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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2550871 times)

swordsmith04

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20235 on: July 15, 2015, 03:45:12 pm »

Actually, all three sharksuits were damaged on that mission. Ulrich was bisected, and the other guy lost an arm. The neutered sharkmist only eats organic material that comes into contact with the damaged area, and only to restore itself to its original non-damaged shape. The undamaged area won't absorb anything.

Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20236 on: July 15, 2015, 03:49:28 pm »

Combined with the excellent efficiency of sharkmist and the thinness of the sharksuit, it's like, a pound of fat re-used, no biggy.
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Nikitian

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20237 on: July 15, 2015, 03:49:59 pm »

You're kinda pushing past the limits of "agree to disagree" there, friendo.

And it doesn't eat you yet. Then you walk through a cloud of pot smoke, your armor gets the munchies, and you're gonna get nommed on like some ER-brand Doritos. I won't fall for it!
Alas, my Machiavellian plot has been foiled! Woe is me!

(Sorry, I won't push it further. I hoped that to be sort of funny enough without much real pushing.)

@Kri I know, and I just gave up on realistic vacuum exposure in ER. ER has cinematic explosive decompression, ostensibly that's how Piecewise want it, so that's it. MCP creation was the best Pyro could convince him on this matter.

Not really? I think PW has usually played the decompression decently true, though I may misunderstand what you mean by 'explosive decompression' in this context.

We've very rarely had someone just get their suit punctured, especially if they weren't in a MKII+. If they were in a MKII+, the iris worked. Depending on damage, they severed or sealed the limb, and things went on as normal. If they're in a MKI, they asphyxiate if it isn't a small hole, and with this game it's *rarely* a small hole. And usually has a gaping wound behind it, which removes the skin as a useful pressure barrier.

We've also had surprisingly few missions in vacuum. Other hostile environments, yeah, but not vacuum. 1-3 and 19 are the only ones that immediately come to mind, and I'm not sure about 2. Discounting 8's brief trip to space.
I might be wrong, you might be right, or Piecewise might have had fewer chances to show how decompression works lately (on Mk I suits, I mean). Oh well, I concede defeat in this argument, we don't have Mk Is around anymore.
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spazyak

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20238 on: July 15, 2015, 03:51:03 pm »

Combined with the excellent efficiency of sharkmist and the thinness of the sharksuit, it's like, a pound of fat re-used, no biggy.
sounds like a new weight loss solution, we use that on you while henk stabs you in the stomach.
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Yoink

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20239 on: July 15, 2015, 04:53:44 pm »

What skill(s?) control/s the use of grenades? Uncon? Aux? Con?
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20240 on: July 15, 2015, 04:58:41 pm »

What skill(s?) control/s the use of grenades? Uncon? Aux? Con?
Uncon, unless you're using a grande launcher, which is Con.
Edit: Although throwing a rock is Dex+Str, so I'm not 100% certain.

Actually, all three sharksuits were damaged on that mission. Ulrich was bisected, and the other guy lost an arm. The neutered sharkmist only eats organic material that comes into contact with the damaged area, and only to restore itself to its original non-damaged shape. The undamaged area won't absorb anything.
But what happens if a sharkmist suit shrapnel gets embedded on your skin? Wouldn't the damaged area be in contact with your skin then? Wouldn't that mean it starts growing inside you and will eventually burst out like a mix of Alien with a fashion movie?
« Last Edit: July 15, 2015, 05:15:32 pm by Parisbre56 »
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Yoink

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20241 on: July 15, 2015, 05:03:35 pm »

Well, I'm more-or-less okay at most of those things so I shouldn't blow myself up. Probably. *shrug*
Thanks!
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Caellath

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20242 on: July 15, 2015, 05:25:22 pm »

Piecewise said tossing grenades and things in general is dexterity for aim and strength for how far it goes.
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Xantalos

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20243 on: July 15, 2015, 05:25:53 pm »

Should I or should I not freak the fuck out of Ryan?
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renegadelobster

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20244 on: July 15, 2015, 05:28:58 pm »

Do it
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20245 on: July 15, 2015, 05:35:58 pm »

I dunno man, Ryan was on a haebi planet that put a flesh-tarp over him. He's not gonna panic or anything :P

Yoink

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20246 on: July 15, 2015, 05:41:18 pm »

...
hnnnng
Shouldn't stuff like that really be in this thread? ???
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Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20247 on: July 15, 2015, 05:45:29 pm »

Just a heads up RC, Thaddeus probably won't be going on mission 22, seeing as how he is part of the Gesalt abomination. We still need to figure some things out among ourselves.

Noted, I changed the wiki accordingly.
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Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20248 on: July 15, 2015, 06:27:07 pm »

PW told me grenades used Uncon.  :-\
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NAV

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20249 on: July 15, 2015, 06:30:40 pm »

The one time I threw a molotov cocktail it was an uncon roll.
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