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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2485882 times)

Pancaek

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23325 on: October 10, 2015, 03:31:54 pm »

Well, not ALL of us.
Someone has to stand at the other end of it.

You see, it won't be us who stand in the other end of it, it will be them. Clearly there is us and there is them.
All are equal in the eyes of the BRRRRRRRRRT
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AbstractTraitorHero

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23326 on: October 10, 2015, 03:37:29 pm »

If that happens then all amp users are gonna be in some trouble Abigail would have to be a medic until she got enough conventional  to use a gun so Amps and exotic weapons are awsome!
« Last Edit: October 10, 2015, 04:02:23 pm by AbstractTraitorHero »
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23327 on: October 10, 2015, 04:11:52 pm »

Crossing my fingers that mission 21 fails and removes amps and synthflesh from the equation.
Hopefully not yet I still need to do something involving amps.
Well technically there's that alternative but ...
hmm. I could handle amps being gone I think. I wouldn't prefer it, but I'd be able to adapt since the amp part of my plan got grafted on later.
Let's see how this goes...
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TheBiggerFish

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23328 on: October 10, 2015, 04:17:47 pm »

If the Kinetic Amplifier is a Space Magic Thing, Mycroft will be rather annoyed because he figured out a perpetual motion machine that actually works, to have it snatched from under him, but other than that, he's not even spent anything.
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Pancaek

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23329 on: October 10, 2015, 04:19:16 pm »

I'd be fine with amps and synthflesh being gone, I think. I'd just hate to lose Pan. The thing I'd have most difficulty with in making a new character is actually forming relations again. With Pan at least I'm at the point where I got to be team leader though that didn't really work out great and some people trust him.

Also, does anyone know what is rolled when you throw a grenade?
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Twinwolf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23330 on: October 10, 2015, 04:20:11 pm »

I think it's Uncommon?
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Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23331 on: October 10, 2015, 04:20:35 pm »

The great explosives conundrum continues.
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Harry Baldman

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23332 on: October 10, 2015, 04:23:16 pm »

If the Kinetic Amplifier is a Space Magic Thing, Mycroft will be rather annoyed because he figured out a perpetual motion machine that actually works, to have it snatched from under him, but other than that, he's not even spent anything.

I'm pretty sure at least one person's thought of a kinamp-based perpetual motion machine. They don't work if I recall correctly.

However, a car-sized automanipulator powers itself, so it's just as good for most applications.
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23333 on: October 10, 2015, 04:26:24 pm »

... and it'll let Xan shall look to the heavens, thanking goodness that somebody did him a solid by removing all his space magic in a timely fashion. He shall then become the most developed character in ER, his deadly prophesied arc concluding with the universe as we know it.
Ah, if only.
...actually this could be a thing that would happen depending on ... whether something something something. Hopefully not.
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TheBiggerFish

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23334 on: October 10, 2015, 04:29:31 pm »

If the Kinetic Amplifier is a Space Magic Thing, Mycroft will be rather annoyed because he figured out a perpetual motion machine that actually works, to have it snatched from under him, but other than that, he's not even spent anything.

I'm pretty sure at least one person's thought of a kinamp-based perpetual motion machine. They don't work if I recall correctly.

However, a car-sized automanipulator powers itself, so it's just as good for most applications.
I'm currently trying to figure out how to get around the exponential force increase.  Maybe if...Hmm.  That makes sense.  Only put it in circuit if the RPM is low enough...

Automanip is dead, if M21?

Also, what is with "removes synthflesh" as a failure thing?
Do we need Space Magic for it or something?
« Last Edit: October 10, 2015, 04:31:11 pm by TheBiggerFish »
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AkumaKasai

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23335 on: October 10, 2015, 04:40:09 pm »

If the Kinetic Amplifier is a Space Magic Thing, Mycroft will be rather annoyed because he figured out a perpetual motion machine that actually works, to have it snatched from under him, but other than that, he's not even spent anything.

I'm pretty sure at least one person's thought of a kinamp-based perpetual motion machine. They don't work if I recall correctly.

However, a car-sized automanipulator powers itself, so it's just as good for most applications.
I'm currently trying to figure out how to get around the exponential force increase.  Maybe if...Hmm.  That makes sense.  Only put it in circuit if the RPM is low enough...

Automanip is dead, if M21?

Also, what is with "removes synthflesh" as a failure thing?
Do we need Space Magic for it or something?
It contains/is space-magic. It also has its own intelligence, and violates physics, if you have enough of it.
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Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23336 on: October 10, 2015, 04:43:54 pm »

Grenades use dex if you throw them and con if you stick 'em in a brisant
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Nunzillor

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23337 on: October 10, 2015, 04:46:21 pm »

Hmm, okay.  I always thought they were unconventional.  That may affect the viability of my build...
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Pancaek

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23338 on: October 10, 2015, 04:48:50 pm »

We should really get PW to go on record on how 'nades work. Because it would suck to have a character with really good dex suddenly throw a grenade at his own feet because he had to roll uncon.
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Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #23339 on: October 10, 2015, 04:54:45 pm »

We should really get PW to go on record on how 'nades work. Because it would suck to have a character with really good dex suddenly throw a grenade at his own feet because he had to roll uncon.

They're probbably uncon if you try to Ullapool Caber with 'em
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