I really should create some sort of searchable tag for people updating the wiki, so they can easily find posts or parts of posts where things need to be updated or added.
Something like bold red for subtractions, bold green for additions?
lose 2 shotgun ammo
gain 1 laser rifle and 1 spare battery
"Hey, is there something i can do to make this coat work against lasers?".
If that's what the "ablative armour plating" option for the longcoat is, buy it for 2 tokens.
I'm gonna look silly here but where are you getting this "Ablative armor" option from?
It's on the wiki: http://einsteinianroulette.wikia.com/wiki/Armory#Civic_Defender.27s_Longcoat
i actually have no idea what it is, but was going to ask about "maybe you know making it shiny or something" and saw that there was this option.
Anyone know where the "ablative armour plating" option for the longcoat came from and what it does?
Yttra appears from wherever she was hiding and starts wandering about the ship. She occasionally stops and stares at nothing, and at one point pushes on a wall for no apparent reason.
I bet she's looking for secret areas. There's bound to be a BFG or a Chainsaw somewhere around here.
Any minute now she'll find the secret portal to the bonus level.
Nice one with the character index all perfectly lined up in columns.
I was thinking something more along the lines of {WIKI}, something that could be entered into the search feature of the forum and only bring up the posts that matter.
A whole mess of Rank talk.
Alright, I'll bite.
As I see it, you guys are talking about two things: Rank and Designation. Rank being a character's place in the hierarchy of the resistance movement, while designation would be a shorthand way to describe their skills. I think these things should be separate because the frankly are separate. Toaster has a higher con skill then milno, but he's lower in the hierarchy.
The ranks, the hierarchy, would be dependant much more upon the responsibilities of the individual character; the chain of command as it were. This kind of gets complicated, however, when you factor in the fact that milno controls a group which has exactly one permanent member and the rest are on constant rotation in and out of the general populace when, in reality, anyone in Joker group should probably be promoted above the standard soldier because they are being trusted with more difficult, delicate missions. And Milno, really, should probably exist somewhere outside the entire system since he is ultimately responsible only to steve. Applying a rank system to an existing rabble is much harder then squeezing recruits through an existing one. Hm.
Alright so here is the system I slapped together.
So steve sits on top, obviously, with the commanders directly under him and the black ops sitting out to the side, responsible to no one but him.
Then there are the subcommanders and special assignments. This includes Simus and technically everyone on Heph, as well as other necessary positions above the standard rank and file but still responsible to the commanders.
Then we have the break down into 4 sections. These sections are the categorization of skills and place within the organization.
Support: These would be your fleshtechs, your medics, your general non-coms and support characters. They don't get into fights directly, if they can help it, they just patch people up, repair damaged things, etc. These are more generalized tech, med, aux mixes designed for nerd work in a lot of fields.
Tech: This has some overlap with support but these are guys that focus on not only repairing things but also on making things and having technically useful skills. Pilots, drivers, people with high level Aux skills, and the like. They tend to have a higher focus on one skill while the support are more even.
Standard: Most people will probably fall under this. Your general soldiers. Weapon types aren't really important though it will more then likely be Con dominated with some uncon and dabbling Exo users. These are multi-talented, more balanced combat characters.
Specialists: Our Glass cannon characters. The ones who dump all their stats and skills towards doing a single thing very well.
Each of these Sections has 5 levels, as you can see. The first master would be chosen by the commanders and then that master would set up the organization of the rest of his section, controlling promotions and rank within the section. The ranks should be decided NOT solely by numerical skill, ie just having a +2 in a skill shouldn't make you an adept. It would be a combination of both numerical skill and player responsibility and usage of that skill. First incarnation Xan would, despite his huge numerical skill, probably still be considered Novice or Apprentice because of his uncontrolled use of it. Meanwhile, someone with a +2/3rds could be a journeyman or Adept simply because they used their skills in a smart, responsible, effective way.
This system has several good points:
1.It allows everyone to be generally categorized and more easily chosen for missions. Once placed into a section the character could be further identified by some sort of additional moniker, such as a "Pilot Tech" or a "Con Standard" for focus or greatest skill.
2.It creates a chain of command that takes the weight of maintaining everyone's rank and promotions and overseeing off any one person's shoulders.
3.It creates a system of advancement based upon merit, rather then something like skill numbers or missions completed.
4. It creates the possibility for a change in how we handle gear (for instance it could be that gear becomes free, but is restricted by rank and doled out by the Master or the commanders from a set pool)
5.Uniforms, medals, promotions and all that fun stuff becomes possible.
What do you guys think?
Keep in mind that if we establish ranks, it basically means that those in the lower ranks will have to listen to those ranked above them, they will become responsible to orders given by them. A chain of command has to have some weight behind it or it will mean nothing.