...Y'know, I was completely unaware we had any transport ships at all. Could you please either edit the Heph page to list the ships we do have, or at least tell me so that I can do it?
The Merchant is the only ship I am sure of. I think at least some of the commandeered ships left over from the fleet battle are in good condition, but we've yet to so much as perform an orbital survey of the stuff we have to sort out up there.
The Merchant itself is the last of the ships we pulled out from the nuked shipyard - it's a great big cargo carrier, described thusly:
What looks like a transport ship, though missing the long string of metal cargo containers it would normally be carrying. It's got docking points for an absurd number of disposable solid fuel rockets; in case it needs to get off a planet's surface. But the main thrust comes from 4 very large engines set around the edge of a dome or inflated saucer like body.
Now that I look back at it, I never actually checked if it was FTL-capable. The description doesn't seem to imply it.
The PSAR isn't anything. It's the name Sean came up with for the SS Testament LSW. Presumably, it stands for "Piezoelectric Shard Assault Rifle", which is technically incorrect- the Testament is intended to be an LSW. [/gunnut]
Well, at least you were able to correctly decipher the acronym I came up with on the spot. (I honestly forgot what you called the weapon. >_>)
Although, to be honest I dislike the idea of the MACS, if I remember it correctly. The idea of buying a basic suit, and then having to buy addons for it, seems horrifically inefficient in terms of token cost- which will exist, due to how the game works. Whenever you have to buy stuff in parts, it gets more expensive; I prefer a single suit, which is just very flexible in it's role.
You're correctly remembering the idea of the MCS, the predecessor to MACS. I noticed the same thing about cost, so I want to try something different with MACS - the mission packs are not purchased piecemeal (unless you want to), instead you purchase a "refit license", allowing you to kit your suit out with any given mission pack combo before the mission. You still have to purchase any non-integrated weapons normally, but this way allows you to treat the suit's addons as an extension of the mission fund, without actually affecting the mission fund. The token costs are not all about the material costs involved, especially if you look at things like the Battlesuit that have way more gear and armor than you can purchase separately for the cost. The MACS is intended to make use of the same idea, but instead of giving you a whole bunch of stuff cheaper than you'd have it normally, instead you're given a great big collection of stuff that you're only wearing one given set of at any given time anyhow.