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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2537241 times)

Moopli

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28260 on: February 06, 2016, 01:42:31 pm »

Am fine with pushing chat to another thread, just don't like it being in a restricted format. different characters communicate different ways.
the problem with that is that 39 people talking at once is gonna be very hard to follow unless there's some method of denoting who is talk and who they're talking to.

Again, I'm Open to suggestions as to how to do this.

People who don't like coloring the text could have a bolded, colored "HURRICANE 6" or something above their actual speech, which can be formatted however they like.
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TheBiggerFish

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28261 on: February 06, 2016, 01:45:52 pm »

==Headings Like This?==
Quote from: Or maybe:Callsign
Quotes like this?
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28262 on: February 06, 2016, 01:56:26 pm »

If you don't want to follow the suggestions, you don't have to, but don't blame anyone else if people miss your post.

Honestly if it were me I'd just be searching out posts with my calls sign or the All signs post and only paying attention to my team otherwise. So if you didn't have one of those signs or those colors in there, I'd miss it. But thats me.

Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28263 on: February 06, 2016, 02:01:45 pm »

I'd do something like:
Quote
Bold underlined speaker name/callsign

@Name/callsign of person/people you wish to speak to: "Horrible Speech"

Or maybe just change the team names to have a descriptive, easy to remember name, perhaps something that could include its color or a way to easily remember its color. Something like:

Quote
Gold Tower 2/Flint Westwood

@Pink Doorman 3/John Doe: : Make sure to bring pop corn and watch out for party crashers. :
« Last Edit: February 06, 2016, 02:03:35 pm by Parisbre56 »
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28264 on: February 06, 2016, 02:13:13 pm »

I'd do something like:
Quote
Bold underlined speaker name/callsign

@Name/callsign of person/people you wish to speak to: "Horrible Speech"

Or maybe just change the team names to have a descriptive, easy to remember name, perhaps something that could include its color or a way to easily remember its color. Something like:

Quote
Gold Tower 2/Flint Westwood

@Pink Doorman 3/John Doe: : Make sure to bring pop corn and watch out for party crashers. :
You guys can do it however you want, so long as it's able to be understood.

Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28265 on: February 06, 2016, 02:23:04 pm »

Man, sometimes I really feel for you piecewise. Your frequent occupation consists of both literally and metaphorically herding cats to go murder people properly.
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Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28266 on: February 06, 2016, 02:39:50 pm »

I think that people complaining that the Thread What Is For Making PWs Life Less Hellish Than 39 Players In Simultaneous Missions Already Does doesn't let them speak in their favorite color is a little petty, to be honest.
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Yoink

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28267 on: February 06, 2016, 03:29:15 pm »

Meh, I doubt we'll need all that much radio communication anyway.
We have our standing orders: subjugate the peasantry, crush all resistance, raze it all to the ground for the glory of Chal-thul.
Is someone really gonna forget that? I guess they could get a bit mixed up and accidentally subjugate all resistance and crush the peasantry instead, but it's pretty much the same end result either way.
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28268 on: February 06, 2016, 03:35:20 pm »

Meh, I doubt we'll need all that much radio communication anyway.
We have our standing orders: subjugate the peasantry, crush all resistance, raze it all to the ground for the glory of Chal-thul.
Is someone really gonna forget that? I guess they could get a bit mixed up and accidentally subjugate all resistance and crush the peasantry instead, but it's pretty much the same end result either way.
What if the resistance is the peasantry...oh wait.
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Ozarck

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28269 on: February 06, 2016, 03:43:18 pm »

Just looked at what dimension values summoned our latest alien visitor. And wouldn't you know it, the lurker in the angles hides in a dimension reached by a Pythagorean triple. Beware basic geometry!
God damn it.

Moopli

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28270 on: February 06, 2016, 03:46:08 pm »

Just looked at what dimension values summoned our latest alien visitor. And wouldn't you know it, the lurker in the angles hides in a dimension reached by a Pythagorean triple. Beware basic geometry!
God damn it.
Quick! (13,84,85)! Maybe a stronger eldritch being can fight the lurker for us!
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TheBiggerFish

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28271 on: February 06, 2016, 03:47:50 pm »

...That'd just be more Lurker...
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28272 on: February 06, 2016, 03:50:24 pm »

I always knew geometry was going to kill us all some day! I means it always bored me to death, but this is going a bit too literal.
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Nunzillor

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28273 on: February 06, 2016, 03:56:17 pm »

spazyak, I have a feeling those wings are not functional.  They'd have to be pretty large to work.
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NAV

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #28274 on: February 06, 2016, 04:00:11 pm »

Unless those wings break physics there's no possible way he can fly.
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