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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2522847 times)

Empiricist

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Re: Einsteinian Roulette OOC
« Reply #2235 on: April 03, 2014, 11:41:46 pm »

Which would work better as a video game of ER, a first person shooter? Or a squad command game?
Squad command. Definitely. It's a tad too lethal for the former option.
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mastahcheese

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Re: Einsteinian Roulette OOC
« Reply #2236 on: April 03, 2014, 11:42:56 pm »

I think it would be hilarious to have a game where you can die while entering the mission.
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The Derail Thread

Empiricist

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Re: Einsteinian Roulette OOC
« Reply #2237 on: April 03, 2014, 11:44:45 pm »

And where getting teamkilled by allies is not an AI flaw, but a core gameplay mechanic.
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mastahcheese

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Re: Einsteinian Roulette OOC
« Reply #2238 on: April 03, 2014, 11:48:06 pm »

What would make it totally awesome, though, is if the game kept track of every recruit, and you could go to a barracks menu from the main menu to see everyone's stats, and how many missions they completed, and the goal of the game would be to get someone to complete 10 missions.

And to enforce the concept of extreme lethality, there would be a button in the barracks to add a new random recruit, not even needing to be customized, because they'd be lucky to survive a single mission, and it would have totally ridiculous crimes attached to recruits for why they're there.
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piecewise

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Re: Einsteinian Roulette OOC
« Reply #2239 on: April 04, 2014, 12:00:09 am »

What would make it totally awesome, though, is if the game kept track of every recruit, and you could go to a barracks menu from the main menu to see everyone's stats, and how many missions they completed, and the goal of the game would be to get someone to complete 10 missions.

And to enforce the concept of extreme lethality, there would be a button in the barracks to add a new random recruit, not even needing to be customized, because they'd be lucky to survive a single mission, and it would have totally ridiculous crimes attached to recruits for why they're there.
Seems like the sort of thing that would be fairly possible in a rogue-like, since extreme lethality, random characters and procedural generation are already hallmarks of that genre. Speaking of:

http://sourceforge.net/projects/gatewayrl/

This is a roguelike made a few years ago that was somewhat of an inspiration for ER. It's fairly unknown, but perhaps you'll see some similarities.

mastahcheese

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Re: Einsteinian Roulette OOC
« Reply #2240 on: April 04, 2014, 12:08:00 am »

Hmm, the page won't load for me.
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Caellath

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Re: Einsteinian Roulette OOC
« Reply #2241 on: April 04, 2014, 12:16:22 am »

Not very knowledgeable about actors. And on that matter, who'd be Steve's voice?

And squad command fits ER's workings. It'd need to be highly customizable to reflect both the stupid whims and artistical impulses of the inmates, of course.
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mastahcheese

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Re: Einsteinian Roulette OOC
« Reply #2243 on: April 04, 2014, 12:32:01 am »

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Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #2244 on: April 04, 2014, 02:33:55 am »

Wait, did steve fill the ship with the gas that causes philosophical debates again?

Does anyone else smell candles, Solipsism and melted French men?
FTFY.

Hmm, while people ponder TCM's question, I propose another question.

Which would work better as a video game of ER, a first person shooter? Or a squad command game?

I'd say a custom SS13 map could work. A small spaceship (the lobby of sorts) for people to dick around, actual missions require one to board a shuttle to be shot of at the mission (on another Z level). Admin would run the mission and play as Steve, several fun options possible (derelict spaceship investigation, civilian rescue, artifact retrieval, exploring alien ruins, ...). Biggest trouble would be making the maps, obviously, but apart from the robust combat system, I think SS13 would accommodate an ER style game quite well.
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #2245 on: April 04, 2014, 02:51:01 am »

I'd say a custom SS13 map could work. A small spaceship (the lobby of sorts) for people to dick around, actual missions require one to board a shuttle to be shot of at the mission (on another Z level). Admin would run the mission and play as Steve, several fun options possible (derelict spaceship investigation, civilian rescue, artifact retrieval, exploring alien ruins, ...). Biggest trouble would be making the maps, obviously, but apart from the robust combat system, I think SS13 would accommodate an ER style game quite well.
Failing that, an X-COM total conversion.
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Yoink

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Re: Einsteinian Roulette OOC
« Reply #2246 on: April 04, 2014, 02:59:41 am »

pizza pizza pizza pizza pizza   

As far as actors to play ER characters, I can't really remember what anyone looks like. :-\
Also I'm not terribly knowledgeable about actors to begin with. The Armoury Master can be Julia Roberts, how's that sound?
Oh and in my mind Jim is now a four-armed version of Sully from Monsters Inc.
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SeriousConcentrate

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Re: Einsteinian Roulette OOC
« Reply #2247 on: April 04, 2014, 03:03:55 am »

Also I'm not terribly knowledgeable about actors to begin with. The Armoury Master can be Julia Roberts, how's that sound?

wat? The armory master is supposed to be attractive. :V

Oh and in my mind Jim is now a four-armed version of Sully from Monsters Inc.

Pfff hahaha XD

I don't think Jim has the voice of Jon Goodman. He would probably need a voice actor more than an actual actor and if that's the case... he'd be Johnny Yong Bosch. :P Plus JYB kinda has the look to be real Jim before he gets put in a robot. Just needs blue contacts. :P
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Yoink

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Re: Einsteinian Roulette OOC
« Reply #2248 on: April 04, 2014, 03:05:52 am »

Also I'm not terribly knowledgeable about actors to begin with. The Armoury Master can be Julia Roberts, how's that sound?

wat? The armory master is supposed to be attractive. :V

My brain thought of a bunch of possible, attractive actresses, but A) I couldn't remember their names and B) they weren't terrifying enough.
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Re: Einsteinian Roulette OOC
« Reply #2249 on: April 04, 2014, 03:14:17 am »

XD

I can accept that response. Well played, Yoink. Well played.
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