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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2526436 times)

Caellath

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27645 on: January 27, 2016, 06:06:47 pm »

Team 7 doesn't need to be shoved into tight spaces if the supervet team just destroys anything that would be considered a structure we'd need to explore. Simple.
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>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

IronyOwl

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27646 on: January 27, 2016, 07:35:21 pm »

Solid Light Matter Generator.  I was gonna integrate it into an armorless variant alongside a beefed up Solid Light Protection Field and melee-battlesuit style mobility thrusters.  Essentially, unc people would get a superfast assaultsuit which regenerates its armor (though the armor would be weaker overall).  The automated protection field also justifies why it's a melee variant; the SLPF interferes with ranged weapons.
You're the tinkermaster now. Just send this to the council and you're done. Maurice is in the council, right?

Also, if you mean solid light generators, the ones that use Uncon, then I see no problem with using ranged weapons. Assuming the solid light is segmented and can thus bend, you can grab a weapon with the solid light hand. If you mean those solid light protection fields, then those will only have a problem when moving at high speeds or otherwise doing weird stuff, so maybe not the best for a high speed melee fighter that also uses ranged weapons, but not impossible to have, assuming they stand still to fire. I'm asking because you used both names there.

Also also, that battlesuit will have a very weird weakness against darkness. Heh. It will be a little battlesuit that's afraid of the dark. Call it some name fit for a little girl and it will be perfect for Faith.

Also also also, make a sandman battlesuit (battlesuit that uses abyss sand) and you'll have the perfect poetic counter for it. Dark shadowy blobby slowly regenerating darkness that forms robust constructs with eerie noises against hard angular quickly regenerating but softer light. One needs sound, the other needs light. Trap the sand in a light bubble, it receives no sound. Trap the light in a sand bubble, it receives no light. Too bad abyss sand doesn't work as well in space.
All of this is awesome. Including the rampant abuse of power part.

Team 7 doesn't need to be shoved into tight spaces if the supervet team just destroys anything that would be considered a structure we'd need to explore. Simple.
We don't want the buildings destroyed, we want them turned into charred corpse-strewn ruins. I think.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Kedly

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27647 on: January 27, 2016, 07:47:41 pm »

Does anyone have a changeling mask they would be willing to part with? and if so, how much?
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NAV

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27648 on: January 27, 2016, 07:59:49 pm »

The changeling mask costs 3 tokens at the armory, I'm adding it to the wiki now.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27649 on: January 27, 2016, 08:02:25 pm »

Besides, there could be things we could use in there, like an Emergency Broadcast Station. Or some ultra-killy UWM avatar of war or something equally horrifying fun to fight.

Grunhill

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27650 on: January 27, 2016, 08:02:45 pm »

Solid Light Matter Generator.  I was gonna integrate it into an armorless variant alongside a beefed up Solid Light Protection Field and melee-battlesuit style mobility thrusters.  Essentially, unc people would get a superfast assaultsuit which regenerates its armor (though the armor would be weaker overall).  The automated protection field also justifies why it's a melee variant; the SLPF interferes with ranged weapons.
You're the tinkermaster now. Just send this to the council and you're done. Maurice is in the council, right?

Also, if you mean solid light generators, the ones that use Uncon, then I see no problem with using ranged weapons. Assuming the solid light is segmented and can thus bend, you can grab a weapon with the solid light hand. If you mean those solid light protection fields, then those will only have a problem when moving at high speeds or otherwise doing weird stuff, so maybe not the best for a high speed melee fighter that also uses ranged weapons, but not impossible to have, assuming they stand still to fire. I'm asking because you used both names there.

Also also, that battlesuit will have a very weird weakness against darkness. Heh. It will be a little battlesuit that's afraid of the dark. Call it some name fit for a little girl and it will be perfect for Faith.

Also also also, make a sandman battlesuit (battlesuit that uses abyss sand) and you'll have the perfect poetic counter for it. Dark shadowy blobby slowly regenerating darkness that forms robust constructs with eerie noises against hard angular quickly regenerating but softer light. One needs sound, the other needs light. Trap the sand in a light bubble, it receives no sound. Trap the light in a sand bubble, it receives no light. Too bad abyss sand doesn't work as well in space.

I think the light "matter" could transport sound. That would lessen the space/vacum problem.
Now is the light necessity for the SMLG... and the fact that the sand is not reusable.

Just imagined a character with the power to control both of them, make all necessary forms and usages.
An expert that uses both light and darkness to destroy his enemies, making all kinds of traps.

OH MY. ... Now I wanted that the Sandbag would be Uncon or the SLMG would be Exo.


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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

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Toaster

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27651 on: January 27, 2016, 09:24:10 pm »

Can we add incendiary ammo to the gunship?  Because everyone loves napalm strikes.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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MidnightJaguar

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27652 on: January 27, 2016, 09:36:13 pm »

I love the smell of neotherm in the morning.
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kj1225

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27653 on: January 27, 2016, 09:39:18 pm »

I love the smell of neotherm in the morning.
Nah, you want Namite, it's a touch less destructive for when looting time comes...

Speaking of, can we have people on ropes just looting things as we go along?
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27654 on: January 27, 2016, 10:11:07 pm »

"That's it. Evacuate slowly and calmly. You have plenty of time. And make sure to bring all your belongings too. Especially those that are very valuable. Don't worry about where you'll put then. You will hand them overt to a qualified ARM officer for safekeeping."

Really though, stealing from refugees seems like a new low. What's next, taking pocket change from beggars? Stealing canes from the blind? Stealing babies from candies?

IronyOwl

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27655 on: January 27, 2016, 10:35:35 pm »

New low? HMRC's been massacring civilians since before the UWM collapsed alongside the fabric of reality!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27656 on: January 27, 2016, 10:48:17 pm »

I still feel upset about bloody Sambo beating me to murdering that old guy, way back in what was probably Jobasio's first mission. :-\
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27657 on: January 27, 2016, 11:07:57 pm »

New low? HMRC's been massacring civilians since before the UWM collapsed alongside the fabric of reality!
Yeeah, but it's like... too easy. Besides, what could they possibly have that you'd want? Unless you're just looting them on principle. Or finding something loot-worthy is the challenge. Some sort of loot scavenger hunt.

kj1225

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27658 on: January 27, 2016, 11:11:35 pm »

New low? HMRC's been massacring civilians since before the UWM collapsed alongside the fabric of reality!
Yeeah, but it's like... too easy. Besides, what could they possibly have that you'd want? Unless you're just looting them on principle. Or finding something loot-worthy is the challenge. Some sort of loot scavenger hunt.
I'm gonna take things that they can't replace, like family photos or heirlooms.
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piecewise

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27659 on: January 27, 2016, 11:41:29 pm »

New low? HMRC's been massacring civilians since before the UWM collapsed alongside the fabric of reality!
Yeeah, but it's like... too easy. Besides, what could they possibly have that you'd want? Unless you're just looting them on principle. Or finding something loot-worthy is the challenge. Some sort of loot scavenger hunt.
Somewhere in the dark recesses of the ship, Auron is bouncing up and down, giddy with anticipation.
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