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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2526492 times)

IronyOwl

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27630 on: January 27, 2016, 04:20:59 pm »

Make sure you get a Heavy Blade from the melee battlesuit to go with it.

Quote from: AM, re Melee Battlesuits
"I've seen them in use a few times. They're absurdly dangerous up close, even against other battlesuits. The UWM used ones with segmented mono-atomic claymores to help put down the Red Moon Rebellions."

"The "Heavy blade" is apparently a sword, around 6 foot long, better described as a sharpened I-beam; a massive blade whose shear weight, when wielded by the mechanical strength of the suit, can cleave and crush nearly anything, even other suits."

And that's without berserker mode.
I dunno if I actually wanna go full robot overlord. Maybe the smaller ones. On the other hand, giant berserking robot overlord.

Those mono-atomic claymores sound pretty rough, too.
Yeah. The only issue I have with them is that they don't really benefit from high strength, which berserking robot overlord Faith should have in abundance.

We never migrated any melee variant over, though I was going to make one using the SLMG.  A mobility assaultsuit plus a bought sword of some kind is a close substitute, though.  2x battlesuit strength, plus agile flight and streamlined armor.

Faith should probably avoid the forceblades though.  She'd likely shatter them and disarm herself in short order.
That sounds really cool. And yeah, I noticed that unfortunate wrinkle.
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Maegil

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27631 on: January 27, 2016, 04:28:55 pm »

So, anyone have ideas on whether Trier is actually dead or not?
"Wait for it."

Anyway, whatever happens he deserved to be dead; who in their right mind would inject themselves with an unmarked syringe on a mad scientist's corpse-filled lab without taking any trouble to try and identify the stuff first?
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Empiricist

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27632 on: January 27, 2016, 04:30:07 pm »

Half of the ARM.
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MidnightJaguar

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27633 on: January 27, 2016, 04:33:06 pm »

So, anyone have ideas on whether Trier is actually dead or not?
"Wait for it."

Anyway, whatever happens he deserved to be dead; who in their right mind would inject themselves with an unmarked syringe on a mad scientist's corpse-filled lab without taking any trouble to try and identify the stuff first?

His reasoning was that since the the very tram they took to get here seemed to bend time and space he probably wouldn't have recognized the substance anyway.  But, yeah, it was not the best idea.
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IronyOwl

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27634 on: January 27, 2016, 04:40:58 pm »

Oh wait, we don't even have full-sized robot overlords any more, do we? All this seven foot tall eye-studded foolery.

I wonder if I could still get and wield a Heavy Blade with one.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27635 on: January 27, 2016, 04:54:29 pm »

So, now that the gunship will be used, anyone got an idea for a fitting name (beyond the current 'high altitude gunship' descriptor)? I have a few vague ideas, but I'm curious if anyone might have some that're better.

Quote
...What am I saying? Sure, we'll take it. I think we'll name it Eustace. Yes, Eustace will be a valuable addition to our happy (and murderous!) little family.
Done. Don't forget about it!

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But Abigail and 4/Pneuma of team 2 currently don't have any guns, though they do have the pw-provided grenades and electrosticks.  I think we would be pleased to have them, if no one else wants them or needs them more.
Edit: oh, um, actually Abigail is at -1 con, so just 1 gun then I guess.
Laser rifle ok? Only has about 50s left, but still, a gun's a gun, right?


Also people, I've added the gunship vouchers to each team's nominal team leader, you can decide among yourselves how exactly these will be used/who authorizes strikes. If said people don't wanna be in charge of these, just give them to someone else then. Some info here: http://einsteinianroulette.wikia.com/wiki/High_Altitude_Gunship
Didn't give any to team 7 since they'll be spending most time indoors anyway.

Finally, I added the sod teams to the team rosters. Dunno where else to put them for the moment honestly, wiki gnomes can put them somewhere else if they know a better spot.
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Nunzillor

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27636 on: January 27, 2016, 04:58:28 pm »

Sure, laser rifle is fine.
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IronyOwl

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27637 on: January 27, 2016, 05:03:20 pm »

So, now that the gunship will be used, anyone got an idea for a fitting name (beyond the current 'high altitude gunship' descriptor)? I have a few vague ideas, but I'm curious if anyone might have some that're better.
Fist of Steve
Skylance
Babylon
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27638 on: January 27, 2016, 05:05:33 pm »

Also, anyone who wants to take the AWaCCP for the mission? Should ensure we always have radio contact between all the teams (even though the shuttles should also ensure that, but w/ever).
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Einsteinian Roulette Wiki
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Fucking hell, you guys are worse than the demons.

NAV

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27639 on: January 27, 2016, 05:07:45 pm »

nothing here
« Last Edit: January 27, 2016, 05:10:04 pm by NAV »
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Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27640 on: January 27, 2016, 05:20:53 pm »

So, now that the gunship will be used, anyone got an idea for a fitting name (beyond the current 'high altitude gunship' descriptor)? I have a few vague ideas, but I'm curious if anyone might have some that're better.
Fist of Steve
Skylance
Babylon
Miyamoto's Glare
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Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27641 on: January 27, 2016, 05:29:07 pm »

"Can Into Space"

What's an AWaCCP and who came up with the acronym?
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Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27642 on: January 27, 2016, 05:30:48 pm »

It's a big damn powerful radio and AM made it.
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Comrade P.

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27643 on: January 27, 2016, 05:59:04 pm »

So, now that the gunship will be used, anyone got an idea for a fitting name (beyond the current 'high altitude gunship' descriptor)? I have a few vague ideas, but I'm curious if anyone might have some that're better.
Fist of Steve
Skylance
Babylon

Unchained Prisoner
« Last Edit: January 27, 2016, 06:01:17 pm by Comrade P. »
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #27644 on: January 27, 2016, 06:01:06 pm »

Solid Light Matter Generator.  I was gonna integrate it into an armorless variant alongside a beefed up Solid Light Protection Field and melee-battlesuit style mobility thrusters.  Essentially, unc people would get a superfast assaultsuit which regenerates its armor (though the armor would be weaker overall).  The automated protection field also justifies why it's a melee variant; the SLPF interferes with ranged weapons.
You're the tinkermaster now. Just send this to the council and you're done. Maurice is in the council, right?

Also, if you mean solid light generators, the ones that use Uncon, then I see no problem with using ranged weapons. Assuming the solid light is segmented and can thus bend, you can grab a weapon with the solid light hand. If you mean those solid light protection fields, then those will only have a problem when moving at high speeds or otherwise doing weird stuff, so maybe not the best for a high speed melee fighter that also uses ranged weapons, but not impossible to have, assuming they stand still to fire. I'm asking because you used both names there.

Also also, that battlesuit will have a very weird weakness against darkness. Heh. It will be a little battlesuit that's afraid of the dark. Call it some name fit for a little girl and it will be perfect for Faith.

Also also also, make a sandman battlesuit (battlesuit that uses abyss sand) and you'll have the perfect poetic counter for it. Dark shadowy blobby slowly regenerating darkness that forms robust constructs with eerie noises against hard angular quickly regenerating but softer light. One needs sound, the other needs light. Trap the sand in a light bubble, it receives no sound. Trap the light in a sand bubble, it receives no light. Too bad abyss sand doesn't work as well in space.
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