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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2543825 times)

Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #9705 on: October 06, 2014, 08:19:52 am »

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Up to you, really. If you want me to do it, I'll do it. If you want to do it, you can do it. If you want both of us to do it, then we'll do that.

Same deal with ranks.

Hmm. I'd say we handle medals both (aka you give them out as Steve sees fit, I'll hand them out likewise) but let the rank deciding up to the generals and the players. If only so people can hate us instead of you  :P

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The best way to ensure silly fun and shenanigans is to institute multiple layers of management!

Har har. I've always said I'm trying to maintain a balance between ensuring serious and silly playing of the game is possible so that both types of players can enjoy themselves. This system should make it so silly players aren't really affected, while more serious players (many of whom would seem to enjoy the ranks idea) do get something out of it.

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A semi-related thing that's been bugging me: Why is Feyri considered to be a good leader?  I mean no offense, but I'm pretty sure Tiruin has insufficient time to keep up with all the threads, and often is more confused about who's who and what's what than anyone else.  This results in Feyri coming across as an indecisive airhead (I really really mean no offense >.<); Even Auron, being commanding and decisive, would be a better leader.

Because mission veterancy is the major thing deciding who gets 'appointed' the leader right now.

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Damn, what did Pyro put in those Sibilus rifles?  They've evolved to have explosives now!
Soon ,they'll become sentient and destroy us all.

@stealth ship: what exactly would the goals be of that synthflesh amp ship (stealth or not)? What kind of missions should it be capable of doing? Because if creating massive moving heatblades is the thing, that can be achieved with automanips (I asked about using them as a defensive anti capship weapon). If it's for offensive-type missions, we have the problem of speed/distances in space, as well as FTL jumps giving very noticable signatures. Perhaps not insurmountable, but not exactly trivial.

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Darn, too bad the sandbag is the only real non-amp exo thing in the armory. It just seems a tad expensive for what it is, what with the 5 token refills. I also don't really see how it can be used really effectively as a weapon, I just don't really get how it works. Guess I'll maybe have to hedge my bets with a nyars box.
Yeah, it's not very straightforward if you wanna get the most out of it. But it seems like the kind of thing that can be really handy if you're creative with it.

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Sort of giving the best the Relics of the ChapterCorps.
Heh, I had plans for creating a chapter relic a ways back. Should get on that sometime...

@structure: I'm ok with Nic's thing (seeing as how it mostly is the same as mine before) but after some thinking I'm not entirely sure I feel comfortable with labeling people as 'hazards'. Just lumping them in with the unproven newbs might already be derogatory enough, especially if those newbs advance faster than they do. so I'd make novice the lowest rank.

Also, do people agree with starting (after this mission) of everyone as regulars? Or should we promote some peeps tright of the bat?

Also also, do people agree that only starting from squad leader/Lieutenants do people have positional authority over lower ranks, with the ranks below only having whatever personal authority they have?

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So, no designation for us indeed, I'm afraid.
One thing we could do is make a list of words describing roles, after which people can assign whatever feels most appropriate. E.g. gunner, medic, amper,... (or we just use their chosen profession as names).

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but a supervisor/guild representative which could check whether all of medics appointed for a mission have the necessary supplies and request them from the command. Sure, any medic could now do so, for example, but it may not occur to some, and others might find themselves too lazy, optimistic or whatever to actually do so.
I see what you mean, and I see the merit of the idea, but personally I'd just make such things a responsibility of squad leaders or subcommanders for their troops. Right now, I do most of that (by managing the pools and funds page) and that seems to work, though I would welcome some more delegating.

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Support ranks, so that nobody has to learn who you are is still a pretty, well, terrible reason.
In this game, you must make a name for yourself. Yes, i know what you'll say, but I still think that through skill and a little luck, one can still show (s)he's ahead of the curve.

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So next question is how and when it will be implemented?
Once consensus is reached and pw approves, we write out the nitty-gritty (aka DA RULES) on the wiki, then implement it after this mission batch.

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((I am not a fan of unleashing the soundworm on a populated world.))
Oh man, that reminds me of the ideas I once worked out a bit regarding making all sorts of (bio)weapons. Problem is most of those require targeting civilians, and I'm not sure if we should start doing that (even though spreading a 'zombie' virus to core UWM worlds would soften them up nicely for us). Hmm, moral quandaries.


Also @ SC: I still have that idea to solve your problem of not wanting to be a general and standing in the spotlights less. Or do you prefer to just ignore the issue and let it be?
« Last Edit: October 06, 2014, 08:21:33 am by Radio Controlled »
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kj1225

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Re: Einsteinian Roulette OOC
« Reply #9706 on: October 06, 2014, 08:36:53 am »

So is there any other things that could be used for making people not die that are basically free?
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Re: Einsteinian Roulette OOC
« Reply #9707 on: October 06, 2014, 08:42:03 am »

Prayer?
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Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #9708 on: October 06, 2014, 08:42:26 am »

So is there any other things that could be used for making people not die that are basically free?
Yes.
Prayer?
Also yes.
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Harry Baldman

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Re: Einsteinian Roulette OOC
« Reply #9709 on: October 06, 2014, 09:19:22 am »

So is there any other things that could be used for making people not die that are basically free?

10-20 pounds of scrap metal, a hammer, a screwdriver, some pliers, a jar of water, a jar without water, a bucket (with/without water), rubber sheeting, gloves, machine lubricant?
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Knight Otu

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Re: Einsteinian Roulette OOC
« Reply #9710 on: October 06, 2014, 09:28:58 am »

So is there any other things that could be used for making people not die that are basically free?

10-20 pounds of scrap metal, a hammer, a screwdriver, some pliers, a jar of water, a jar without water, a bucket (with/without water), rubber sheeting, gloves, machine lubricant?
MacGyver not included.
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Tavik Toth

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Re: Einsteinian Roulette OOC
« Reply #9711 on: October 06, 2014, 09:33:16 am »

Wonder what my character looks like sitting on the couch in a MK3...
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Hapah

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Re: Einsteinian Roulette OOC
« Reply #9712 on: October 06, 2014, 09:38:41 am »

I'm more or less on board with the Roles "I am a ____" and Medals, but will need to read the stuffs on rank again.
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Tavik Toth

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Re: Einsteinian Roulette OOC
« Reply #9713 on: October 06, 2014, 09:44:00 am »

Also was reading the mystery section of the wiki and noticed the thing about Maurice.
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Nikitian

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Re: Einsteinian Roulette OOC
« Reply #9714 on: October 06, 2014, 11:07:48 am »

Also was reading the mystery section of the wiki and noticed the thing about Maurice.
You mean that book's author address? I'd guess it's either a prank, or, perhaps, the place of Steve's hiding. Cannot see the major outsider adversary we've been warned about writing comedy. Too human-like.
Unless that's
1)the advanced humans coming back (highly unlikely, both in being stereotypical and probably too transhumanly-culturally-advanced like that something from Lars's prophetic dream.)
2)another branch of humanity(not transhuman)/very human-like creatures (unless it's just a lost and forgotten colony, very unlikely, as the setting is decidedly not-humanoid-centered).
3)A hidden message, like 'HE IS NOT HERE' one - but who'd make such a message and what was the chance it got delivered? Otherwise, the likeliest of 'mystery' explanations for it.
Anyway, more books of that 'origin point' should be researched if we are to draw conclusions. Maurice can do it, or just share the information about the curious book so others can do research, if you wish.

@RC On Hazards: Exactly as you put it, clumping them together with novices could be seen as derogatory. The rank itself could be 'Untrusted' or something like that, but it is not, for a very good reason: for some, I insist, being ranked as a 'Hazard' is a mark of honor and acknowledgement of their deeds and capabilities. For others, it could be the rank of certain wariness of themselves, if not shame. They are full well acknowledged as having more ability to make impact on mission, than the newly introduced players, it's just that their impact is much more likely to be a source of danger, compared to Regulars (and Adepts).
So on the one hand, we have players who like to play wild and are potentially of great help to the team (or at least, great danger to enemies), while remaining a certain danger for the team at the same time. And on the other hand, we can put here players who have been shown to semi-willingly do great damage to the team and mission on the whole, and might still want to become reliable, yet are colloquially considered somewhat untrusted - and this would be their platform to prove their competence and rise. Or accept the role of dangerous allies and embrace the potential benefits the dangerous approaches can give.
I have not read M14 yet, but, judging from people's reactions, the reprimanded guy could have been awarded the Hazard rank, for example. The thing is, it would not do a thing, with public opinion already wary of him, but make it more open to others (and potentially squad- and above leaders who are not familiar with the person or his deeds). Sort of instituting a position already tacitly existing.

On supervisors: delegating some load off your back is part of why I suggest this, sure. I agree that squad leaders and mission leaders should already do this, but they are not always inclined so, as I said, or perhaps lack the attitude and point of view required to oversee such a thing. Dedicated people, on the other hand, who watch and see and consider it in their specific field of work, can have both the interest in doing so and the necessary frame of mind to see the changes where they have to be made and help you with overall planning.
In short, there might be people interested with helping you planning missions for the sake of it, and they can have their unique perspectives on mission planning which you mind beneficial.

On structure similarity: Well, I did my best to blend in your system, Piecewise's, Aoshima's, and everyone else's whom I remembered. The main work was made on considering each rank, in its social role, name, clear and natural defining, etc.

@Aoshima As to 'what commander would want a Hazard on his mission team', Hazards are often very powerful (such as overload-specialists, for example). What battlezone mission commander would not want Xan-1 on his team? And then there are all-comers missions, and commanders (notably Steve) which would not care much about mission roster altogether.
Finally, there is always the option of including one to give that person a chance to redeem self.

@Parisbre Wasn't the soundworm lost to us at the end of M3? Or are you suggesting us to find that entrypoint to their world again (probably floating somewhere in space now, I doubt it could have been destroyed with the asteroid) and extract another specimen?
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Re: Einsteinian Roulette OOC
« Reply #9715 on: October 06, 2014, 11:10:22 am »

I'm just going to ignore it, RC.
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Tavik Toth

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Re: Einsteinian Roulette OOC
« Reply #9716 on: October 06, 2014, 11:19:23 am »

Also was reading the mystery section of the wiki and noticed the thing about Maurice.
Snip
Meant the CADF thing.
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AoshimaMichio

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Re: Einsteinian Roulette OOC
« Reply #9717 on: October 06, 2014, 11:19:48 am »

@Nikitian: Tavik might mean your serial number tattoo.

How about if Hazard would be a role/designation rather than rank? This way they could advance ranks normally while retaining their status as a Hazard.
« Last Edit: October 06, 2014, 12:25:53 pm by AoshimaMichio »
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Re: Einsteinian Roulette OOC
« Reply #9718 on: October 06, 2014, 11:38:50 am »

Unrelated to anything going on, but I've been playing shadow of Mordor recently.

Pretty good. Ironically a better assassin's creed game then assassin's creed, thanks to the neat hierarchy system.

Tavik Toth

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Re: Einsteinian Roulette OOC
« Reply #9719 on: October 06, 2014, 12:18:34 pm »

Should I buy it?
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