I am thoroughly dissatisfied with the results and handling of this event.
the whole explosion thing is meant to take place in response to my shanking him.
where were the initiative rolls?
where was my knife throw?
or even my shank roll if you ignore my updated action?
where were the opposed combat rolls?
I dont mind being tempdeath exploded fairly, but giving doom arms the instawin is highly unfair.
especially to comrades character.
I'm going to agree with Unholy here. I agree with all of his logic, and also it would be helpful to know how the intent to destroy a knife via a touch ability turned into telsa the room.
Not that I'm complaining about the ability to force end rolls on everyone in the room, I'd just like a bit more control over it and also for it to not come off as an instawin button, because that's not fun for anyone.
The lack of description is because I was working on the turn in the last 10 minutes before I had to go to class. I'll take responsibility for that. However, the reason why I didn't give you actions is because the doom arms are already going. The rolls happened the turn before that. The doom arms effect isn't the sort of thing you can just run away from or stab through. I mean, the discharges are moving at 224,000 mph. Thats almost 300 times the speed of sound. You ain't outrunning it, you ain't dodging it.
Secondly, the doom arms throwing shit around isn't a conscious action. them NOT throwing shit around is the conscious action. We kind of abstract this a lot of the time, so it's understandable, but the idea here is that he is keeping them in place via mental ability. He "uses" it by letting it leak out a bit. It's essentially an inverse Amp; the less mental effort you put in, the more powerful it is, and if you completely let go, you'll get an overload.
So the second he tried to do something with them and fucked up (Rolled very poorly) His arms went off like electric grenades. And unfortunately there were no powerful amp users with good intuition in the room who managed to see it coming and pull a Pancaek. So thats why you guys didn't do your actions in that room. Because you had no time to do them.
As per why I skipped the shank command in the original action, two reasons.
1. Because I do turns in order and he had already started the electric hoedown before I got to you
2. If you stab him, there is a chance that he will die. If he dies, even temporarily, his arms are no longer restrained. If they are not restrained we have an AMP. OVERLOAD. LEVEL. INCIDENT. on our hands. In the middle of the ship. In a room of people. Now the ship will probably survive. There's a reason we Keep the AM around; she's good about preventing those kind of accidents from going too far. But you and everyone else in the room would be PERMADEAD. And I'm trying to get a mission started here; so as much as I would kinda like to murder 10 people in a horrible pizza argument gone reality break, I opted for the option that lets us get a mission started sooner rather than 2 weeks from now.
I understand the frustration because you guys don't know this, you can't see it from my perspective and understand why or how something is happening. But It's one of those situations where, even if I played out every action of the turn before, including the stabbing, I don't think it would have greatly effected anything. At least not positively. I'm sorry it wasn't well explained.