Oh sorry, I communicated poorly. I meant that if something performed very well but required some ultra-rare element that was a manufacturing bottleneck, it would be something to take into consideration in the weapon specs. I don't think these sheets should replace the armory, but it could make for a useful supplement. Even just your list that you posted could make a very useful quick reference for a newer player.
Good idea, but I didn't include anything like that because the only production things I really know of are that the laser rifle and gauss rifle are extremely cheaply made, and that most of the heavier energy weapons burn themselves out quickly.
For effective ranges, I wasn't thinking range bonuses: I just wanted there to be a quick at-a-glance idea of how far your weapon can be expected to reach. If you've got some death tazer with a 10 foot reach it's not going to do anything to a target across the street, and potential range is definitely something that should be considered. I would think that grading should assume that the weapon is in optimal or near-optimal range (though again, open to disagreement and discussion).
Good point. I'll edit the lists and include effective range limitations. Although, going by the engagements ARM usually has, it won't be used very often.
I didn't want to include that as a stat, I just think characteristics like that should be taken into consideration when grading. As an example, if you had two guns that were identical in every way, except the first killed/incapacitated with a center torso shot and the second allowed the target to continue fighting for some length of time, the first is obviously preferable. If you compare the gauss rifle and the electric flamethrower (tesla arc?) against fleshy targets, the latter is probably superior: they both kill people dead in short order, but I imagine you've got the aim less with the latter and it's less finicky even if you don't roll great. I'd probably call it a 6/7 and a 9/10 accordingly.
That's a decent point, but I think the list adequately explains it. Most weapons list where you need to hit to get a quick kill, and most of the heavier stuff says stuff like 'it dies' because you can shoot someone practically anywhere and they'll die. Even a heavy gauss cannon will probably take off most of a man's leg if you hit their shin, and that'll kill them in very short order.
Stuff that's legitimately easier to aim usually says so in the description. The tesla arc flat out says eveything in front of you dies, the LESHO mentions that it has guidance systems, the HEP mentions having a very wide beam, ect. Most guns are basically the same in aiming required otherwise. That's the point of conventional weapons.
<neat lists>
Heh, that's neat. Let's see if I can make a few of my own.
<Gungnir & red hand snip>
I've added those to a text file with the whole list. Working on adding my prototype, and the other types of weapons (melee things, and space magic).
But that's just firing electricity directly at the surface, so the surface protects the internals. If the surface is compromised, for instance by a laser...
Sadly, no, battlesuit plate is practically impervious to lasers. At least to the point that a cutting laser, being focused on a singular point for several seconds, doesn't even breach the first layer. Remember that hexacopter drone I was working on at one point, which was armed with a generator fed cutting laser? It couldn't touch a battlesuit. At all.
Would've made an amazing anti-infantry drone though...
@Syvarris: You might want to get that in the wiki, maybe make a page for it in your profile if you think it shouldn't have a normal page.
I didn't really think it was useful enough to add it to the wiki (plus I was pretty tired), but I can if people think it's a good idea. Is there any way to make spoilers on the wiki?