I dunno guys, seems like you made a rational decision trying to go in, though more caution might've been possible. I mean, it doesn't make a lot of sense to place that tripwire there, of all places, instead of at the pilot bridge or computer room. That's like buying a house alarm and placing it in a random cupboard, instead of at the front door or the vault with all the money. And there must've been something brainscrewy in there, unless reality bending from intu rolls goes that far (which would be kinda ridiculous).
Ah but you're not thinking with enough foresight Radio. Think about it like this: You're setting up this ship with the intent of preventing it from getting into the hands of both the fungus and anyone like us who would want to take it. You put in the robots as your first and obvious line of defense. But you have to assume that will be breached. And if that defense is breached, you have to assume that they're combat ready, so just throwing more guys at them won't help. So you program your computer to self destruct the ship if it runs out of options. But what if they destroy the computer? Hmm. Then they're probably knowledgeable about where it is located, since finding and getting to it while constantly being attacked would be very hard to do if just checking doors at random. So they've got the ship and disable the computer. What about a trap in the cockpit? No. They'd expect it and it would show your hand...
Ah, but what will they do once they believe they've taken the ship? They'll start searching all the rooms! Thats where we plant the traps.
And what exactly was reality bending about those intuition rolls? Those guys had 0's or -1's in their intuition. And they rolled bad. Hence the feeling of danger became out right horrible fear. And Pancaek got a 2. And the one guy who kinda succeeded felt something bad back there.
Getting freaked out isn't really bending reality is it?
Ah, but tell me pw: what prevented them from boobytrapping the random door...
and the cockpit and the computer? That's why it doesn't make sense: if they wanted security, they would have set up multiple tripwires at
all the locations where it mattered! And not just a random doorway. Because a gang of focussed pirates would then handily circumvent your entire system. Again, look at the example of a house with a vault carrying lots of cash:
-no security. Dumb, but I can see that happen.
-security at front door and the vault. Ok, makes sense.
-every cupboard and doorknob is wired. Paranoid, but sure.
-one random closet is wired, but nothing else. Not the places that matter, and would be the actual targets.
That's whats weird here. Not the tripwire on a random door, but a tripwire
only on a random door.
Nor was the computer set to self destruct the nukes if it was breached, even though this shows they were clearly willing to sacrifice the ship. And the computer had to be smart enoug to recognise when it would be about to be compromised, if it could manage to control so many robots at a time. And if someone uses/disables your nukes before searching the rooms, it also fails.
I guess the intu roll is more arguable, but that's the nature of rolls in rtd I guess. Still, tossing yourself out an airlock screaming cause a door gives you a bad feeling isn't reality bending, but it sure is kinda, ah, nonstandard. But that's what you get when you employ former convicts with stasis dementia!