((Sorry for using this quoting method. It's less slow to use. And I'm very very short on time.))
@NAV
If he plans on using the flesh/mindwarping amps, high charisma is a must. That is charisma's only use.
True, but those are high-level amps, and anybody who wants them has plenty of time to get them.
Speech has been rolled way more than 5 times. That's why there's the joke about speech rolls always being failed or overshot. That joke would never have been made if there were no speech rolls.
I know. I can count to thirty-one on one hand. And I don't think it's been rolled more than that.
Even aside from that, almost all speech rolls were irrelevent. Flint talking with the sods is one of the rare cases where it's useful, but those cases almost never come up. I did say that KJ would lose functionality in some very specific circumstances.
For example, Charles sometimes uses speech to mind control people.
Yes, Speech is useful for that. But it's too random and wild to rely on without being very, very good at it. See:Charles, who is entirely specialized for that rolls, only occasionally manages to mind control people.
That is not the only advantage to uncon. You can have an unlimited number of manipulators, but only 3 amps
Which doesn't come into play for a long time. And even when it does, I don't think too many people actually make use of it- Do we have ANY manip users with more than three different manips?
realistically, 2 amps and a decomp.
Won't argue against this, but I'm still really uncertain whether this is true.
There is a universal manip, but no universal amp.
Not true. The AM has said that she has a universal amp. But, she's weird, so I'll concede the point to you.
Kinetic shunts uses uncon. So do grenades.
Kinetic shunt:Good point. I kinda consider it one of the 'unusual weapons', but that is certainly a benefit.
Grenades:...Are you sure about that? I mean, I don't have any proof because I don't think we've ever thrown a grenade, but I think traditional grenades (pull the pin then throw) just require a dex roll.
Amps leave the user temporarily disabled after too much usage, manipulators don't.
Both use mindpoints. People go comatose after running out of mindpoints. Mindpoints are entirely a function of Willpower. Amp users usually have higher willpower than manip users.
Therefore amp users have more mindpoints, therefore it takes more for them to run out.
I think in actuality, amp users just tend to be more aggressive, because none of them have ever caused an overload, whereas whenever a manip user tries something big everyone goes "HEY HEY YOU TRYIN TO BLOW US ALL UP?!"
Manips can be used as emergency nukes.
Very true, although how good a point it is is.... kinda debatable. Do
you want random people carrying around city-destroying nukes?
Piecewise always keeps track of mind points, but he rarely keeps track of ammo.
So, instead of having to keep track of two things for manips, you only have to keep track of one. The same thing that would be kept track of if you used an amp.
Sub-exoskeletons provide a +1/3, not a +3 strength and endurance. That won't make up for a -1 to the stat.
Incorrect. All stat-increasing equipment increases the actual number of stats, for all game purposes. That's why the model C was invented in the first place. Also, it's why you can wield weapons with a str requirement if you have an exoskele.
You still can't use it to shoot guns with aux, that requires an auxiliary weapon hardpoint.
Maybe true, as I haven't tested that. But PW did say that Miya could get an arm brace to aim his handlaser.
I did say it was risky and uncertain though.
Also, roleplaying. Some people choose their stats to match the character, not to be the most powerful. I don't enjoy roleplaying a character with 0 intelligence, but who somehow acts intelligently. Or a character with 0 charisma who somehow acts charismatic.
Very true. That's why I asked if he wanted a power gamer's advice before I started talking.
@R_C
Not gonna refute everything like with NAV cause I'm really really short on time.
I'd advise that uncon is more versatile, but if you wanna go full space wizard, then exo is the way to go.
I agree with this. I think I said that? For pure space magic, Exo is way better. If you want to be a melee juggernaut too, then uncon is better.
@Sean Mirrsen from OOC thread
Had Stacy been an amp user, the Ice-9 incident would have killed a lot more people because you simply can't throw away an amp if you see it starting to overload.
However, we have never seen an ARM opertive overload an amp. I'm not even sure if it can happen by accident- perhaps your brain going unconcious stops it? If so, that would mean that every time an amper has gone unconcious then they would have caused an overload if they were a manip user.
Overreaching with a manipulator likewise doesn't leave you drained and with a splitting headache
It does, actually.
and has a far lesser chance of making the user black out, since the power it uses does not come from the user's brain
I think TCM asked for May's cheat sheet at one point, and it listed her as at incomplete mindpoints. She had used a microwave manip a short time ago.
Also, KJ, just ignore GWG. He knows very little.