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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2485488 times)

Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28395 on: February 08, 2016, 04:48:37 pm »

If it's convenient, you could use annotations to add text. I've never messed with youtube so I don't know how they work.

Although I like the current "use save file and vigorous mouse shaking to communicate" method. Makes me imagine piecewise actually pointing at the screen and shaking his hand.

Lars is really doing good work as a sniper. Maybe you should try using syv and Lars together as snipers, since snipers seem to be working out for you? I've only watched until half the second episode, so maybe you did end up using them together, I don't know.

And specialists seem to be constantly getting mind controlled and/or dying. Let's see who gets named a specialist next.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28396 on: February 08, 2016, 04:52:03 pm »

would prefer text and no music.
Would prefer yakety sax whole video long. Especially when the mind control happens.
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Harry Baldman

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28397 on: February 08, 2016, 06:01:23 pm »

Text would be cool, but adding music seems like a good way to get your video flagged mostly.

Unless it's weird public domain shit you deliberately seek out, in which case I'm all for it. Maybe the soundtrack to old monster movies nobody cares about.
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Devastator

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28398 on: February 08, 2016, 06:03:28 pm »

text and silence means I can play chiptune music over the videos.
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Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28399 on: February 08, 2016, 06:05:40 pm »

Text would be cool, but adding music seems like a good way to get your video flagged mostly.

Unless it's weird public domain shit you deliberately seek out, in which case I'm all for it. Maybe the soundtrack to old monster movies nobody cares about.
find a weird public domain playlist and play the songs on it one after the other, lopping a random amount of times, no matter the disjointedness.
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Yoink

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28400 on: February 08, 2016, 06:09:39 pm »

I need to get around to watching these videos.

Also having no music seems better, that way people can play their own and still here the game's volume.
Edit: Unless you happened to add the exact music I wanted to listen to at the time... hmm, that could work. :P
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syvarris

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28401 on: February 08, 2016, 06:26:52 pm »

Please please please add text or something if you can't do voice.  I'm fine with a lack of music--if it were a problem for me, I'd just play my own--but the videos are rather boring without something being added.  Like most strategy games, you spend most of your time carefully thinking, which just leaves the viewer with a paused game half the time.  I've actually just been skipping through most everything which doesn't involve a bad/interesting situation or a named char.

In fact, if you're going to be doing the entire run voiceless, I might recommend you do the same thing you did with XCOM 1--just take screenshots and write between the pictures.  It would cut out all the boring waiting.

Ozarck

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28402 on: February 08, 2016, 07:46:12 pm »

I fear m26 really is doomed. PW has let time slow down interminably in there. here's hoping that 5 second reset works out, and someone can put a cork in our little leak before it happens.

kj1225

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28403 on: February 08, 2016, 07:55:48 pm »

I say just put some random song on loop. Like Dogsong.
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MidnightJaguar

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28404 on: February 08, 2016, 11:57:32 pm »

So piecewise, since I died on my first mission in XCOM2 could you add me back in as Trier Cirurgian and as a medic again?
« Last Edit: February 09, 2016, 12:09:39 am by MidnightJaguar »
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28405 on: February 09, 2016, 12:05:16 am »

Say PW, I've had some thinks, and could I perhaps request that if you get a psionic medic that could be Xan? Or just a medic if that's what you have. Or a psyker guy of whatever class. With the imaginative name of Xan Talos.

If that's alright with ya
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28406 on: February 09, 2016, 12:41:04 am »

I'd like a Ranger who only takes upgrades from the Scout tree. Yes I am well aware that it's practically useless, but hey, my current character specializes in a dump stat :P
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28407 on: February 09, 2016, 12:42:55 am »

So I found a program called Zoomit, which lets me type and draw on the screen.

Lets give it a try


So piecewise, since I died on my first mission in XCOM2 could you add me back in as Trier Cirurgian and as a medic again?

Say PW, I've had some thinks, and could I perhaps request that if you get a psionic medic that could be Xan? Or just a medic if that's what you have. Or a psyker guy of whatever class. With the imaginative name of Xan Talos.

If that's alright with ya

I'd like a Ranger who only takes upgrades from the Scout tree. Yes I am well aware that it's practically useless, but hey, my current character specializes in a dump stat :P
I'll put you in as soon as I get a chance. Medic is kind of not a class anymore though, since supports do multiple things

Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28408 on: February 09, 2016, 12:49:09 am »

Oh, I thought the supports were medics. Or at least that's the impression I've got; haven't had much time to do anything but skim through the videos right now.

Support's just fine. I'll be the most trustworthy teammate ever.
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28409 on: February 09, 2016, 01:28:46 am »

So Sy here, his posty has him doing something important. He blows up the testing rooms. Which is a bit overkill but hey, claps for him because he figured out the trick. The Lurker uses people as conduits to summon itself in. Kill the conduit, cancel the summoning.  And so this apocalypse was canceled.
So, I guess the moral of the story is that teamkilling solves everything. Even an impending apocalypse.
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