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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2550179 times)

Execute/Dumbo.exe

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21810 on: September 05, 2015, 05:14:25 am »

Well, technically PW's but the point still stands.
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21811 on: September 05, 2015, 05:28:43 am »

I don't think we could've pulled off a win against the AoP without Green Storm - it was on its way mulching through deep team and would've started upwards toward shallow team once it was done. Note how even perfect efficient steve-controlled people only tried to restrain and occupy it long enough for Tek to suicide.

Hell, we barely beat the amp specialist guy back on Heph, and that was only really because Stacy accidentally hit Jim's angry button.
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Harry Baldman

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21812 on: September 05, 2015, 05:45:43 am »

What adwarf is getting at is that ARM is retaining the HMRC's model of "send in the clowns, expect heavy casualties, luckily everyone's expendable" largely out of tradition. And getting better results out of ARM operatives thus far has mostly been limited to impotent bitching on the superiors' part, since if they did anything more invasive certain people would be up in arms about it, as they unfailingly have been thus far.

The problem is, the camaraderie between incompetent yobs collapses when some of those incompetent yobs become commanders with actual power on their hands. A good commander is always an NPC, because them we can hate with ease and comfort, so they have free reign to fuck with us however they want. Trouble is, Steve isn't the commander anymore, he's a new age peace-and-love enlightened overgod of freedom who gives zero shits, ostensibly on account of having more important things to do, about our progress or fate beyond the occasional digi-shrug, to the point where it's players acting as mission control in several cases.

So we're in the problematic situation where the HMRC model has ceased to make any logical sense, the clowns are running the circus and reform is passed through ultimately approval-driven, soft-hearted players rather than an iron-fisted NPC of selfish intentions thriving on hatred and loathing, as it should be in any piece of military gaming.

Of course, it'd be lovely if the players in charge could learn to thrive on hatred and loathing as well, and if the other players were to unspokenly accept that this is the case and put all of their best hatred and loathing into their IC interactions rather than spewing it on an OOC thread where it makes a terrible mess. Then we'd be on track for a healthy player dynamic!

Oh, and rescind the whole "voluntary" part of ARM service, on account of each and every newbie knowing at the very least what standard ARM equipment is and how it generally works, who Steve is and the loose specifics of ARM's command structure (including the badger-man openly recruiting people for "black ops"), thus making them a little too well-informed to allow to wander off wherever. The permission to leave adds nothing and takes away quite a bit from the experience, I find.
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Urist McCoder

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21813 on: September 05, 2015, 06:19:10 am »

To me it seems like it is amazing that green storm hasn't happened before, it seems like this would happen more often with more collateral damage.
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Lenglon

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21814 on: September 05, 2015, 06:32:16 am »

To me it seems like it is amazing that green storm hasn't happened before, it seems like this would happen more often with more collateral damage.
Green Storm didn't use to be part of the game. It's new.
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Pancaek

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21815 on: September 05, 2015, 06:38:00 am »

I went skimmed over M22 and what happened there. For what it's worth, I think command initiating green storm was exactly the right thing to do. One permadeath against an arbiter of peace is pretty okay K/D ratio.
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Ozarck

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I know I should stop posting on this topic, but ...
« Reply #21816 on: September 05, 2015, 06:54:54 am »

A little history:

Problem with the Avatar of Steve idea:

1) Unless there was some sort of announcement, Lars has no IC knowledge of it
2) I don't know what kind of shape Lars is even in

That said, he'd be totally down with the idea if there was no better option.

Miya knows.

I think Steve's remote control chip was installed in everyone's brain at some point of time. Sounds like you would know if something like that happened.

Not really, it's supposed to be a secret for the regular trooper iirc.

Also, go back about our more pages, and note that PW himself suggested the Avatar of Steve idea.
Also, a minor point: in M22, Miya left Lyra out of the Green Storm request. She was included by Steve, who was aware she was still functional (which, apparently, Miya wasn't).

Lenglon

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21817 on: September 05, 2015, 06:58:14 am »

Lyra wasn't either, for what it's worth. and RC did edit Lyra into the list after he'd thought on it, so she was supposed to be included.

and I do admit, there's a pretty darn good argument for why Green Storm needed to be activated when it was. I'm just being butthurt about it. It still seems anti-game to have it in there though.
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Nikitian

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21818 on: September 05, 2015, 07:18:25 am »

The big problem for me, all other things aside, is that Green Storm makes sense from in-game point of view. If anything, it really takes off that mask of "new age peace-and-love enlightened overgod of freedom who gives zero shits" (thanks for wonderful comparison, Harry!) from Steve, and shows the core of his self - uncompromising, results-driven, merciless AI that will sacrifice anything and anyone for the victory, as long as it tallies as net benefit. It has to exist in some way.

Perhaps it could go down to GM-player interaction in some way? Such as PW sending pm with actions of Steve to the player and/or giving the character one-two chances in 216 (d6,d6,d6) to resist it (which is better than nothing, right? that's what I always prefer to hard and fast "rocks fall, X dies" without any rolls given). It would detract the narrative punch of Green Storm, I guess, but might still preserve it to some point while giving the character some freedom Lenglon is asking for (or, at least, the illusion of said freedom, which is still better than nothing). This would have to be fine-tuned of course...
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Empiricist

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21819 on: September 05, 2015, 07:34:20 am »

Now, please note that my opinions on this matter are heavily biased, after all, I was working on Thoughtspheres which shares some of the same tradeoffs as the Green Storm system (though less powerful, less imaginative, limited to a single-unit, but can be activated at basically any time for any length). The way I see it, from a purely IC perspective, would there be any reason at all to oppose it's usage?

You're fucked. You're in a hellhole in the middle of godknowswhere, facing godknowswhat. You've got one shot. One chance to sway your fate. One opportunity to escape as an eternity of oblivion tries to crush you within its ravenous maw.

Friends. Foes. Comrades. Strangers. Their lives are all at stake.

What are you going to do? Do you trust yourself that much? Are you really going to decline a means to tip the scales that little bit further in survival, if not your own, then that of your squad for the pettiest of reasons? For what? Pride? The delusion that you have any control over your own fate when the universe is falling apart around you at the seams? A mild dislike of losing control over your body? You don't have the time to think it out. You don't have the time to weigh your options. It's practically pure instinct at this point. What reason could you possibly have to refuse?
« Last Edit: September 05, 2015, 07:36:05 am by Empiricist »
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Lenglon

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21820 on: September 05, 2015, 07:51:02 am »

What (IC) reason could you possibly have to refuse?
The same desire to remain yourself that is critical to defending against mindfuck?

also, this isn't anywhere near as big of an issue IC. it's an OOC problem. it removes the player from the equation and steals their character from them. IC it's perfectly reasonable for Steve to do, and for Miya to order. It's bad however, for Radio Controlled to order, and Piecewise to do.
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Empiricist

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21821 on: September 05, 2015, 08:08:32 am »

What (IC) reason could you possibly have to refuse?
The same desire to remain yourself that is critical to defending against mindfuck?
Except in this case the person should have been alerted to what is about to happen and know not to try and stop it.

also, this isn't anywhere near as big of an issue IC. it's an OOC problem. it removes the player from the equation and steals their character from them
Personally, I see the power of it as more of a problem than removing players from the equation and the lack of protocol. There is no IC reason to allow people to maintain even partial control of themselves, and since we as players only control that character, if they are not in control, neither are we. Our influence exists through how we place our characters and what we do right before it is activated. It's like shooting a gun, we get to aim it, we get to pull the trigger, but the bullet obeys the GM. And I don't see much of a difference between the two.

After all, suppose instead, we had some kind of new piece of space-magic. Suppose it's emergency-use only. When it gets activated, everything in the area may have their positions and states altered. It's basically a reality-scrambling bomb that improves the circumstances but at a cost that is hard to predict and which there is limited control over. It is possible to direct it to some degree by positioning a character and making preparations. That does not rob anyone of control over their character. All it does is move things, and cause state alterations, it's just space magic. Except, that would also be functionally identical to Green Storm. All that changes is the IC perspective, and as agreed on, there is no real issue with what the IC perspective is.

The issue I see however, is that it isn't entirely clear what the requirements and cost of this are. How fucked does one need to be to be eligible? What are the drawbacks to it's usage beyond the lack of control over its results? Is it possible to get a warning ahead of time that if the situation deteriorates further, it will be activated, therefore giving everyone a chance to position themselves and thus for players to indirectly influence the results?
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Lenglon

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21822 on: September 05, 2015, 08:13:53 am »

the retcon bomb would be offensive in its own right for being a retcon bomb.
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Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21823 on: September 05, 2015, 08:14:52 am »

Oh dang, so many posts, don't think I can respond to everything. I'll see where I get.


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Out of time, might be able to continue later. Maybe.
« Last Edit: September 05, 2015, 08:16:23 am by Radio Controlled »
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Empiricist

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #21824 on: September 05, 2015, 08:18:35 am »

Perhaps we could ask pw to include a less super-important and serious mission (eg eater of cold or arctic exploration vs. diplo mission or Heabi assault) more often so people who don't like the tighter control still have an option.
Considering what happened during the Eater of Cold and Arctic Box-Opening missions, Devastator will probably be appeased as well with perma-deaths :P
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