Look at usage statistics. How often do overloads spring up?
More often than not, I'd say, because nobody typically uses manipulators if they haven't got at least a +1, which means a 1/3 chance of it overshooting, 1/3 of a chance of it doing diddly squat and 1/3 chance of it doing roughly what you want it to. And the dice hate manipulator use. 6+1s abound, to say nothing of the 6+2s. So no. Manipulators are not safe more often than not. How could you even make that mistake? Did you even read Mission 10?
To be fair, "overload" is an actual term used by PW, to describe when somebody inputs stupid parameters into their manip. See: China-9, Ice-9. Both were apocalyptic, both had insane parameters.
Empi, while your first point stands, we've pretty much got proof that the Doc is VonNost now. And VonNost was very important to the creation of ghostships, which are about the pinnacle of UWM Space Magic, and have some seriously eldritch design features.
I'd say the doctor knows more than anyone else on the Sword about space magic. Possibly more than anyone else alive.
We, the players have proof. Grate, the character does not. My point is based on the latter. Also, that had to do with their use, not their internals.
I said your first point -that Grate couldn't know- was valid. I was arguing against your second point, stating that the Doctor didn't do much with space magic.
And I remember PW's description of the inside of a ghostship, with all the stasis pods, said the architecture was wonky and eldritch.
Oh and its pretty darn obvious those batteries dont contain electricity.
Actually, they do!
They output 4 TPU for a moment, twenty times. Therefore, they have equal power output to one laser rifle battery, except that one of those can continually output energy for thirty seconds. *The more you know*
Especially since the required presence of a human mind for basically everything space-magicky implies that the power source for normal space magic could just be the human mind...especially given how automanips are a heck of a lot more expensive than normal ones.
While this seems entirely valid, PW has said there is nothing special about/inherent in human minds that allows Space Magic. That doesn't mean it doesn't require intelligence, but for all we know a dolphin might be sufficient. Or a Haebi.
@Sean's picture
That is awesome. Too bad Paris beat me to uploading it
@Kedly
Ignore the MKII suggestion. It just makes you useless weight, and has less functionality than a standard robot body. You should
hope to get chopped in half on your first mission.
That said, if you're really concerned about survival, get a civil defender's longcoat and a laser rifle. You'll be more likely to suvive things than someone with an MKII, and you won't be useless. Just... charge a dynamic bonus before shooting the gun.