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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2485407 times)

Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25290 on: December 05, 2015, 07:57:27 pm »

That might have been the case, or it might've been PW going 'huh yknow what I can use this to fuck with them especially after he dodged all that shrapnel by not moving at all.'
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Grunhill

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25291 on: December 05, 2015, 08:02:43 pm »

Oh my.... So much to catch up with.... it's gonna take a while.... hahahahah


 :o :o :o :o :o


I see the ER world keeps growing....
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Nunzillor

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25292 on: December 05, 2015, 08:06:30 pm »

Hey it's arbiter guy!  You're gonna want to respec first: http://www.bay12forums.com/smf/index.php?topic=149606.0
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Grunhill

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25293 on: December 05, 2015, 08:08:01 pm »

Man.... i have to do a lot of things first... I was working on that when i had to change city.... Just now I got time to go back and see how it was....
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Kedly

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25294 on: December 05, 2015, 08:10:00 pm »

Here ya go!
I want a brainworm gun! That has some evil cha uses!

Brainworm Gun, Weevil Gun, Pocket Dimension, and Golden Bauble are now on my shopping list... I might want more mind before I get the bauble though
« Last Edit: December 05, 2015, 08:20:01 pm by Kedly »
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
The fedora guy has potentially lethal amounts of swag :v

Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25295 on: December 05, 2015, 08:15:07 pm »

Aw yes I'm ready for some cyborg ninja action.
Baby.
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25296 on: December 05, 2015, 08:20:12 pm »

RENEN BACK

YAAAAAAAAY

Basically recap of - oh wait you were here when ARM was created.

So!

Maurice wore revealing clothing when walking near an eldritch abomination named the Lurker in the Angles while in an anomaly. This lured it into our reality and it's currently busily fucking anything to do with Orgin tech, which translates to pretty much anything amps and manips-wise. This has fucked over the UWM way more than it has us, but it's also hastened the breaking of the universe so we're in the process of looking for a non-fucked universe to inhabit.

Xan died a few more times and is now basically a walking sea anemone made of arms and robotic organs. He is now best medic in entire ARM, barring perhaps Maurice, who's survival chances are low, and he's calling himself Vanessa now.

Prepare for fuckery.
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Kedly

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25297 on: December 05, 2015, 08:39:57 pm »

"As for the 'Volunteers' for the first human test phase of our plan, are we pulling those from our test subject pool?"

Most of the 'volunteers' you picked up in the last phase of your mission could be easily convinced that the world is ending and you're working to find a safe place to resettle, which would make it possible to make committed explorers out of the young and unattached, or the fathers, uncles, etc. Set up a whole schtick kinda like the HMRC, with obviously different premises, wake up good prospects in small groups, bring them onside, set up a training regimen to get them prepared, you're running a BLOPS mission with all (well, most...) of heph ready to support you, and the guys aren't player characters, meaning you don't have to treat them like dirt :D!

I sort of have the intention of slowly converting our staff to ARM operatives, but I want to test the waters for that before I go there. Do it slowly. The results of my next action hopefully will reveal some of the employee's feelings
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The fedora guy has potentially lethal amounts of swag :v

Ozarck

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25298 on: December 05, 2015, 10:58:01 pm »

@syvarris
To be fair, I still maintain that 'Fate' stat is useless. Piecewise has hinted at it being used to 'avoid death', but so far (to my knowledge) he has not definitely postulated that it is actually used for that; he did, on the other hand 'joke' in the very beginning about it being a stat made solely to fuck with us, and so far has maintained that 'mysteriously unstated' attitude towards Fate stat.

But my main, point, of course, is the event of Mesk's death. It is something that should make to textbooks on the game usage of various stats and skills, as it showed that even a Master of Fate (I am not joking, Mesk had +4 in Fate) can not escape imminent death - which could be avoidable, had he mere +1 in End.
Since that day, I have completely lost my faith in the Fate stat.

Of course, it might be that it works like this: [Fate] to avoid being hit - [Dex] to dodge the hit - [End] to tough out the hit; then it means that Fate might have some use, but Dex is still more important. So, well, as long as you have at least +1 in End (better yet maybe +2, but I doubt that Piecewise's 'common sense' minds that threshold, or any higher - probably only +0/+1 one for very specific cases) you might survive some imminently deadly things. And Fate won't save you from anything Dex couldn't save you from; and that's exactly the kind of situation armor is designed for (and, wisely, Steve Saint has so far been a proponent of ever more thick/protective armor).

In short, -1 in Fate is manageable, and if you feel inadequate, it can still be upgraded with next level-up. +1 in End is semi-mandatory, on the other hand - at least for a character as cautious as Steve (Saint).
Elt me get this straight. You lost all faith in Fate as a useful stat because Mesk failed to survive a multinuke explosion at pointblank range, triggered by the team doing exactly opposite of what three teammates' intuition rolls all demanded they do in order to survive? A multinuke explosion, mind you, which should have been, in the GM's own words "a rocks fall, everybody dies" situation to begin with? Fate,as it was described to me, was essentially one of those things where incoming violence, which had a chance of hitting any of the teammates, wouold be less likely to hit one than another. Explosions don't work like that. Your case study is invalid. Completely invalid.

Also note that most of the team survived on GM kindness, and mesk might have also has not PW made end the prerequisite, verbally, on his Let's play, before looking at everyone's stats. Had he said fate was the prerequisite, Mesk would of course have lived, or at least have gotten a roll. So really, neither endurance nor fate is as much use as GM's softheartedness.

Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25299 on: December 05, 2015, 11:12:24 pm »

And not even +4 Fate will save you from your allies.
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Unholy_Pariah

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25300 on: December 05, 2015, 11:48:03 pm »

I cant wait for the mewing fleshball.

Fleshball + spider + attractive bauble = instant riot action.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

NJW2000

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25301 on: December 06, 2015, 05:28:49 am »

More respeccing! There's a union now, and even though people don't talk about it much, it's really important, trust me!
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Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25302 on: December 06, 2015, 06:01:40 am »

@tesla saber: now that we've cleared out it indeed used automanips to work, but that we could make it work without those (meaning they'd be more reliable again), perhaps we should start design the 2.0 version that doesn't require automanips? We could discuss the various possibilities in the tinker thread if people wanna keep arguing help brainstorm on that.

@Fate: I kinda think it could've been funny to have fate be a stat that's visible, but without people being able to actually spend points on it, and pw just bringing it up or down according to vague rules he alone knows (and pretends to follow).

Quote
Plot twist: Fate is a spelling mistake. Piecewise intended to write Faith, but he made a mistake and just rolled with it. The stat actually measures the deliciousness of your pants.
Maybe we should add a tag in the wiki that gives an estimate of how delicious an inmate is, next to the desirability of their pants. And what kind of wine goes along best. Hmm. A strong red for brawler characters? A more subtle white or rosé for brainy types? Requires testing.

More respeccing! There's a union now, and even though people don't talk about it much, it's really important, trust me!

That's right! It's a very convenient way of having the disposable lemmings tag themselves for being in the Darwin award shortlist. Now we don't even need missions for that anymore.
« Last Edit: December 06, 2015, 06:05:28 am by Radio Controlled »
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Execute/Dumbo.exe

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25303 on: December 06, 2015, 06:43:30 am »

To be fair, at this point there are a lot of ways to get shortlisted for that stuff, I mean, specialise in amps or manips, bing! Assume, in any way, that ER follows the rules of ROG storytelling (The ancient myth is always right, big traps are never put in places where there won't be anything useful)? Ding! Assume that your pathetic newbie skills can contribute to the situation in a way that won't ultimatly result in your untimely death? Double ding! Have a -2 in any of the major skills (or for that matter, any skill at all)? Ding ding ding! Use a bloded action as replacement for convincing people? ULTRA DING!
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

syvarris

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25304 on: December 06, 2015, 01:46:30 pm »

Quote
specialise in amps or manips, bing!
>Jim, Miyamoto, Pancaek

Quote
Assume that your pathetic newbie skills can contribute to the situation in a way that won't ultimatly result in your untimely death? Double ding!
>Milno, Miyamoto, Flint, entirety of M23

Quote
Have a -2 in any of the major skills (or for that matter, any skill at all)? Ding ding ding!
>Pancaek, Miyamoto, Dubley, Lyra

Holy shit, thanks for the warning!  Miya nearly had me tricked into thinking he was an extremely competent and valuable teammate, but he's actually our most disposable lemming ever.
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