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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2542196 times)

Hapah

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Re: Einsteinian Roulette OOC
« Reply #3720 on: May 12, 2014, 03:25:59 pm »

Hey folks! I was thinking about getting involved in ER, and I've put a character sheet below. Going for a very straight-forward, no frills sort of character. Any feedback, or see any issues?

Spoiler: Character (click to show/hide)
Lemme know if I messed anything up, and thanks!
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #3721 on: May 12, 2014, 03:31:34 pm »

Hey folks! I was thinking about getting involved in ER, and I've put a character sheet below. Going for a very straight-forward, no frills sort of character. Any feedback, or see any issues?

Spoiler: Character (click to show/hide)
Lemme know if I messed anything up, and thanks!
It seems like Uncon is the best bet for the last point. Seems like a fairly no-nonsense combat character.

Also, I have already thought of a replacement character, just in case. Anton's combat rolls were never good enough, and I rather doubt his speed as well, so this might be a lost cause (unless Hasala is secretly Spider-Man).

Going to be a rather less tinkery, and more shootery and commandery guy, also with a Russian background (because really, what else am I going to do?), a penchant for firearms, and a curious backstory that I thought up due to a whole lot of Stargate SG-1 episodes.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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syvarris

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Re: Einsteinian Roulette OOC
« Reply #3722 on: May 12, 2014, 03:37:46 pm »

I'm going to try to limit myself to clearing up misunderstandings with what I meant/how ER works.


See, I'm fairly certain that the actual power a manipulator requires is just for the interface, and I get the feeling (judging from what a manipulator battery pill did) that the power requirements for that are equivalent to those of a pocket calculator. The manipulator battery, rather, does something different entirely, and it's only called a battery because it looks like one. I'm reasonably sure piecewise stated something to that effect at one point. Remember that manipulator batteries are good for twenty uses, irrespective of what each of those uses is, it seems. So, the only "power" requirement that scales to the use seems to be mental fortitude.

Not that this whole manipulator stealth idea isn't far too stupidly expensive to be worth it, of course.

You're partially correct.  Standard manipulator batteries mostly draw their power from the eldritch stuff in them (See: Grate-32).  However, they do output electrical energy too, and vastly more than you think they do.  They output four TPU, the same as a laser rifle battery.  I know scientific calculators are powerful, but if they have the power of an anti-personnel laser, I've been seriously missing out.


we're talking about an automanipulator large enough to have the capacity to cool a decently large sphere to 2-3K, and in doing so shield that heat of life support, the automanips you would need to use for movement (the tyranny of the rocket equation is still in effect here, if you don't use them - you start to go a bit beyond 'fighter' scale if you plan to have any decent velocity, return capability, and manoeuvring capability), and the power source for all of the automanips.

Point one: It would only need to cool the external layer of the sphere.  Which may or may not be cheaper than cooling the whole sphere.  Heat buildup inside is perfectly allowed- in fact, if it does turn out that it can only stealth like this for a limited period of time, you could shove insulating material in to slow the heat transfer to the outside.

Point two: I wasn't suggesting putting automanips for movement into it.  That's stupid.  You have a space magic avatar sitting there, so why not use that?  This also means that return capability is just "rest for a while, then expend twice the energy in the opposite direction to return".  Alternatively, fire it from a cap. ship, and have the avatar park it in space and wait for pickup when it's done.

Point three: Why would maneuverability be needed?  If this thing is shot at, something is wrong.  And accuracy is negligible- you only need to get within a few miles of the target.


Why do you think these automanipulators are any larger? I've never heard them described, but I don't see any reason they would need to necessarily be larger to do something like that. After all, you can basically nuke a town without even causing an overload with an amp, like Xan did once.

Also, isn't detecting a heat signature basically just detecting infrared light? Can't you just block that somehow? We've got all sorts of wacky metamaterials. Maybe get some interference going, you know? That kind of thing. Maybe you don't even need automanipulators, or maybe you need to use them in a different way?

Anybody who's played with VR automanips knows that they get bigger and draw more energy the more complex a task you tell them to do.  PW has outright stated that the automanips that accelerate the cap. ship coilguns are the size of vehicles.



Hey folks! I was thinking about getting involved in ER, and I've put a character sheet below. Going for a very straight-forward, no frills sort of character. Any feedback, or see any issues?

Spoiler: Character (click to show/hide)
Lemme know if I messed anything up, and thanks!

Sheet seems quite solid to me.  I would recommend going either Handi or Med with the extra point, because AUX isn't very useful for non-specialists, and multiclassing with combat skills doesn't tend to go well.  Preferably Med, because there's more fleshtechs than technicians.

Kriellya

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Re: Einsteinian Roulette OOC
« Reply #3723 on: May 12, 2014, 03:44:20 pm »

Hey folks! I was thinking about getting involved in ER, and I've put a character sheet below. Going for a very straight-forward, no frills sort of character. Any feedback, or see any issues?

Spoiler: Character (click to show/hide)
Lemme know if I messed anything up, and thanks!

Of those choices, I'd definitely go with Aux or Uncon. Under the logic of 'if you're going to be bad at something, may as well be *really* bad at something' :P

This is why my character is never allowed to touch a Con weapon: Because he has a -2 to rolls with them. There will hopefully be more competent medics, or at least people without a -1, to fix you up if you get hurt. I wouldn't use the point to go from 'an utter failure' to 'completely incompetent'.

When you're satisfied with the sheet and ready to go, repost the sheet into the On Ship thread for PW's sake and he'll get you rolling.
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Hapah

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Re: Einsteinian Roulette OOC
« Reply #3724 on: May 12, 2014, 03:54:12 pm »

Quote from: Syv
I would recommend going either Handi or Med with the extra point, because AUX isn't very useful for non-specialists, and multiclassing with combat skills doesn't tend to go well.
I was thinking the single point in Uncon for using charges as an "Oh balls" kind of desperation weapon, and setting one off on top of myself seems like a Bad Time. Also, do you think it'd worth putting the point into Handi or Med taking into account that I get an innate -1 to both from being a Merc?

How should I spent the last 3 points? I was thinking some kind of armor would be nice (Longcoat?), but I'm a little hesitant to go into battle with only 10 shots (can't afford extra mags with one). Maybe take mags and an 8k charge and pray that I don't get shot?
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Caellath

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Re: Einsteinian Roulette OOC
« Reply #3725 on: May 12, 2014, 03:57:26 pm »

It's very likely you'll get shot no matter how much you pray. Don't worry, not all missions are combat-oriented and even if you're tossed into one of those, the odds for newbies hitting the ground bleeding to death before spending all their ammo are fairly high.
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #3726 on: May 12, 2014, 04:00:52 pm »

You also shouldn't worry about extra mags too much. With the mission fund being a thing, you can always take a token or two for reloads. If you really need a sidearm, talk to one of the tinkerer people and get a generator-powered hand laser made for yourself. Should only be two token plus assembly, and the weaksauceness is more than offset by the fact that it needs no reloads.

Actually, we should probably make a laser pistol a thing. Something with an extra focusing chamber for more range over the hand laser, and a small generator unit to keep it always powered. Perfect sidearm, kinda like in X-Com.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Hapah

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Re: Einsteinian Roulette OOC
« Reply #3727 on: May 12, 2014, 04:01:57 pm »

Mission fund? I'm totally new to this, what's that?
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Devastator

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Re: Einsteinian Roulette OOC
« Reply #3728 on: May 12, 2014, 04:03:42 pm »

It's where all the elite players take all the funding by virtue of being around longer.  ;-)

No, it's where you can get extra equipment at the start of missions, and get paid out from at the end of missions.

And I wouldn't worry about ten rounds.  My character never fired a shot and went through a fairly long mission.
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syvarris

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Re: Einsteinian Roulette OOC
« Reply #3729 on: May 12, 2014, 04:04:07 pm »

Quote from: Syv
I would recommend going either Handi or Med with the extra point, because AUX isn't very useful for non-specialists, and multiclassing with combat skills doesn't tend to go well.
I was thinking the single point in Uncon for using charges as an "Oh balls" kind of desperation weapon, and setting one off on top of myself seems like a Bad Time. Also, do you think it'd worth putting the point into Handi or Med taking into account that I get an innate -1 to both from being a Merc?

How should I spent the last 3 points? I was thinking some kind of armor would be nice (Longcoat?), but I'm a little hesitant to go into battle with only 10 shots (can't afford extra mags with one). Maybe take mags and an 8k charge and pray that I don't get shot?

Oh, I'm sorry, go with Uncon.  I completely forgot that mercs take those penalties.  Whoops.

And yeah, get the longcoat.  I'm tempted to tell you to get a sub-exo, but that's just me being a selfish jerk.


Two things I forgot to say in my last post:

One: PleasePleasePlease tell me the two dead heads on team D were rescued by someone.  I'm one of them, so this is very very important to me.

Two: Best argument against shade fighters: This is a game, and PW balances the game.  Just like we didn't give everyone battlesuits before the defense of hephaestus because he would have just given us tougher opponents, if we actually did manufacture a bunch of advanced and powerful fighters, he would just make space battles comparatively harder.

Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #3730 on: May 12, 2014, 04:09:05 pm »

Mission fund? I'm totally new to this, what's that?
As earlier explained, it's a kind of a money pool for purchasing equipment prior to starting the mission. We moved to this system instead of fixed payouts after we stopped being convicts and became military. Mostly this benefits new players, who have a chance to get some good equipment before their first mission, so they have less of a chance of dying. The equipment purchased this way has to be returned, otherwise its cost is taken out of the post-mission payouts. So it's both an opportunity to get better gear, and an incentive to keep it intact. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

kisame12794

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Re: Einsteinian Roulette OOC
« Reply #3731 on: May 12, 2014, 04:12:53 pm »

Not totally true Syv. If we come up with an effective, totally unknown piece of tech, the UWM won't know what the fuck to do about it. Now, the second time we use it, it'll be harder.
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Hapah

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Re: Einsteinian Roulette OOC
« Reply #3732 on: May 12, 2014, 04:22:23 pm »

Quote from: Syv
Oh, I'm sorry, go with Uncon.  I completely forgot that mercs take those penalties.  Whoops.

And yeah, get the longcoat.  I'm tempted to tell you to get a sub-exo, but that's just me being a selfish jerk.
No worries, that's why I asked! Thanks cap'n!

Mission fund? I'm totally new to this, what's that?
As earlier explained, it's a kind of a money pool for purchasing equipment prior to starting the mission. We moved to this system instead of fixed payouts after we stopped being convicts and became military. Mostly this benefits new players, who have a chance to get some good equipment before their first mission, so they have less of a chance of dying. The equipment purchased this way has to be returned, otherwise its cost is taken out of the post-mission payouts. So it's both an opportunity to get better gear, and an incentive to keep it intact. :)
So there's essentially a sort of slush fund available to all players before the mission? Interesting! I don't know what I'd take besides a mag or charge unless the pool is absolutely huge, but I'll look into it. Thanks!

Appreciate the help folks!
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Kriellya

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Re: Einsteinian Roulette OOC
« Reply #3733 on: May 12, 2014, 04:35:30 pm »

One: PleasePleasePlease tell me the two dead heads on team D were rescued by someone.  I'm one of them, so this is very very important to me.

You were DoA, right? Squished on impact with the ship? You're 'fine', Steve ejected the shells after one of the impacts, to hide them in the debris.
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Parisbre56

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Re: Einsteinian Roulette OOC
« Reply #3734 on: May 12, 2014, 04:56:47 pm »

If you need a weapon, you can take one of the handguns I looted. I'm going to give them to the team fund.
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