The Con section of the armory: Comments please. If you want to ad your own, in world, in character review to add to the description under the actual description, post it.
CONVENTIONAL WEAPONS
Hand Laser
Token Cost: 1
Stat Restriction: None
Ammo: Generator. 3 second output before overheat.
Description: The standard issue hand laser is a medium power laser built into the shape of a fully articulated glove and replaces the ordinary protective suit's glove. A simple weapon that requires the user to simply point his index finger at what needs to be dead and then flex his thumb to fire. Contrary to popular opinion, going “Pew Pew” while firing is not necessary. It's also generally worthless because it's so underpowered; try not to rely on it for anything important, like saving your life.
Laser Rifle
Token Cost: 2
Stat Restriction: None
Ammo:
Description: An infantry weapon left over in great numbers due to its use in the Altered Wars. It's really not much more then a metal box stuffed with stripped down focusing arrays and a laser emitter, all roughly affixed to a rifle stock and trigger. It is cheap, easy to make and built under the assumption that it is going to be destroyed relatively quickly. This is the kind of weapon meant to be lost in the guts of something nightmarish, right along with its user, who is equally disposable. It has good power for its size and cost though; just keep in mind that the beam isn't visible to normal human eyes.
Gauss Rifle
Token Cost: 2
Stat Restriction: At least 0 in strength
Ammo: 10 round Magazine. Extras are 1 token
Description: Another Weapon left over in great numbers from the Altered wars. It accelerates a lump of metal to extremely high speeds via electromagnetic coils. This is not a complex idea; you point the end with the hole toward what you want dead, pull the trigger and hope whatever it is your shooting has a fatal allergic reaction to high speed metal. The internal bits might be high tech, but the general concept of the good ol' fashion death tube hasn't changed in thousands of years.
Universal Chemical Thrower
Token Cost: 3
Stat Restriction: None
Ammo: 10 burst canister, Extra canisters for 2 tokens
Description: The Universal Chemical Thrower (or ‘super soaker’ for its friends) is a simple gun body with some tubing for throwing various chemicals out at high speeds. There are currently two types of ammo available:
Namite is a rather viscous fluid that burns at very high temperatures. The thrower is equipped with a small pilot light at the end which can be turned on or off.
Sticky goop is actually a mixture of two separate solutions which upon mixing create a rapidly expanding sticky goop that catches and ensnares targets. One gets a free small spray can with dissolving agent which is mildly irritating to bare skin.
The weapon has a small gas canister to clean out the tubing after each shot.
Designed by Pancaek Nillys (namite) and Miyamoto De Bergerac (Sticky goop).
Tesla Arc
Token Cost: 4
Stat Restriction: Exoskeleton or higher level strength
Ammo: Battery good for 1 minute. Weapon is single use.
Description: The Tesla Arc is the electrical equivalent of a flame thrower. Thermal insulation is common on space worthy gear, but electrical insulation isn't; that flame thrower won't do jack against a man in a good space suit, but putting a lightning bolt through his heart will more then do the trick. The thing burns itself out after a minute of use though, so don't go too wild with it. Also make sure not to stand near anything too conductive. Don't fire it while in a swimming pool.
Crystalline Projector
Token Cost: 5
Stat Restriction: None
Ammo: Black box Magazine good for 10 shots. Extra magazines are 2 tokens
Description: Developed using artifacts recovered by Faith Valentine, this weapon causes crystalline growths to appear on your targets. These growths restrain movement as well as rapidly growing inward, crushing, impaling and continuing to grow within the target. You may also be able to use it to create vast crystal fields and start a business selling shiny things to hippies and idiots.
Rocket Rifle
Token Cost: 6
Stat Restriction: at least 0 strength
Ammo: 50 round magazine. Extra magazines are 3 token each.
Description: This thing fires a lot of high speed, explosive rockets instead of bullets. It's a modified version of certain automated guns used in the Altered Wars, though much smaller and no longer controlled by computers with a perfect sense of distance. The rockets are quite powerful, like little frag grenades, but they have a downside: Their range is finicky. It takes a bit for the internal systems to activate so if you are firing at something close to you, the rockets will hit but not detonate. Too far away and they tend to just spray out all over the place, losing accuracy and hitting the ground. At the right range it's deadly, at the wrong range, you're dead.
Siblius Rifle
Token Cost: 7
Stat Restriction: At least Exoskeleton or better strength
Ammo: 75 round helical magazine. Extra magazines are 4 tokens each.
Special:
Burst: This weapon can fire in 3-shot bursts for added effect.
Overcharge: This weapon can fire an overcharged shot.
Super-Overcharge: This weapon can fire a massively overcharged shot.
Description: Invented by the late Nekarios Aurea-Inanis, the Sibilus is a hybrid weapon, a bullpup gauss rifle with far more gauss components than a normal rifle and fires rocket rifle rounds. It has a high rate of fire, even higher when the burst fire mode is used, and is capable of both normal and extreme overcharged shots. In tests, it has proved to be a powerful weapon, slicing through MkIII suits and cyborgs with ease, and capable of damaging battlesuit plate with all but normal shots
Cutting Laser
Token Cost: 8
Stat Restriction: Exoskeleton or higher strength
Ammo: Battery good for 1 minute. Extra batteries 2 token each.
Description: Originally an industrial tool that was re-purposed because of its capacity to slice through just about anything given enough time. Works best when fired in short bursts and in a slicing motion, though more concentrated fire might be needed against resistant forms of armor. Ridiculously effective against unarmored targets though. The civilian casualties you can cause with this thing are frankly outrageous.
High Energy Projector
Token Cost: 9
Stat Restriction: Exoskeleton or higher strength
Ammo: Generator good for 1 shot a minute
Description: Made using artifacts recovered by Milno Enedrasi, this weapon fires a large, invisible beam of destruction that melts and vaporizes your targets. It isn't as powerful in terms of penetration compared to something like a cutting laser, but it has a huge shot and delivers a sizable amount of kinetic energy with it. Things that aren't outright destroyed tend to get thrown back a good distance regardless.
Heavy Gauss Cannon
Token Cost: 10
Stat Restriction: Exoskeleton and +2 strength, minimum
Ammo: 3 round magazine. Extra magazines are 3 token each
Description: The UWM have a very simplistic view on enhancing their weapons. This is what happens when you take the Gauss rifle and make it several times larger and more powerful. This thing fires rounds the size of a football and was originally intended to be affixed to a vehicle and used to fire nuclear tipped shells over great distances. Now-a-days we tend to just lug them by hand and use shells made of a iron-tungsten alloy to punch very large holes in very angry things. Or teammates, depending on the skill of the user. The nuclear tipped rounds are still available though, if you're feeling lucky. As a weapon it is unquestionably effective, but also very ungainly to use because of the weight and recoil.
Piezoelectric Shard Launcher
Token Cost: 13
Stat Restriction: Exoskeleton and +2 strength, minimum
Ammo: Concentrated crystal solution tank good for roughly 30 shots or 3 charged volleys. Extra tanks are 4 token each.
Description: There's a lot of complex crap going on here with the flash solidification of crystal matrices, electrical repulsion and sophisticated metamaterials. That's not important to you; what's important to you is that this gun shoots 2 foot long shards of crystal that impale their target and then explode into electricity. And what's better is that if you hold the trigger rather than just squeeze it, you can drain more of the tank and then fire 10 of those crystals at once. Designed to counter thick armor via extreme penetration and electrical discharge, but will be pretty damn overkill on normal opponents, and might even be less effective depending on the situation. A situational weapon, but great at what it does.
Plasma Projector
Token Cost: 15
Stat Restriction: Synthflesh level strength or higher.
Ammo: Battery good for three rounds. Extras are 3 tokens each.
Description: Otherwise known as the lavalamp cannon. This thing fires globs of high energy plasma trapped inside a bubble shaped magnetic field. When it makes contact with something solid, the object passes through the magnetic field and into the burning maelstrom inside. Leaves basketball sized, perfectly spherical holes in anything that gets in it's way until the plasma inside cools or is runs out as it melts through other matter. Because of limitations with the Field Generator, the plasma ball only moves at roughly 90-120 miles an hour, meaning people a few hundred feet away will see it coming, step to the side and then laugh at you as it drifts by. As such, make sure to take take them by surprise. The weapon itself is massively heavy, and combined with the way it fires, it has limited use. Perfect if you want to burn a nice hole through just about anything, but still limited.
LESHO Rifle
Token Cost: 18
Stat Restriction: Synthflesh if firing from anything but a prone, locked down position. None otherwise.
Ammo: 3 round magazine. Extra rounds are sold individually for 2 tokens.
Description: Take a railgun, modify it for extreme accuracy, fit it to fire a quarter kiloton shell, fit that shell with miniature maneuvering rockets and a computer to control them. Then link that computer to a targeting system in the railgun so that it can guide that hypersonic chunk of metal to a target a mile and a half away within a 2 inch margin of error. That's the LESHO Rifle. A weapon for when you need to kill something very dead from very far away. It is very effective but also very situational, since you rarely get the chance to see your targets from that kind of distance in the various claustrophobic nightmare mazes a lot of missions seem to end up in.
Fission Instigator
Token Cost:20
Stat Restriction: Synthflesh or higher strength
Ammo: Single use
Description: The ultimate in mobile destruction. Point this toward somewhere faaaar away, pull the trigger, and watch the world burn beneath the wrath of a new, short lived star. Actually, probably not a good idea to look directly at it. This thing is stupidly expensive, stupidly heavy and stupidly powerful. It's basically a manipulator overload that you can direct and fire. If you know anything about manipulator overloads, you know that you don't want to be anywhere near that.