useless to me. "Go watch it, it's great!"
"How do I know you're not lying?"How many casualties of our side do you think we'll take and who will be those casualties.
We have no idea what we're fighting, so there's no way to tell, other than to guess that the more unstable and proactive people will get themselves into trouble. I'd be
very surprised if these mooks had anything that could challenge our stronger members, though.
[Cue smuggled amp and first Incident
TM caused by UWM and not us]