When only one remains, he's going to have a load of tokens, a powerful and strong body, 9 missions' worth of stats and 10 skills per levelup. He'd be one of the most powerful players in game and could quickly become even more powerful, especially if they get something like IVAN treatment and good BS-grade armour (which they could probably mount on their skin).
And more importantly, he's going to have nobody to tell him what to do, nobody to fight for control. He'll be free.
Yes, but that's less *interesting*. And seriously, PW gave them the tools to be independent in an very interesting way, and they've pretty much ignored them. Not that I can really blame them
Mostly I doubt they're going to keep that juicy doubled levelup if they continue shearing off parts, and knowing PW he has other ways setup to punish them for it as well
(( The token count is also... debatable. We need to hash out with PW how the inheritance system works, cause it honestly throws a wrench into a lot of things, and especially the state of Cthunkan's inventory. Namely, how explicitly do we have to lay things out for it? For example, I *assume* that all my tokens are in the trunk, because my character has no reason to carry them around for multiple reasons. I've never said this IC, it isn't spelled out on my sheet particularly well, (the only indication is that it isn't included in mission inventories) but it's always been my view of it. Do my tokens, therefore, always go to my next character, no matter how my current one dies? (so long as I choose to take them)
There are many more examples, but since you brought up Cthunkan's high token count, I felt the need to point out that he may not have *any* tokens. And that's before you include Milno's threat that it pay for Thaddeus' debt
))