Ooh, does my contributions for Missions 1 and 2 count? Because I'm planning to do same kind of clean up for all other missions and maybe add some fancy things like reading the story from viewpoint of any given character.
Your work on that has indeed been very good. However, I'm not going to give tokens for stuff in the past, wanna prevent setting dangerous precedent (actually thought long and hard on whether giving tokens for wiki jobs was smart, or if it would make the people who do it 'for free' right now feel shafted). Working for the wiki should still mainly be voluntary, the monetary incentive right now is because pw wanted me to thing of a way to get small jobs to newbies for them to earn a little bit tokens, and I didn't have anything that needed to be done IC (no reactors leaking anywhere). I tried to pick jobs that I thought wouldn't get done in a long time.
I'm considering adding that as a job though. Hmm. 1 token for every three full missions put in 'bookform' (including major stuff that happened on ship). Does this sound fair to everybody? I'm trying to make sure all the jobs require some work, either IC or OOC. Remember this is all still very experimental, if it ever gets 'out of hand' or if people feel things are unfair, I'll stop it or think of a better way (maybe restricting to IC jobs, though most that I can think of in that regard would be helping with tinker or Hep stuff).
Hey, Radio! D'ya think you could add "verifying the stuff on this page" to your job list? As is, it's still basically "syvarris thinks this is how it performs", and it'd be better if we could confirm it. And it's a lot of easy, but time consuming, gruntwork.
I'm considering it, but gonna wait to add it, see how things work out for now. If this system works out, then yeah, it could be a good task.
I seem to remember the conversation involving using the Hammer as interplanetary artillery being you in favor of it, RC, and me pointing out ways it's not an advantage over conventional missiles. ;-) Oh well, none of that meant it was undoable or impossible, so go for it.
Apart from the missile going at relativistic speeds? But yeah, you kept trying to poke holes in the idea, which is an
excellent way to evaluate the possibility of it. I always appreciate constructive criticism.
He said battlesuits and synthflesh dont stack which is fair enough, which makes sense.
Exoskeletons though... not so clear. Although to be honest if you can lift 50 kg and your tuxedo can lift 100 kg i would expect that you could lift 125 kg or more.
It makes perfect sense to me, from what I know of exoskeletal design - the user isn't supporting the weight, the exoskeleton is. That's the whole point - it's not making you stronger, it's taking the load off of you. If you (attempt to) overload it, it doesn't transfer the excess load onto you. For that to happen, there would be structural failure in the exoskeleton.
Except that's not how it works. An exoskeleton gives a +1 to str rolls, or +15 strength points. If someone has 5 natural strength, and they wear a 15 strength exoskeleton, then they can wield a 20 strength gun. That proves the arms are providing support as well as the exoskeleton.
Gameplay and story separation I suspect. Or maybe a person that's a bit stronger can push the suit to it's limits, but a synthflesh arm has way too much power behind it. If you wanna go along that route, there's a lot of things that don't make sense in terms of stats and how they reflect things in-game.
For example, if Xan buils a body with humongeous arms, he still can't lift for shit if rolls are involved.
If someone with 0 statpoints in strength gets a synthflesh body, then the bonus cancels out and he's as strong as a regular human. Even though it's the same body as that of another character, it's still weaker if rolls are involved.